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#1 limek

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Posted 03 July 2013 - 06:36 PM

Thoughts?

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#2

Posted 03 July 2013 - 06:51 PM

Hmmmm..... I am skeptical

#3 Synthex

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Posted 03 July 2013 - 07:02 PM

Sub could be the top spec with a 20-30% dmg buff to backstab and hemo imo ... but i guess it's a good change..gotta start from somewhere atleast

#4 Synthex

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Posted 03 July 2013 - 07:02 PM

Or they could redesign our bleeds and buff them by 70% so we could have more sustained dmg .. or something around that

#5 Forumz

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Posted 03 July 2013 - 07:10 PM

said nothing
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#6 Synthex

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Posted 03 July 2013 - 07:14 PM

View PostForumz, on 03 July 2013 - 07:10 PM, said:

More burst is exactly what Rogues need.
It's not burst , it's sustain , we got no dmg outside dance my friend ;)

#7 Marshmellow

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Posted 03 July 2013 - 07:14 PM

I like how this is the change rogues were asking for, now you're complaining and wanting different changes, never gets old
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#8 korzal

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Posted 03 July 2013 - 07:16 PM

http://www.wowhead.c...-icons-and-more if anyone else was looking for a source..

this is good news :)

Edited by korzal, 03 July 2013 - 07:18 PM.


#9 Woundman

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Posted 03 July 2013 - 07:21 PM

Anyone else think this OP should be suspended for posting in ALL caps?

On another note, I can't find this data-mined information. A source would have been nice, than a picture of $?s146631[Hemorrhage. ]or added to the  tooltip....

#10 prokillur

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Posted 03 July 2013 - 07:25 PM

This is not the change we wanted, did they even listen to the podcast? Useless fucks

How is not having to Rupture going to help our hemos/backstabs hit for more than they did in cata

#11 Kroyfel

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Posted 03 July 2013 - 07:29 PM

View Postprokillur, on 03 July 2013 - 07:25 PM, said:

This is not the change we wanted, did they even listen to the podcast? Useless fucks

How is not having to Rupture going to help our hemos/backstabs hit for more than they did in cata

If we don't have to spend energy and combo points on rupture, our sustained damage will go up, don't you think?

#12 Woundman

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Posted 03 July 2013 - 07:29 PM

View Postprokillur, on 03 July 2013 - 07:25 PM, said:

This is not the change we wanted, did they even listen to the podcast? Useless fucks

How is not having to Rupture going to help our hemos/backstabs hit for more than they did in cata

Last I checked, Eviscerate did significantly more damage than Rupture. But then again, I heard that on IRC.I would of liked them to remove the requirement, as that would make rotations far less complex.But hey, what do I know?

Edited by Woundman, 03 July 2013 - 07:30 PM.


#13 Forumz

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Posted 03 July 2013 - 07:32 PM

said nothing
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#14 Woundman

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Posted 03 July 2013 - 07:35 PM

View Postkorzal, on 03 July 2013 - 07:16 PM, said:

http://www.wowhead.c...-icons-and-more if anyone else was looking for a source..

this is good news :)

Thank you. Interesting that wowhead has that information, but mmo-champion is missing it. But yes, source would have been nice.

#15 AcerMVP

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Posted 03 July 2013 - 07:37 PM

View PostWoundman, on 03 July 2013 - 07:29 PM, said:

Last I checked, Eviscerate did significantly more damage than Rupture. But then again, I heard that on IRC.I would of liked them to remove the requirement, as that would make rotations far less complex.But hey, what do I know?

You don't know anything about rogues!


Srs note, still won't want to make me play sub again. If they increased the range on FoK, then I would prefer it, but this is fair enough. Glyph of Redirect also catches my eye A LOT.

Glyph of Recup kind of reminds me of Quick Recovery from TBC. It's only missing the 80% less energy needed for finishers :P

Edited by AcerMVP, 04 July 2013 - 02:23 AM.


#16 apoxy

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Posted 03 July 2013 - 07:45 PM

Have u seen the Glyphs on that link?

Glyph of Hemorrhaging Veins: Your Saunguinary Veins ability now also increases damage done to targets affected by your Hemorrhage.
Glyph of Recovery While Recuperate is active, you receive 20% increased healing from other sources.
Glyph of Redirect: Redirect no longer has a cooldown.
Glyph of Sharpened Knives: Your Fan of Kinves also damages the armor of its victims, applying 1 application of the Weakened Armor effect to each target.

Those are actually good changes imo

#17 korzal

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Posted 03 July 2013 - 07:53 PM

interesting, looks like the sang vein change might be affected by a glyph? not sure why they did that, since the glyph would be 100% mandatory for sub

View PostForumz, on 03 July 2013 - 07:32 PM, said:

How is that not a burst increase?
i think you're misunderstanding the change... rogues already have 20% dmg increase from rupture

#18 Forumz

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Posted 03 July 2013 - 07:54 PM

View Postkorzal, on 03 July 2013 - 07:53 PM, said:

i think you're misunderstanding the change... rogues already have 20% dmg increase from rupture

I've said nothing then. My bad.
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#19 substance

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Posted 03 July 2013 - 08:03 PM

It's a good start. The glyph seem really good too.

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Posted 03 July 2013 - 08:14 PM

good changes , hope it goes live.




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