Jump to content

Arena Junkies was shut down on July 1st, 2018. You're viewing an archive of this page from 2018-06-26 at 21:57. Thank you all for your support! Please get in touch via the Curse help desk if you need any support using this archive.


ArenaLive 2.0 - next generation tournament UI

  • Please log in to reply
7 replies to this topic

#1 WildeHilde

  • Content Editors
  • Gnomeclass_name
  • EU-Aegwynn
  • Blutdurst
  • Posts: 2,045
  • Talents: Combat 1/1/2/1/1/0
  • RBG: 2215
  • LocationSouthern Germany

Posted 20 August 2013 - 10:43 PM

Vadrak is the creator of the ArenaLive tournament UI and one of the most important persons to make World of Warcraft online tournaments happen. He spend literally hundreds of hours to create the UI ArenaLeague, ArenaJunkies, MiR Gaming and Yaspresents use(d) for their tournaments.

The latest version fixed many of the issues currently present. For example name plates and cooldown tracker are included, setup time for casters has been shortened, the design has been streamlined, the alias function now works on target, nameplates and statistics. Also a new statistics module is included that tracks absorbs, shows time in cc and can be displayed until the next match is starting.

In my opinion Vadrak is one of these guys that make this game better and more enjoyable for all of us. He does that without taking money so far. Follow him on Twitter and give him some feedback for his work.

Disclaimer: All matches played are not competitive but to show addon functions. The teams did not have time to prepare and did not play together before. Thanks to all the helpers, you are in the credits.

Download the ArenaLive tournament UI

Download the ArenaLive UnitFrames

Follow Vadrak on Twitter

Visit Vadrak's ArenaJunkies profile
  • 3

#2 NickyEU

  • Premium Junkies
  • Orcclass_name
  • EU-Kazzak
  • Misery
  • Posts: 1,265
  • Talents: Beast Mastery 1/0/0/2/1/0
  • RBG: 576

Posted 21 August 2013 - 12:52 AM

[b][size=5]Let the Children Choose Their Own Words[/size][/b]
It would be a very good idea to let the children select their own vocabulary words and phrases. This practice will let them retrieve their words during presentation more easily, and the chances that they forget important words will be far less and their presentation will be smooth.

[b][size=5]Language Tone[/size][/b]
The language tone during the presentation plays an important role. The child should be taught the type of language tone he should use based on the subject matter, for instance comic, poem or novel.

[b][size=5]Presentation Content[/size][/b]
The child should be involved in researching content for the presentation. Make sure that the child understands the content, otherwise he may not pick up once derailed while delivering the presentation

[size=2]Read more about 3rd grade presentations at: [url="http://www.ehow.com/info_8177688_tips-good-3rd-grade-presentation.html#ixzz2cYo38Lza"]http://www.ehow.com/...l#ixzz2cYo38Lza[/url][/size]
  • 0
// Frozire // Nicky \\ Aphix \\

#3 Tsx

  • Junkies
  • Humanclass_name
  • EU-Tirion
  • Vengeance / Rache
  • Posts: 1,914
  • Talents: Frost 1/0/2/0/0/2/2
  • 2v2: 96
  • 3v3: 1963
  • RBG: 192

Posted 21 August 2013 - 01:10 AM

The background padding is way too huge atm, needs to get refixxed in my opinion, other than that good job
  • 0

#4 Ilidio

  • Premium Junkies
  • Dwarfclass_name
  • EU-Grim Batol
  • Misery
  • Posts: 92
  • Talents: Restoration 0/2/1/1/0/0
  • RBG: 384
  • LocationLisbon

Posted 21 August 2013 - 01:14 AM

looks really good
good job
  • 0
Posted Image

#5 Minpojke

  • Minpojke
  • Junkies
  • Night Elfclass_name
  • EU-Outland
  • Misery
  • Posts: 1,244
  • Talents: Restoration 1/2/2/0/0/0
  • 2v2: 2403
  • 3v3: 2652
  • 5v5: 957
  • RBG: 2210

Posted 21 August 2013 - 01:28 AM

[quote name='Yarmyxx' timestamp='1377047403' post='3929371']
The background padding is way too huge atm, needs to get refixxed in my opinion, other than that good job

It's probably because the guy who recorded the games has a high UI scale so it should get fixed by tuning it down
  • 0

#6 Dethz

  • Members
  • Undeadclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 108
  • Talents: Subtlety 1/1/2/1/0/1
  • Locationsocal

Posted 21 August 2013 - 05:49 AM

lmao arcane shot spam is hilarious
  • 0

#7 Bearzerk92

  • Junkies
  • Orcclass_name
  • EU-Archimonde
  • Cataclysme / Cataclysm
  • Posts: 35
  • Talents: Marksmanship 1/0/1/2/1/0
  • RBG: 384
  • LocationParis, France

Posted 21 August 2013 - 02:22 PM

[quote name='Dethz' timestamp='1377064164' post='3929499']
lmao arcane shot spam is hilarious

Sadly that's how hunter do damages :/

On topic: Really good job from this guy, thanks a lot!
  • 0

#8 Speth

  • Members
  • Posts: 7

Posted 22 August 2013 - 05:01 AM

It looks fantastic. Props to Vadrak for a job really well done.
  • 0

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users