They are removing burden of guilt?
Posted 11 July 2013 - 07:50 AM
Posted 11 July 2013 - 09:12 AM
Edited by Hiddenstalke, 11 July 2013 - 09:13 AM.
Posted 12 July 2013 - 12:31 AM
long arm is enough for you to close, FoJ is enough for you to stop a mounted player
Posted 15 July 2013 - 02:18 AM
there is no slow other than SOJ
also Light's hammer... which has only even been useful for ret paladins in RBG's silvershard mines map
Posted 15 July 2013 - 02:30 AM
Sup my fellow retadins, was reading the notes and see that they are removing burden of guild for paladins. Does this mean they will now make it passive or are will ret paladins be the only melee with no actual way to slow an enemy player down?
who needs slows when you have swifty?
Posted 21 July 2013 - 12:04 PM
everyone uses FoJ anyway
and burden is useless when you can just play with hunter who can snare forever
Posted 23 July 2013 - 04:20 PM
Posted 23 July 2013 - 09:21 PM
Posted 24 July 2013 - 12:04 AM
The abovementioned glyph and 5.4 aside, if you played specced for FoJ and without slows in your comp - would you bother using the globals to utilize SoJ and SoT interchangeably or would just stick to Seal of Justice? I know that speccing out of FoJ and switching to Burden of Guilt is one option in 5.3, but I'm specifically interested in seal swapping and whether that's used often.
ive tried maximizing on this before, but we do not have the spare global cooldowns to allow for it within our rotation. you are best to leave the slows to another class and run with SoT, this will allow for maximum dps without the need for paying attention to seals and hoping for a blindspot in your rotation to allow for it.
Only use SoT when you cant depend on another class to slow for you
Posted 24 July 2013 - 12:34 AM
Sometimes resto / Mistweaver
Posted 30 July 2013 - 02:35 AM
No jokes about them not even feeling bad about it?!
why would they feel bad? they no longer have the Burden of Guilt................. *crickets*
Posted 30 July 2013 - 03:01 AM
Ironic that a mage says that when they do ridiculous burst damage but yet they have a million snares and roots! That picture is gold btw lol +rep
Posted 30 July 2013 - 11:03 AM
One idea which could make the Retri gameplay more interesting in general, would be to remove or reduce the GCD of seal swapping. Then we could use SoJ more often (slow issue resolved - voila).
The seals themselves could also use some offensive and defensive bonuses to promote "stance dancing". With adjustments to our skills/CDs so it wouldn't be over the top.
Ok I got carried away with the ideas - herp derp me Retri kill you with big weapon and damage anyway. Me no need slow - <drool>
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