Melee should outdps a ranged in actual melee range. Otherwise what is the point on bringing a melee if a wizard brings more dmg and control to the table?
Casters do not realise that being ranged is one of the best utility to begin with.
Melee weakness is that they do their fullest of damage in those 5y range. No scumbag spam root removal stuff like ferals or rets have now.
Ranged weakness should be that they are less resilient. No silly outdpssing a melee on them with mongo instant procs.
Extreme cases of these atm are elem shamans and destro locks are quite guilty to it aswell. You pop swifty and before you notice you kill yourself because you feed him instant procs.
A case from a caster pov. Ferals and Rets. Snare jk gone. Root jk gone. Root jk gone again. Poly. Oh nvm feral. Cases like that make melee basicly unkitable and so their weakness is basicly eliminated.
So from both cases. Casters are more op on the long run since there are only two melee maybe dk too due to them having a trinket for every kind of cc.
Quick reply on the poster above me. Melee cleave vs caster. How many melee cleaves do you see out there. If you ask a healer to play a melee cleave they all answer. CBA.
Why? Because melee cleaves usually rely on this run in, chain cc and blow someone up. If they fail they die. Casters however mostly have spammable cc. If a cc fails they can always try to recast it.
So basicly caster cleaves are more favored due to their control. Landing a 8 sec cc is just as easy as popping a swifty and avoid getting peeled by some crappy instant bs.
Edited by Pinka, 08 July 2013 - 08:40 PM.