What to do as LSD vs Ret/hunter/disc
Posted 29 June 2013 - 09:03 PM
Posted 29 June 2013 - 09:12 PM
Also, make sure your lock is using a sacced imp to dispell your traps/fears/HoJs.
From resto druid perspective you NEED to keep FF on priest as often as possible to avoid sprint+vanish fears (even though you can tremor them). Use your AoE shout on the Psyfiend if he throws it on top of you. Keep max distance from hunter as much as possible, and make sure to pillar him if he attempts at a scatter. Always have one of your teammates (preferably the one thats not being trained) to stand on top of you IN ADDITION to grounding every trap. On top of that I would try for early clones on hunter and keep ret off of clone DR until he pops wings. Then, if you have the spare globals, clone him as soon as he pops wings (NS if needed). If the ret hasnt trinketed up to that point, I can almost guarantee that he will trinket your clone, which will allow him to be hexed full by your shaman. I think once you CC wings, you SHOULD be pretty safe.
One more thing, utilize gateway as often as possible. Use it in pair with stampeding roar once you've gated to make progress cross map.
Edit 2: Another big thing is to have your warlock kite in such a way that he draws the ret as far from his port. Keep mushrooms on your locks portal so if things get hairy he can port + mushroom explode.
Edited by Bigmoran, 29 June 2013 - 09:16 PM.
bigmoran | bobrosslol | nextevelpvp
Posted 29 June 2013 - 09:17 PM
Edit: Regarding not being able to get a gate on these maps as they open so fast, the same kind of applies to shrooms on these as I don't even have time to get all 3 down in some games, which puts us at a huge disadvantage with no gate and mediocre shrooms. : /
Posted 29 June 2013 - 09:17 PM
Posted 29 June 2013 - 09:18 PM
bigmoran | bobrosslol | nextevelpvp
Posted 29 June 2013 - 09:19 PM
You can't minimize the damage you take - you will take tremendous damage at the start even if they touch you for only 5 seconds. You can however avoid it. Since you are playing a dot cleave, which traditionally is greatly favored if you survive the first 30-40 seconds. So your main purpose is to try and get as many dots possible on everything (hunter pet is more important than the enh), and run around the pillar LoSing the hunter. It is paramount that you control the enhancement during his ascendance. You should focus on slowly using your defensive cds+portal, while your druid needs to make sure that something is cloned all the times. Assuming he is Heart of the Wild specced, he should be mostly focusing on healing and cloning during the first few seconds. Don't take your port by yourself - always use it with your healer. Try to disrupt as much cc as you can on your healer - this is by far the most important thing to do. Take his traps, dispel his hex - you can even go imp for the traps if you feel like it.
Try to cc as much as you can, use your portal wisely, and trust me if you live the first few seconds the dots will make their healer run as dry as Sahara.
Tactic is the same for a ret team. Play very defensive at the start, trying to cross cc with hex/clone/fear (eg hex ret/clone hunter at the same time->hunter BWs fear etc). Coordinate your defensive cds appropriately. Don't panic and pop everything at the same time - take it slow. Start with pet sac (pref at the same time as ironbark to increase the time window that the shield stands). When it's down use unending resolve, then dark bargain etc. If you live after the opening wings, double BW and rapid fire, they will die or go OOM rly fast
Posted 29 June 2013 - 09:42 PM
Posted 29 June 2013 - 09:46 PM
Killing and training the pet is the only tactic that works just keep pillar hugging while killin pets and only go for cc chains and burst on the hunter with a cap stun and no pet out (remember to cross cc ret so u can cc priest).
You do have to play pretty perfect to win but with a little help from the rng gods ( ele ) you should be able to do it.
Remember ground last possible second when it comes to grounding traps as the priest will just mash dispel entire game as ret heals do more then the disc himself lol. (Thats a joke btw before the flame)
Posted 29 June 2013 - 09:48 PM
Posted 29 June 2013 - 10:28 PM
Is there a specific time which he should keep trying to get port on maps like dalaran where he can't always get it? Or should we forget port if we can't get initial one and just start peeling damage?
Posted 29 June 2013 - 10:46 PM
Posted 29 June 2013 - 11:05 PM
On dalaran it can be difficult to cast a port against hunter teams.
But what i see a lot when playing against LSD is the elemental rushing into the ennemy team to root or bump them while the lock is casting the port.
Posted 30 June 2013 - 01:24 AM
2.XX actually, depending on haste. With no cooldown and no shard/ember cost.
Never forget port. If your team can't manage to get a sub 3s cast off once before you die, you're doing something wrong. Cast at the same time as you CC if it's dalaran. As long as the ret is CCed, anything that they use on the Warlock to interrupt a cast, even if it's right in their face, is 1 less interrupt/CC on the healer. That's a win for you, because a resto druid should always be able to keep his partner up if he's not CCed and at least one of them is being controlled at *all.*
Posted 17 July 2013 - 02:11 PM
Key things to surviving the opener if they open on your ele/warlock:
- Keep distance from the ret. If you get hoj/blinded really early it can put you behind instantly. Sometimes its unavoidable getting hoj'd, so when you are, have your ele ready with a grounding totem for the incoming trap. Or if your ele is gosu, he can try to ground the hoj. (although its difficult).
- Your warlock needs to imp dispel every trap. Traps shouldn't be a problem at all against this comp with the imp dispel mechanic.
- Stay near your ele so you're within range of tremor. Eating a full fear because you were in cambodia in relation to your ele can lose a game instantly.
- And of course.. Make sure your teammates use your gateway to prevent dmg.
If your warlock is having a hard time getting a gateway down on certain maps, just go out and typhoon the hunter/ret back at the start of every game. You can literally 100% ensure your lock can get a gate down every single game by doing that.
If you do all of the above, you will find that facing ret hunter disc is actually not bad at all. Just be thankful its not a feral instead of a ret.
Posted 17 July 2013 - 03:24 PM
if the druid can get blooms/rejuv/ironbark on your lock before the first CC as wings are popped, and the lock uses regen, you have a 90% chance to win even if you sit the hoj/scatter//blind
Posted 17 July 2013 - 03:51 PM
how can u not win a ret/hunt team as LSD? It's ONE OF THE EASIEST comps to face as LSD.
Posted 17 July 2013 - 04:10 PM
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