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#1 limek

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Posted 03 July 2013 - 06:36 PM

Thoughts?

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#2

Posted 03 July 2013 - 06:51 PM

Hmmmm..... I am skeptical

#3 Synthex

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Posted 03 July 2013 - 07:02 PM

Sub could be the top spec with a 20-30% dmg buff to backstab and hemo imo ... but i guess it's a good change..gotta start from somewhere atleast

#4 Synthex

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Posted 03 July 2013 - 07:02 PM

Or they could redesign our bleeds and buff them by 70% so we could have more sustained dmg .. or something around that

#5 Forumz

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Posted 03 July 2013 - 07:10 PM

said nothing
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#6 Synthex

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Posted 03 July 2013 - 07:14 PM

View PostForumz, on 03 July 2013 - 07:10 PM, said:

More burst is exactly what Rogues need.
It's not burst , it's sustain , we got no dmg outside dance my friend ;)

#7 Marshmellow

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Posted 03 July 2013 - 07:14 PM

I like how this is the change rogues were asking for, now you're complaining and wanting different changes, never gets old
My sig broke forum rules as it was over 250kb in size.

#8 korzal

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Posted 03 July 2013 - 07:16 PM

http://www.wowhead.c...-icons-and-more if anyone else was looking for a source..

this is good news :)

Edited by korzal, 03 July 2013 - 07:18 PM.


#9 Woundman

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Posted 03 July 2013 - 07:21 PM

Anyone else think this OP should be suspended for posting in ALL caps?

On another note, I can't find this data-mined information. A source would have been nice, than a picture of $?s146631[Hemorrhage. ]or added to the  tooltip....

#10 prokillur

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Posted 03 July 2013 - 07:25 PM

This is not the change we wanted, did they even listen to the podcast? Useless fucks

How is not having to Rupture going to help our hemos/backstabs hit for more than they did in cata

#11 Kroyfel

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Posted 03 July 2013 - 07:29 PM

View Postprokillur, on 03 July 2013 - 07:25 PM, said:

This is not the change we wanted, did they even listen to the podcast? Useless fucks

How is not having to Rupture going to help our hemos/backstabs hit for more than they did in cata

If we don't have to spend energy and combo points on rupture, our sustained damage will go up, don't you think?

#12 Woundman

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Posted 03 July 2013 - 07:29 PM

View Postprokillur, on 03 July 2013 - 07:25 PM, said:

This is not the change we wanted, did they even listen to the podcast? Useless fucks

How is not having to Rupture going to help our hemos/backstabs hit for more than they did in cata

Last I checked, Eviscerate did significantly more damage than Rupture. But then again, I heard that on IRC.I would of liked them to remove the requirement, as that would make rotations far less complex.But hey, what do I know?

Edited by Woundman, 03 July 2013 - 07:30 PM.


#13 Forumz

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Posted 03 July 2013 - 07:32 PM

said nothing
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#14 Woundman

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Posted 03 July 2013 - 07:35 PM

View Postkorzal, on 03 July 2013 - 07:16 PM, said:

http://www.wowhead.c...-icons-and-more if anyone else was looking for a source..

this is good news :)

Thank you. Interesting that wowhead has that information, but mmo-champion is missing it. But yes, source would have been nice.

#15 AcerMVP

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Posted 03 July 2013 - 07:37 PM

View PostWoundman, on 03 July 2013 - 07:29 PM, said:

Last I checked, Eviscerate did significantly more damage than Rupture. But then again, I heard that on IRC.I would of liked them to remove the requirement, as that would make rotations far less complex.But hey, what do I know?

You don't know anything about rogues!


Srs note, still won't want to make me play sub again. If they increased the range on FoK, then I would prefer it, but this is fair enough. Glyph of Redirect also catches my eye A LOT.

Glyph of Recup kind of reminds me of Quick Recovery from TBC. It's only missing the 80% less energy needed for finishers :P

Edited by AcerMVP, 04 July 2013 - 02:23 AM.


#16 apoxy

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Posted 03 July 2013 - 07:45 PM

Have u seen the Glyphs on that link?

Glyph of Hemorrhaging Veins: Your Saunguinary Veins ability now also increases damage done to targets affected by your Hemorrhage.
Glyph of Recovery While Recuperate is active, you receive 20% increased healing from other sources.
Glyph of Redirect: Redirect no longer has a cooldown.
Glyph of Sharpened Knives: Your Fan of Kinves also damages the armor of its victims, applying 1 application of the Weakened Armor effect to each target.

Those are actually good changes imo

#17 korzal

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Posted 03 July 2013 - 07:53 PM

interesting, looks like the sang vein change might be affected by a glyph? not sure why they did that, since the glyph would be 100% mandatory for sub

View PostForumz, on 03 July 2013 - 07:32 PM, said:

How is that not a burst increase?
i think you're misunderstanding the change... rogues already have 20% dmg increase from rupture

#18 Forumz

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Posted 03 July 2013 - 07:54 PM

View Postkorzal, on 03 July 2013 - 07:53 PM, said:

i think you're misunderstanding the change... rogues already have 20% dmg increase from rupture

I've said nothing then. My bad.
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#19 substance

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Posted 03 July 2013 - 08:03 PM

It's a good start. The glyph seem really good too.

#20 Artofmage

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Posted 03 July 2013 - 08:14 PM

good changes , hope it goes live.




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