Drevi, on 06 August 2013 - 06:15 PM, said:
It doesn't really fit anything. In the current model, stances are supposed to modify our damage output by changing rage income and our defenses by flat % reducs. Adding procs, snare reduction or whatever is silly, thats what dk presences do.
I think current model is a good idea that was poorly implemented. It totally removed the traditional balanced-defensive-offensive role that battle-defensive-berserker had. Now they're damage-defensive-damage(useless if you aren't getting hit by a lot).
I would like to go back to the balanced-def-dmg.
Defensive: unchanged. I think it does the job as it's supposed. Trade a good chunk of damage for a good defensive bonus.
Battle: 50% of the current rage per hit (matching current zerker). 10-15% damage reduction. Gve up a decent portion of your damage for a decent def bonus.
Berserker: Double current rage per hit (matching current battle). Rage per damage taken unchanged (1 per 1%). Give up all defenses to do the max damage.
That would promote skillful stance dancing. If you can risk being in zerker for extra pressure, go for it. Getting trained bad, go def. Looks like they might switch to you? go def. Is not likely you're going to be switched but if they do you could get destroyed? Play in battle... Etc.
Currently you can sum up the stance dance like this: battle all day til I get focused vs pressure teams or sit on def all day vs stun burst teams.
Then to solve the lack of "train protection" we used to have, as I said somewhere else a "Focused will like" passive for fury/arms.
Whenever you are victim of any damage greater than 10% of your total health or critically hit by any non-periodic attack, you gain Growing Anger increasing all damage done by 5% lasting for 10 sec. Stacks up to 2 times. (just as an example, it could be 2% stacking 5 times, etc)
Asking for too many changes at once is never gonna happen. I think enrage proccing in berserker stance when you get hit with crit is just enough change we need to make berserker stance somewhat useful again.
Ezyo already explained how it will also promote a skillful play which requires a smart decision making on his above post.
Right now I only use battle and defensive stance because berserker stance is garbage but I can change my play style something like below after enrage change.
Battle stance = You are not being trained and enemy stun cd is down.
Defensive stance = You are being trained and your healer is in cc or you are not being trained but enemy has stun cd for big burst swap with cc on healer.
Berserker stance = You are being trained but your healer got your back(he's using cd or he cannot be cced any longer) and enemy stun cd is down.
You can also swap from berserker stance to defensive stance with enuf rage to counter pressure if you need. Now that stance change gcd goes back to 1.5 sec, you can make more frequent stance dance choices to better your game play.
You say "Adding procs, snare reduction or whatever is silly, thats what dk presences do." but I can say the same thing about your passive talent idea. It is still proccing off the dmg (any damage greater than 10% of your total health or critically hit by any non-periodic attack) and anything that is passive does not promote skillful play, that's for sure.
Also, if we go with your above stance idea, it may promote a lot of ppl to just sit in battle stance for more than necessary.
Edited by irubuwrongtime, 06 August 2013 - 07:06 PM.