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They are removing burden of guilt?


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#1 Payback

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Posted 11 July 2013 - 07:50 AM

Sup my fellow retadins, was reading the notes and see that they are removing burden of guild for paladins. Does this mean they will now make it passive or are will ret paladins be the only melee with no actual way to slow an enemy player down?
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#2 Vanguards

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Posted 11 July 2013 - 07:52 AM

there is no slow other than SOJ
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#3 Hiddenstalke

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Posted 11 July 2013 - 09:12 AM

Why do you need slow? Ret paladins  play with DK or Hunter anyway

Edited by Hiddenstalke, 11 July 2013 - 09:13 AM.

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#4 Mirionx

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Posted 11 July 2013 - 09:34 AM

everyone uses FoJ anyway

#5 originalret

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Posted 12 July 2013 - 12:31 AM

the only massive effect this will have is lowbie pvp, as it was the only source of slows until SoJ at lvl 50.
long arm is enough for you to close, FoJ is enough for you to stop a mounted player

#6 originalret

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Posted 15 July 2013 - 02:18 AM

View PostVanguards, on 11 July 2013 - 07:52 AM, said:

there is no slow other than SOJ

also Light's hammer... which has only even been useful for ret paladins in RBG's silvershard mines map

#7 Cptparasret

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Posted 15 July 2013 - 02:25 AM

seal of justice ^^

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Posted 15 July 2013 - 02:30 AM

View PostPayback, on 11 July 2013 - 07:50 AM, said:

Sup my fellow retadins, was reading the notes and see that they are removing burden of guild for paladins. Does this mean they will now make it passive or are will ret paladins be the only melee with no actual way to slow an enemy player down?


who needs slows when you have swifty?

#9 Capers

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Posted 15 July 2013 - 04:40 AM

View PostZerlog, on 15 July 2013 - 02:30 AM, said:

who needs slows when you have swifty?

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#10 jekuu

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Posted 17 July 2013 - 01:04 AM

View PostCapers, on 15 July 2013 - 04:40 AM, said:

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i c wat u did there
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#11 zev123

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Posted 21 July 2013 - 12:04 PM

View PostMirionx, on 11 July 2013 - 09:34 AM, said:

everyone uses FoJ anyway

and burden is useless when you can just play with hunter who can snare forever

#12 Thazable

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Posted 23 July 2013 - 04:20 PM

There is a glyph for burden of guilt on the ptr, now it only adds 2 sec slow to judgement but yeah it's something if you really miss that slow.
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#13 Voidbringer

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Posted 23 July 2013 - 09:21 PM

The abovementioned glyph and 5.4 aside, if you played specced for FoJ and without slows in your comp - would you bother using the globals to utilize SoJ and SoT interchangeably or would just stick to Seal of Justice? I know that speccing out of FoJ and switching to Burden of Guilt is one option in 5.3, but I'm specifically interested in seal swapping and whether that's used often.
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#14 originalret

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Posted 24 July 2013 - 12:04 AM

View PostVoidbringer, on 23 July 2013 - 09:21 PM, said:

The abovementioned glyph and 5.4 aside, if you played specced for FoJ and without slows in your comp - would you bother using the globals to utilize SoJ and SoT interchangeably or would just stick to Seal of Justice? I know that speccing out of FoJ and switching to Burden of Guilt is one option in 5.3, but I'm specifically interested in seal swapping and whether that's used often.

ive tried maximizing on this before, but we do not have the spare global cooldowns to allow for it within our rotation. you are best to leave the slows to another class and run with SoT, this will allow for maximum dps without the need for paying attention to seals and hoping for a blindspot in your rotation to allow for it.
Only use SoT when you cant depend on another class to slow for you

#15 Contrololold

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Posted 24 July 2013 - 12:34 AM

No jokes about them not even feeling bad about it?!

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#16 originalret

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Posted 30 July 2013 - 02:35 AM

View PostContrololold, on 24 July 2013 - 12:34 AM, said:

No jokes about them not even feeling bad about it?!

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why would they feel bad? they no longer have the Burden of Guilt................. *crickets*

#17 Jeffisnumberone

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Posted 30 July 2013 - 03:01 AM

View PostCapers, on 15 July 2013 - 04:40 AM, said:

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Ironic that a mage says that when they do ridiculous burst damage but yet they have a million snares and roots! That picture is gold btw lol +rep
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#18 pyrellael_3428244

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Posted 30 July 2013 - 03:45 AM

Ret pala really don't need a slow anyway tbh

#19 Voidbringer

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Posted 30 July 2013 - 11:03 AM

Slow from burden of guilt won't make or break this class. However, since we are moving in the direction of classes having similar tools rather than being unique (whether this is good is an entirely different subject), I would say some form of active or passive application of slow would be useful (InB4 - play with a hunter).

One idea which could make the Retri gameplay more interesting in general, would be to remove or reduce the GCD of seal swapping. Then we could use SoJ more often (slow issue resolved - voila).
The seals themselves could also use some offensive and defensive bonuses to promote "stance dancing". With adjustments to our skills/CDs so it wouldn't be over the top.

Ok I got carried away with the ideas - herp derp me Retri kill you with big weapon and damage anyway. Me no need slow - <drool>;)
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#20 Forumz

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Posted 30 July 2013 - 11:22 AM

BoG is useless anyway.
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