Jump to content

  • Curse Sites
Help

5.4 PvPTR Feedback with Blizzard


  • Please log in to reply
53 replies to this topic

#1 Vanguards

Vanguards
  • Administrators
  • Curse Premium
  • Blood Elfclass_name
  • US-Korgath
  • Vengeance
  • Posts: 1139
  • Talents: Retribution 1/0/0/2/0/2
  • 2v2: 2196
  • 3v3: 2772
  • 5v5: 384

Posted 08 July 2013 - 04:11 AM

5.4 PvPTR Feedback with Blizzard

Arena Junkies will be working with Blizzard and various streamers to hopefully provide good PvP feedback for patch 5.4. If you have good feedback for patch 5.4 feel free to make a post here! The top feedback posts will be awarded with a 1 year Curse premium membership.

Here is the official Blizzard blog link.

Patch 5.4 PvPTR Part One
Wednesday, July 10
4 p.m. PDT–9 p.m. PDT

Patch 5.4 PvPTR Part Two
Saturday, July 20
8 a.m. PDT–1 p.m. PDT

Below are some of the streamers that stream PTR, and may also stream on those dates:

Azael: http://Twitch.TV/EGAzael
Cdew: http://Twitch.TV/Cdewx
Khryl: http://Twitch.TV/Khryl
Kisz: http://Twitch.TV/KiszTwo
Sodah: http://Twitch.TV/Sodez
Tosan: http://Twitch.TV/TosanTribe
Vanguards: http://Twitch.TV/VanguardsTV
Venruki: http://Twitch.TV/Venruki

Arena Pass

Make sure to check out the Arena Pass from the WoW Battle.net page!

Europe: https://eu.battle.ne...ament/info.html
US: https://us.battle.ne...ament/info.html

#2 letzdanze

letzdanze
  • Members
  • Posts: 18

Posted 08 July 2013 - 04:38 AM

i think rets need a buff... (kwok)

#3 Glink

Glink
  • Junkies
  • Orcclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 989
  • Talents: Survival 0/0/2/2/1/0
  • 2v2: 2297
  • 3v3: 2922
  • 5v5: 2380
  • RBG: 2221
  • LocationUnited States

Posted 08 July 2013 - 04:58 AM

Make shadowstep baseline for rogues, impliment a talent tier based around it.

Make avatar baseline for warriors, possibly bladestorm as well, or put storm bolt in a different tier.

(In general, make abilities that are a necessity to pick for classes baseline)

Remove PvE trinkets from rated PvP, or seriously tone them down.

Bring back skrimishes.

Reconsider removing teams as this will make us tied to our CR, whereas with teams you could simply remake and drop teams to change your rating shown, an RBG style system would not allow for that.

If you still want to remove teams, make win/loss ratio hidden, or at least just losses.

Take PvP more seriously, fix and respond to bugs faster, encourage rated play more, and host tournaments.

Set the T2 requirement back up to 2.2k rating next patch, rather than 2k. (This was a change on the patch notes last I saw)

Crackdown harder on wintraders and blatant cheaters who exploit the ratings in RBGs and even arena.

Consider taking action against well known DDoSers where evidence of such acts is blatantly obvious.

And finally, continue improving on the cosmetic and achievement rewards of arena, titles, glad mounts, special armor, etc.

Edited by Glink, 08 July 2013 - 05:12 AM.

Twitch.tv/Glinksz Rank 1 Hunter PvP
Posted Image

#4 Wambamkablam

Wambamkablam
  • Junkies
  • Blood Elfclass_name
  • US-Akama
  • Vengeance
  • Posts: 15
  • Talents: Subtlety 2/2/0/1/0/.

Posted 08 July 2013 - 05:18 AM

Fix Tosan stream link. It doesn't work www.twitch.tv/tosantribe

#5 Bigmoran

Bigmoran
  • Junkies
  • Trollclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 932
  • Talents: Restoration 1/2/2/0/0/0
  • 2v2: 2098
  • 3v3: 2507
  • 5v5: 2598
  • RBG: 2303

Posted 08 July 2013 - 05:25 AM

PVP Systems

Make PvP gearing more accessible to new players by reducing the honor grind and the iLvL disparity between honor and conquest gear.

I think one of the main problems with the new rating system is that I think[b] it works in the advantage of healers...[/b]

I will defend this stance by example:

We should assume for the sake of this example that every team runs with 1 Healer and 2 DPS.

Every team NEEDS 1 healer and every team NEEDS 1 DPS. There are more DPS specs in the game than healing specs and healers can fit in to MANY different comp set-ups whereas DPS specs are generally limited to the comps they can run.

For example, if you are a Resto Druid, you can play the the following comps (and more):

MLD :mage: :warlock: :druid:
LSD :shaman: :warlock: :druid:
Ele/Spriest/Druid :shaman: :priest: :druid:
Ele/Mage/Druid :shaman: :mage: :druid:
GodComp :mage: :priest: :druid:
Ret/Hunter/Druid :paladin: :hunter: :druid:
Thugcleave :rogue: :hunter: :druid:
Beastcleave :shaman: :hunter: :druid:
RMD :rogue: :mage: :druid:
RPD :rogue: :priest: :druid:
Warrior/Spriest/Druid :warrior: :priest: :druid:
and so forth...

Whereas, if you are a Balance Druid, you have much more narrow options as to viable comps:

LSD2 :warlock: :shaman: :druid:
Boomkin/Ele/Healer :druid: :shaman:
Boomkin/Mage/Healer :druid: :mage:

Because of this, if you are a healer, you have more options to the comps you can run and a wider player base of partners to choose from. Therefore, it will be easier to find teams and gain rating because you can que more often. Pair this with rating inflation and the problem double dips. If you are a DPS class, you are generally limited to the comps you can run because of very specific synergy needed between certain DPS classes. Therefore, maintaining high ranking on the ladder might be difficult because you have less options to choose from and cannot queue as often.

[b]MOREOVER[/b] it could also work in the advantage of hybrid classes, as being a hybrid opens up your available player base even more as it allows you to the choice between playing as a healer OR a dps.

Are two of your friends looking for a healer to play with in arena?

No problem, play Disc :priest:

Are two friends of yours looking to play with a DPS in arena?

Perfect! You have a Shadow Spec too.

Edited by Bigmoran, 08 July 2013 - 05:36 AM.

bigmoran | bobrosslol | skill-capped


View Postjaimex, on 06 September 2014 - 09:36 AM, said:

temporal shield combined with ironbark ward is more healing than a shaman ns from 10% hp


#6 Braindance

Braindance
  • Junkies
  • Orcclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 3601
  • Talents: Arms 1/1/1/1/1/2
  • 2v2: 1638
  • 3v3: 2172
  • RBG: 576
  • LocationAtlanta

Posted 08 July 2013 - 05:35 AM

[quote name='Bigmoran' timestamp='1373261152' post='3909821']
PVP Systems

Make PvP gearing more accessible to new players by reducing the honor grind and the iLvL disparity between honor and conquest gear.

I think one of the main problems with the new rating system is that I think[b] it works in the advantage of healers...[/b]

I will defend this stance by example:

We should assume for the sake of this example that every team runs with 1 Healer and 2 DPS.

Every team NEEDS 1 healer and every team NEEDS 1 DPS. There are more DPS specs in the game than healing specs and healers can fit in to MANY different comp set-ups whereas DPS specs are generally limited to the comps they can run.

For example, if you are a Resto Druid, you can play the the following comps (and more):

MLD :mage: :warlock: :druid:
LSD :shaman: :warlock: :druid:
Ele/Spriest/Druid :shaman: :priest: :druid:
Ele/Mage/Druid :shaman: :mage: :druid:
GodComp :mage: :priest: :druid:
Ret/Hunter/Druid :paladin: :hunter: :druid:
Thugcleave :rogue: :hunter: :druid:
Beastcleave :shaman: :hunter: :druid:
RMD :rogue: :mage: :druid:
RPD :rogue: :priest: :druid:
Warrior/Spriest/Druid :warrior: :priest: :druid:
and so forth...

Whereas, if you are a Balance Druid, you have much more narrow options as to viable comps:

LSD2 :warlock: :shaman: :druid:
Boomkin/Ele/Healer :druid: :shaman:
Boomkin/Mage/Healer :druid: :mage:

Because of this, if you are a healer, you have more options to the comps you can run and a wider player base of partners to choose from. Therefore, it will be easier to find teams and gain rating because you can que more often. Pair this with rating inflation and the problem double dips. If you are a DPS class, you are generally limited to the comps you can run because of very specific synergy needed between certain DPS classes. Therefore, maintaining high ranking on the ladder might be difficult because you have less options to choose from and cannot queue as often.
[/quote]
Such a unique specimen. 50% troll 50% erudite.

View PostZerstiren, on 14 August 2011 - 01:21 AM, said:

If you haven't +repped this guy, you are part of the problem.

View PostRenaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

View Postsimonfra1234, on 25 August 2011 - 08:46 PM, said:

bro you got +rep'd by rapture...

#7 Persephones

Persephones
  • Junkies
  • Humanclass_name
  • EU-Argent Dawn
  • Cataclysme / Cataclysm
  • Posts: 342
  • Talents: Affliction 0/0/1/2/0/1
  • RBG: 2123
  • LocationDenmark

Posted 08 July 2013 - 06:54 AM

Not sure if you're serious Bigmoran but that's nothing new? It has always been a lot "easier" to be a healer because if you're really good, you can freely pick between what you want to play. Unless you played a holy pala, any healer worked with almost any combination, so you could just shift teams depending on fotm.

Anyways @OP, sounds really sick if they for once will listen!

View PostBraindance, on 22 June 2013 - 07:05 AM, said:

The current season is at a very good spot balance-wise. There is a comp variety that hasn't been seen in the game since s8.

#8 limek

limek
  • Members
  • Posts: 118

Posted 08 July 2013 - 10:46 AM

Let resto shamans use something while stunned/silenced.
Nerf rogues burst and buff their sustained damage.
Nerf rets burst (it's even above rogue levels).
Nerf arcane shot ( just a little).
Nerf random oneshots from ele shamans.
Ferals shouldn't be a problem anymore in 5.4
Holy Paladins needs some love.
Bladestorm baseline for Warriors.
Ele shamans are never going OOM while spamming heals - fix it

T2 is pointless with the new rating system imho.

[quote name='Glink' timestamp='1373259522' post='3909813']
Make shadowstep baseline for rogues, impliment a talent tier based around it.
[/quote]
Don't do it, we already got prep off the tree, this change would be fucking stupid.

#9 Tsx

Tsx
  • Junkies
  • Posts: 1485

Posted 08 July 2013 - 10:57 AM

[quote name='limek' timestamp='1373280380' post='3909885']
Nerf rogues burst and buff their sustained damage.
[/quote]not sure if srs.

#10 limek

limek
  • Members
  • Posts: 118

Posted 08 July 2013 - 11:09 AM

[quote name='Yarmyxx' timestamp='1373281028' post='3909890']
not sure if srs.
[/quote] Is 2x 120k rng crit eviscecrate fair for you?


Well, probably. 100-0 in deep since wotlk forever in our hearts.

#11 Deadscumlord

Deadscumlord
  • Drjakethomas
  • Junkies
  • Humanclass_name
  • US-Kel'Thuzad
  • Nightfall
  • Posts: 462
  • Talents: Frost 0/2/0/2/0/2
  • RBG: 1954

Posted 08 July 2013 - 11:23 AM

[quote name='Bigmoran' timestamp='1373261152' post='3909821']
PVP Systems

Make PvP gearing more accessible to new players by reducing the honor grind and the iLvL disparity between honor and conquest gear.

I think one of the main problems with the new rating system is that I think[b] it works in the advantage of healers...[/b]

I will defend this stance by example:

We should assume for the sake of this example that every team runs with 1 Healer and 2 DPS.

Every team NEEDS 1 healer and every team NEEDS 1 DPS. There are more DPS specs in the game than healing specs and healers can fit in to MANY different comp set-ups whereas DPS specs are generally limited to the comps they can run.

For example, if you are a Resto Druid, you can play the the following comps (and more):

MLD :mage: :warlock: :druid:
LSD :shaman: :warlock: :druid:
Ele/Spriest/Druid :shaman: :priest: :druid:
Ele/Mage/Druid :shaman: :mage: :druid:
GodComp :mage: :priest: :druid:
Ret/Hunter/Druid :paladin: :hunter: :druid:
Thugcleave :rogue: :hunter: :druid:
Beastcleave :shaman: :hunter: :druid:
RMD :rogue: :mage: :druid:
RPD :rogue: :priest: :druid:
Warrior/Spriest/Druid :warrior: :priest: :druid:
and so forth...

Whereas, if you are a Balance Druid, you have much more narrow options as to viable comps:

LSD2 :warlock: :shaman: :druid:
Boomkin/Ele/Healer :druid: :shaman:
Boomkin/Mage/Healer :druid: :mage:

Because of this, if you are a healer, you have more options to the comps you can run and a wider player base of partners to choose from. Therefore, it will be easier to find teams and gain rating because you can que more often. Pair this with rating inflation and the problem double dips. If you are a DPS class, you are generally limited to the comps you can run because of very specific synergy needed between certain DPS classes. Therefore, maintaining high ranking on the ladder might be difficult because you have less options to choose from and cannot queue as often.

[b]MOREOVER[/b] it could also work in the advantage of hybrid classes, as being a hybrid opens up your available player base even more as it allows you to the choice between playing as a healer OR a dps.

Are two of your friends looking for a healer to play with in arena?

No problem, play Disc :priest:

Are two friends of yours looking to play with a DPS in arena?

Perfect! You have a Shadow Spec too.
[/quote]

Lord Bigmoran in Tha MUTHERFUCKIN HIZZOUSE

Edited by Christymarie, 08 July 2013 - 11:23 AM.


#12 Crawthz

Crawthz
  • Junkies
  • Humanclass_name
  • EU-Sylvanas
  • Rampage / Saccage
  • Posts: 704
  • Talents: Frost 0/0/0/2/1/0
  • 2v2: 576
  • LocationFinland

Posted 08 July 2013 - 11:27 AM

Balance or system/mechanic feedback?

At the moment only changes to be seen is system changes and some mechanic changes and balance changes are 100% driven by PvE.

Edited by Crawthz, 08 July 2013 - 11:27 AM.

www.twitch.tv/crawthz - Gladiator Frostmage stream, please follow!

#13 Tsx

Tsx
  • Junkies
  • Posts: 1485

Posted 08 July 2013 - 11:39 AM

[quote name='limek' timestamp='1373281786' post='3909891']
Is 2x 120k rng crit eviscecrate fair for you?


Well, probably. 100-0 in deep since wotlk forever in our hearts.
[/quote]r u stupid or ur trying hard to become one?120k crit as rogue?prolly at 5.2 not 5.3.

#14

  • Junkies
  • Humanclass_name
  • EU-Outland
  • Misery
  • Talents: Fire 0/2/2/2/1/2
  • RBG: 2573

Posted 08 July 2013 - 11:45 AM

i dont think nerfing mastery is the way to go for mages, ive played around on ptr, it seems good but we need something to get our sustainable up, and going from a dps class to being a support/carry is quite wierd, but lets see what blizzard has to say.. just dont think making such changes in mid expak is the way to go..


nerf ice lance damage by 10-15% and frostfire by 10-15 or more, buff frostbolt by making the cast 0.2faster and 2-5% stronger
and maybe buff water ele by 10%

Edited by Zerlog, 08 July 2013 - 11:46 AM.


#15 Vengeful95

Vengeful95
  • Junkies
  • Dwarfclass_name
  • EU-Outland
  • Misery
  • Posts: 221
  • Talents: Enhancement 0/2/0/1/1/2
  • 2v2: 2177
  • 3v3: 2624
  • 5v5: 2011
  • RBG: 2099

Posted 08 July 2013 - 11:54 AM

[quote name='Bigmoran' timestamp='1373261152' post='3909821']
PVP Systems

Make PvP gearing more accessible to new players by reducing the honor grind and the iLvL disparity between honor and conquest gear.

I think one of the main problems with the new rating system is that I think[b] it works in the advantage of healers...[/b]

I will defend this stance by example:

We should assume for the sake of this example that every team runs with 1 Healer and 2 DPS.

Every team NEEDS 1 healer and every team NEEDS 1 DPS. There are more DPS specs in the game than healing specs and healers can fit in to MANY different comp set-ups whereas DPS specs are generally limited to the comps they can run.

For example, if you are a Resto Druid, you can play the the following comps (and more):

MLD :mage: :warlock: :druid:
LSD :shaman: :warlock: :druid:
Ele/Spriest/Druid :shaman: :priest: :druid:
Ele/Mage/Druid :shaman: :mage: :druid:
GodComp :mage: :priest: :druid:
Ret/Hunter/Druid :paladin: :hunter: :druid:
Thugcleave :rogue: :hunter: :druid:
Beastcleave :shaman: :hunter: :druid:
RMD :rogue: :mage: :druid:
RPD :rogue: :priest: :druid:
Warrior/Spriest/Druid :warrior: :priest: :druid:
and so forth...

Whereas, if you are a Balance Druid, you have much more narrow options as to viable comps:

LSD2 :warlock: :shaman: :druid:
Boomkin/Ele/Healer :druid: :shaman:
Boomkin/Mage/Healer :druid: :mage:


[/quote] You forgot Dancing with the Stars which is also a very good comp for boomkins :) (just saying)
#R1 Rogue in several other mastrubating contests!

Drpro99 and Oscar9820 is the best people :333 anywhere everywhere. pls no ddoserino thx
Posted ImagePosted Image

Is this better? Drddoserpro

#16 Deadscumlord

Deadscumlord
  • Drjakethomas
  • Junkies
  • Humanclass_name
  • US-Kel'Thuzad
  • Nightfall
  • Posts: 462
  • Talents: Frost 0/2/0/2/0/2
  • RBG: 1954

Posted 08 July 2013 - 11:57 AM

[quote name='Zerlog' timestamp='1373283907' post='3909901']
i dont think nerfing mastery is the way to go for mages, ive played around on ptr, it seems good but we need something to get our sustainable up, and going from a dps class to being a support/carry is quite wierd, but lets see what blizzard has to say.. just dont think making such changes in mid expak is the way to go..


nerf ice lance damage by 10-15% and frostfire by 10-15 or more, buff frostbolt by making the cast 0.2faster and 2-5% stronger
and maybe buff water ele by 10%
[/quote]

Not a hate post here.  But i don't any pets getting buffed.  Never ever  here the  end of it from BM  even it was only 10%  which isn't shit.

i think as for insta nerfs 10%  is   def fair.   lets say an  even 12%

frostbolt base goes to 1.75 down from 2.0 then give us  8% of the 13% they took this patch

#17 Vengeful95

Vengeful95
  • Junkies
  • Dwarfclass_name
  • EU-Outland
  • Misery
  • Posts: 221
  • Talents: Enhancement 0/2/0/1/1/2
  • 2v2: 2177
  • 3v3: 2624
  • 5v5: 2011
  • RBG: 2099

Posted 08 July 2013 - 12:00 PM

[quote name='Bigmoran' timestamp='1373261152' post='3909821']
PVP Systems

Make PvP gearing more accessible to new players by reducing the honor grind and the iLvL disparity between honor and conquest gear.

I think one of the main problems with the new rating system is that I think[b] it works in the advantage of healers...[/b]

I will defend this stance by example:

We should assume for the sake of this example that every team runs with 1 Healer and 2 DPS.

Every team NEEDS 1 healer and every team NEEDS 1 DPS. There are more DPS specs in the game than healing specs and healers can fit in to MANY different comp set-ups whereas DPS specs are generally limited to the comps they can run.

For example, if you are a Resto Druid, you can play the the following comps (and more):

MLD :mage: :warlock: :druid:
LSD :shaman: :warlock: :druid:
Ele/Spriest/Druid :shaman: :priest: :druid:
Ele/Mage/Druid :shaman: :mage: :druid:
GodComp :mage: :priest: :druid:
Ret/Hunter/Druid :paladin: :hunter: :druid:
Thugcleave :rogue: :hunter: :druid:
Beastcleave :shaman: :hunter: :druid:
RMD :rogue: :mage: :druid:
RPD :rogue: :priest: :druid:
Warrior/Spriest/Druid :warrior: :priest: :druid:
and so forth...

Whereas, if you are a Balance Druid, you have much more narrow options as to viable comps:

LSD2 :warlock: :shaman: :druid:
Boomkin/Ele/Healer :druid: :shaman:
Boomkin/Mage/Healer :druid: :mage:

Because of this, if you are a healer, you have more options to the comps you can run and a wider player base of partners to choose from. Therefore, it will be easier to find teams and gain rating because you can que more often. Pair this with rating inflation and the problem double dips. If you are a DPS class, you are generally limited to the comps you can run because of very specific synergy needed between certain DPS classes. Therefore, maintaining high ranking on the ladder might be difficult because you have less options to choose from and cannot queue as often.

[b]MOREOVER[/b] it could also work in the advantage of hybrid classes, as being a hybrid opens up your available player base even more as it allows you to the choice between playing as a healer OR a dps.

Are two of your friends looking for a healer to play with in arena?

No problem, play Disc :priest:

Are two friends of yours looking to play with a DPS in arena?

Perfect! You have a Shadow Spec too.
[/quote]

Also do you have any solutions to this "problem" ? I don't see any way you can fix the healer problem other than making every single pure dps class also hybrid which would aswell open the oppertunity to arena spots etc. Now the question! Would I want my rogue to be a hybrid? HELL NO! :)
#R1 Rogue in several other mastrubating contests!

Drpro99 and Oscar9820 is the best people :333 anywhere everywhere. pls no ddoserino thx
Posted ImagePosted Image

Is this better? Drddoserpro

#18 Dizzeeyo

Dizzeeyo
  • Junkies
  • Humanclass_name
  • EU-Sylvanas
  • Rampage / Saccage
  • Posts: 1919
  • Talents: Frost 0/2/0/2/2/2
  • RBG: 2274

Posted 08 July 2013 - 12:50 PM

[quote name='limek' timestamp='1373281786' post='3909891']
100-0 in deep since wotlk forever in our hearts.
[/quote]
You didn't play in wotlk did you

[quote name='Christymarie' timestamp='1373284648' post='3909906']
8% of the 13% they took this patch
[/quote]
Didn't realize they could "take" something that they never actually gave us on live in the first place

Edited by Dizzeeyo, 08 July 2013 - 12:52 PM.

View PostPouncedd, on 12 June 2014 - 01:51 AM, said:

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper and have looked at the numbers comparatively for almost every class

View PostJontex, on 23 June 2014 - 04:48 PM, said:

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world :)

#19 AcerMVP

AcerMVP
  • Junkies
  • Blood Elfclass_name
  • US-Darkspear
  • Cyclone
  • Posts: 648
  • Talents: Subtlety 1/1/0/0/0/2
  • RBG: 764

Posted 08 July 2013 - 01:19 PM

Make [b]Glyph of Recup[/b] just like [b]Quick Recovery from TBC[/b]. It's only missing the 80% less energy needed for finishers and lower the damage output for eviscerate. You can play around with the % base of less energy and see where it can be a medium. This would also buff Assassination with that spec being a bit energy deprived just like every other spec. Only thing is, envenom doesn't hit as hard as Eviscerate does, so I hope they wouldn't touch envenom at all.

Also make [b]Glyph of Sharpened Knives[/b] add 5 yards extra to the range of FoK and I think rogues would be in a really nice spot.

#20 Pouncedd

Pouncedd
  • Junkies
  • Orcclass_name
  • US-Mal'Ganis
  • Stormstrike
  • Posts: 1144
  • Talents: Survival 0/0/2/2/1/0
  • 2v2: 2027
  • 3v3: 2831
  • 5v5: 1534
  • RBG: 192
  • LocationOhio

Posted 08 July 2013 - 03:00 PM

Could you ask blizzard if they could change Wild quivers damage (Marks Hunter Mastery) Back to nature damage instead of physical like it is currently.

Before it became a mastery it was nature damage. I feel it will make mastery and the damage that comes from it in Pvp more attractive than it currently is now.
Twitch.tv/pounced for my stream




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

<