Do you just use surging mist for burst? I use to just spirit to the max to use Surging Mist whenever I needed to without going oom. I switch things around and now am running like 9000 spirit instead of 12000, but I have about 2200 more spell power then before (human two int pve trinkets instead of two spirit trinkets).
After watching Danny's videos I have been using healing spheres nearly exclusively to the point that Surging Mist never gets cast. I find that healing spheres throw teams off and makes it far harder to lock me out then before when I was using surging mist a ton. I also have less mana issues now.
So if you could elaborate what you do it would be appreciated. I have found that Renewing Mist and Enveloping Mist stopped being effective ways of keeping people up once I broke 2k in 2s and 3s. Now if I am not spamming spheres or like previous Surging Mist people drop. Soothing + Enveloping + Renewing just isn't good enough anymore.
That's interesting. Are you using his addon/system to show the nameplate of your target? Cause I want to find out how. I feel like you have to go 100% this style or the normal style. Once you stop using surging then there's less chi for enveloping, so you'd need to use even more orbs, reserve mouse for orb placing, then change every macro basically to fit his style.
Being locked usually isn't a problem for me, more often than not it's just blankets. I paralyze/interrupt/disarm dps and have 3 orbs placed at a location beforehand. I don't think going "all orbs" is the key, maybe vs comps with feral or mage; it seems to be more of playing the right comp with classes that can break CC, live through healer CC, and do most of the group's CC. Some of the positioning Dannycarey uses in the videos I wouldn't dare in 1000000 years, in range of clone/skull bash/psychic scream. His comp allows him to play offensively with leg sweep and even some melee dps, with trinket basically reserved for clone. IMO it's not 100% advantageous to always orb when you can combine pre-placed orbs with surging/enveloping, granted you stay out of (vs Cdew) clone/skull bash range or at least get the feral to lose position to do so. I think his comp also allows him to tunnel a little with placing orbs since spriest/rsham position/ccs aren't a huge deal, then as a result skullbash also isn't a huge deal.
IMO MWs in general can be a huge counter for rsham, it's the only healer we can sit on, force trinket with either para or stun, interrupt, jade lightning grounding, lust/trans out of roots to avoid capacitor. Danny does a great job with this IMO. Cdew's comp is also a good counter but lock portal with lock/ele burst is crazy. I don't think high mmr teams know exactly how to counter monks yet (since there are none), a swap to danny with low mana/high mana tea stacks could have done a lot, especially (it can be done) skullbash to transcendence, silence/DP, or even last second hex. Definitely with clone/windshear on ele and fear to lock.
Edited by Shridevi, 08 August 2013 - 08:40 PM.