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Holy: what is our biggest problem?

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#41 Feliclandelo

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Posted 24 July 2013 - 01:00 PM

View PostChampion_re, on 24 July 2013 - 12:59 PM, said:

Insults do not contribute to this thread, you only embarass yourself. Please keep the discussion going instead :-).

I know, just had to put him back in the gutter. I have seen really good posts from both junkies and non-junkies ever since we opened up the forum to everyone. Someone pulling the rating card should piss off and go back to the battlegroup forums. It doesnt belong here.

#42 Mirionx

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Posted 24 July 2013 - 01:01 PM

View PostFeliclandelo, on 24 July 2013 - 12:03 PM, said:

What about making some glyphs that aren't complete poo? Just a thought.

If I say aura mastery glyph, 2 min CD with 1 player in your party(not tried with 2 players in the party but it should be a 1 min CD, not sure though).

Sac glyph against anything that isn't mages / hunters so a barkskin almost

Those are two of the new glyphs in 5.4 and I like them both from playing 2s on PTR.

#43 Quits

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Posted 24 July 2013 - 01:03 PM

dang i am so hurt. a washed up paladin trying to tell me im trash ;(
i started pvping mid s10, im now one of the highest rated paladins consistently, you are nothing.
you may have been good in wotlk, but you are now trash.
undispellable sac isnt a good idea in my opinion, fear reduction is.

#44 Mirionx

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Posted 24 July 2013 - 01:04 PM

View PostQuits, on 24 July 2013 - 12:01 PM, said:

as to avoiding fears, no that isnt the problem, being feared is. save your sprint for when they run at you. rofl. if paladins had an out to fear it'd be gg

I don't think anyone struggles with avoiding priest fears unles they're disarm -> fear or feared out of a poly in which case you're going to need help as any healer to avoid it.

However the current warlock fears with running and casting can be hard to avoid

View PostMirionx, on 24 July 2013 - 11:56 AM, said:

To be honest I think Hand of Purity baseline and replace the talent with an on-use ability called Unyielding faith(the wrath one that reduced the duration of fears by -20%) that reduces the next duration of the next fear casted on you by 30 - 40%(not sure on value)

Is something I think would help us a lot and it would be a skillful move too, give it a 1 min 1.30 CD to it would be fine to be honest.

#45 pyrellael_3428244

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Posted 24 July 2013 - 01:09 PM

View PostQuits, on 24 July 2013 - 01:03 PM, said:

undispellable sac isnt a good idea in my opinion, fear reduction is.
Once again, out of a cc you just get priest feared (from spectral guise so you nor your partners could do anything about it)

So why do you think it's not being unable to avoid it but simply you need a reduction in the duration of a cc?

I really believe the issue is how easily the CC is being put out with no way to counter it in most cases, not how long the cc itself is

Edited by pyrellael_3428244, 24 July 2013 - 01:12 PM.


#46 jekuu

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Posted 24 July 2013 - 01:10 PM

Tbh - having stronger casted heals would help out alot. Also liked mirions idea about the old fear reduction from wrath. We'll see..
Al akir up in here /JAY

#47

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Posted 24 July 2013 - 01:13 PM

View Postkubu, on 19 July 2013 - 02:03 AM, said:

I feel that a avoiding a deep freeze+counter+dead is hard vs a half decent mage.
if u still die after being able to wall through deep and aura mastery the cs after that then ur doing smthing wrong .

#48 Quits

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Posted 24 July 2013 - 01:18 PM

View Postpyrellael_3428244, on 24 July 2013 - 01:09 PM, said:

So why do you think it's not being unable to avoid it but simply you need a reduction in the duration of a cc?
Paladins have nothing to really help keep their partners afloat during long cc chains, we can get ourselves out of incaps and LoS most castable cc, but fear, in my opinion, is the bane of paladins. It can put you out of position to continue a cc chain on you, or even be swapped to. It is unavoidable, as you said, when used after another cc. I just think if anything should be done to make paladin class stronger it would be to  have an out or reduction to fear. Paladins need to be capable of playing the game to keep their partners topped and offensive. Fear just puts us behind so much imo

#49 Feliclandelo

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Posted 24 July 2013 - 01:28 PM

View PostQuits, on 24 July 2013 - 01:03 PM, said:

dang i am so hurt. a washed up paladin trying to tell me im trash ;(
i started pvping mid s10, im now one of the highest rated paladins consistently, you are nothing.
you may have been good in wotlk, but you are now trash.
undispellable sac isnt a good idea in my opinion, fear reduction is.

As I said, back to the gutter. 13000 games played since s10 ROFL. From now on just dont bring forward that card, yes? And I wont either. gg wp

#50 Quits

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Posted 24 July 2013 - 01:29 PM

apologies for coming off as an elitest douchebag.

#51 Vlada

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Posted 24 July 2013 - 01:41 PM

our biggest buff would be nerfing disc priest

#52 pyrellael_3428244

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Posted 24 July 2013 - 02:23 PM

View PostQuits, on 24 July 2013 - 01:18 PM, said:

Paladins have nothing to really help keep their partners afloat during long cc chains, we can get ourselves out of incaps and LoS most castable cc, but fear, in my opinion, is the bane of paladins. It can put you out of position to continue a cc chain on you, or even be swapped to. It is unavoidable, as you said, when used after another cc. I just think if anything should be done to make paladin class stronger it would be to  have an out or reduction to fear. Paladins need to be capable of playing the game to keep their partners topped and offensive. Fear just puts us behind so much imo

I agree with you but Im also looking at it from other classes perspectives, I know for a fact I hate the mage armour mechanic because it makes spamming ccs almost not worth it,

But I'm just trying to approach it as, (with my sac suggestion) This is a guarunteed way to avoid some cc versus, mongoloid Jungle cleave you can't move your fucking character without trinket/bubble since it's so hard to stop it,

and i'm not gonna lie, if you take ~2 seconds off 8 second fear your partner still dies in the 6seconds most of the time if they have no cds
:D

#53 pyrellael_3428244

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Posted 24 July 2013 - 02:24 PM

View PostVlada, on 24 July 2013 - 01:41 PM, said:

our biggest buff would be nerfing disc priest
I agree with this tbh.

#54 pyrellael_3428244

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Posted 24 July 2013 - 02:28 PM

To be honest if I sit down and think about why I get frustrated with paladins,

Is that I sac scatter, it gets dispelled before  scattar breaks (because my rng is the worst)

then the priest spectral guises over at mock 5 and fears at the end of the trap out of his invis with very very little ways to stop it.

so I get punished for being unlucky and they get rewarded for no reason, happens a lot :D

#55 Feliclandelo

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Posted 24 July 2013 - 02:48 PM

View PostMirionx, on 24 July 2013 - 01:01 PM, said:

If I say aura mastery glyph, 2 min CD with 1 player in your party(not tried with 2 players in the party but it should be a 1 min CD, not sure though).

Sac glyph against anything that isn't mages / hunters so a barkskin almost

Those are two of the new glyphs in 5.4 and I like them both from playing 2s on PTR.

I dno man. What about actually fixing the glyphs we have now? Avenging Wrath glyph being a major one for example? Say what? Theres so many completly awful major glyphs.

#56 Mirionx

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Posted 24 July 2013 - 03:22 PM

View PostFeliclandelo, on 24 July 2013 - 02:48 PM, said:

I dno man. What about actually fixing the glyphs we have now? Avenging Wrath glyph being a major one for example? Say what? Theres so many completly awful major glyphs.

A lot of classes have useless PVP glyphs, we're hardly an exception =p

#57 dionim

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Posted 24 July 2013 - 04:12 PM

nerf priests and you will see more paladins!

#58 kubu

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Posted 24 July 2013 - 09:07 PM

View Postdionim, on 24 July 2013 - 04:12 PM, said:

nerf priests and you will see more paladins!

And druids
Posted Image

#59

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Posted 24 July 2013 - 09:32 PM

I dont want more cc breaks, I dont want undispellable sac, stop lowering the skill cap even further. The problem with holy paladins right now is that our output is shit and we have zero reactive healing.

Holy Paladins have always had weak/no reactive healing/hots, but thats always been made up for by the fact that if we could sit there and cast we had the strongest output of any healer, but that's changed with MoP. Every other healer can spam casted heals just as strong or stronger then ours, while at the same time having a row of HoT's/totems/lightspring/shields. We have the same problem when we're focused, every other healer has hots/totems/shields on themselves when they're stunned/silenced, we have a hot that ticks for 6k. In the last few days Ghostcrawler has repeatedly said they don't want paladins to have strong HoT's so this isn't going to change any time soon. That being said, I want sacred shield baseline, eternal flame to be a button you push like renew/rejuv, and heal for a comparable amount, and less purges in the game. Every single team having 2-3 offensive dispels is really cool, and when priests are invisible they should be limited to 100% run speed.

Edited by Radejjj, 24 July 2013 - 09:34 PM.


#60 Zilea

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Posted 25 July 2013 - 05:47 PM

I don't think healing output is necessarily the biggest problem. Sure, you can keep buffing our healing strength and that will help us when we come out of CC chains, but then when we're vsing teams that don't have much CC, nobody on our team will ever die.

We need a Nimble Brew/Will of the Forsaken, we need to be able to Divine Shield out of clone, and we need to see mage/lock/druid CC chain DR with itself somehow (either fear+clone or poly+clone or fear+poly, something like that)

Wait until next patch when MLD becomes popular, let's see where paladins stand :P





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