Yes, trinkets are a large part of PvE and it allows raids to coordinate burst during a specific event in a boss fight but wouldn't that be easily fixed by buffing the raid consumables like The Potion of the Jade Serpent? Instead of being used once per combat you could just make it have a cooldown so it could be used more than once a fight, OR you could just increase the amount of main stat it gives during its duration, and since its not usable in Rated PvP zones it wont cause any issue there.
In my opinion, if trinkets were removed from the game it would be immensely easier to balance. Now I am not a blizzard dev so i cannot say this for sure, but I feel like when blizzard is balancing classes and crunching the numbers out for damage/healing, they aren't accounting for trinkets on top of CD stacking. Which is why at one point a rogue will do a 20k eviscerate and then 8 seconds later do a 108k eviscerate.
There was a post I believe Nadagast made back near the beginning of MoP that addressed the problem with how trinkets are working. Blizzard had a good idea with nerfing the stats they gave, but their number one mistake, in my opinion, was halving the cooldown on the trinkets. So now instead of doing too much damage once every two minutes, they can do really good damage every minute. So now after they changed how often players can create a kill window with a dps trinket, they didnt do anything to the cooldowns or effectiveness of players defensives. With 1 minute on-use trinket one team can force a few large cooldowns and have multiple opportunities to seal the kill with the same trinket a minute later before their defensives come back up.
Removing trinkets from the game would smooth out the damage spiking in pvp environments and would make the game more like a chess match. You could have a definitive answer on whether defensive cooldown X would counter offensive cooldown Y. Instead of thinking "Ok the opponent popped offensive cooldown Y, but he has every trinket proc up right now so I'm going to instead of popping defensive cooldown X, im going to pop every defensive cooldown i have to survive, only to see the same situation 45-90 seconds later and not have an answer for it.
I'd like to hear everyone elses opinion on what they'd think about a change like this.
Edited by KPul, 29 June 2013 - 07:41 AM.