ArenaLive 2.0 - next generation tournament UI
Posted 20 August 2013 - 10:43 PM
Vadrak is the creator of the ArenaLive tournament UI and one of the most important persons to make World of Warcraft online tournaments happen. He spend literally hundreds of hours to create the UI ArenaLeague, ArenaJunkies, MiR Gaming and Yaspresents use(d) for their tournaments.
The latest version fixed many of the issues currently present. For example name plates and cooldown tracker are included, setup time for casters has been shortened, the design has been streamlined, the alias function now works on target, nameplates and statistics. Also a new statistics module is included that tracks absorbs, shows time in cc and can be displayed until the next match is starting.
In my opinion Vadrak is one of these guys that make this game better and more enjoyable for all of us. He does that without taking money so far. Follow him on Twitter and give him some feedback for his work.
Disclaimer: All matches played are not competitive but to show addon functions. The teams did not have time to prepare and did not play together before. Thanks to all the helpers, you are in the credits.
Download the ArenaLive tournament UI
Download the ArenaLive UnitFrames
Follow Vadrak on Twitter
Visit Vadrak's ArenaJunkies profile
Posted 21 August 2013 - 12:52 AM
It would be a very good idea to let the children select their own vocabulary words and phrases. This practice will let them retrieve their words during presentation more easily, and the chances that they forget important words will be far less and their presentation will be smooth.
The language tone during the presentation plays an important role. The child should be taught the type of language tone he should use based on the subject matter, for instance comic, poem or novel.
The child should be involved in researching content for the presentation. Make sure that the child understands the content, otherwise he may not pick up once derailed while delivering the presentation
Read more about 3rd grade presentations at: http://www.ehow.com/...l#ixzz2cYo38Lza
Posted 21 August 2013 - 01:10 AM
Posted 21 August 2013 - 01:28 AM
It's probably because the guy who recorded the games has a high UI scale so it should get fixed by tuning it down
Posted 21 August 2013 - 02:22 PM
Sadly that's how hunter do damages :/
On topic: Really good job from this guy, thanks a lot!
Posted 22 August 2013 - 05:01 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users