I don't agree, i think that its mandatory because its overpowered, its simply the best talent, this game has to much instant CC, 5.4 removes some of it and that's the direction the game should go, If you played a healer in arena this expansion you'd probably understand. In my honest opinion, this talent should get a range Nerf or make a third talent similar to the other two, that's shares DR with cyclone? Your welcome to disagree of course.
You lose dps time but your partners have time to dps, same goes for casters, priests trying to run in and fear lose dps time/healing time, mages sometimes blink away from a target to get a good sheep but at the risk of failing and getting punished. The game you are describing is a BRAINDEAD game, one where you put focus on the enemy healer and spam your focus FOJ macro and then your partners does the same thing (for example feral). Noty to this.
I'm not trying to be rude or anything, but i simply cannot believe your theory craft is well thought thru
I'm not offended in the slighest and I appreciate the sentiment behind your opinions. Honestly, I think you've just misunderstood my post (or I may have been unclear myself ).
So to set the record straight;), I don't think the game should have too much if any instant cc, but since it does and the meta game revolves around it
, my opinion is that it's a lazy design to upgrade HoJ into FoJ and make it a talent. They might as well make it baseline or remove/redesign the spell alltogether.
As far as the "braindead" game is concerned, I was describing the exact opposite. I am looking forward to having to do all those things that casters do and the choices, risks and rewards that come with those (good positioning, timing, successful juke etc). I don't want to generalize, but it seems to me that when somebody sees a post from e.g. retri they assume that we know nothing of choices and playstyles of casters. Truth be told, I played a mage and lock for a couple of years, but I wanted to find out how playing a melee feels so yeah...here I am.
Having said that, I think the game is in such a state right now, when you can't just say: "remove instant cc" and be okay with it. There are so many escapes/gap closers, abilities usable while stunned/cced, additional "trinkets", cast time increases, interrupts etc that it would make the game for some classes really clunky and unenjoyable. You would be left with frustrated "cc-casters", pure damage bots and even greater domination of hunters, because they never cast and if they do you can't interrupt that (duh). It would require a lot of work from the devs and a major overhaul of game mechanics.