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Random Enhance Hotfixes


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#1 Marshmellow

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Posted 25 June 2013 - 04:49 AM

June 24
Classes
  • Shaman
    • Enhancement
      • Stormblast's damage has been normalized. Overall damage remains the same, but the damage range is narrower, and is more consistent now.
      • Unleash Wind's damage has been normalized. Overall damage remains the same, but the damage range is narrower, and is more consistent now.

Source: http://blue.mmo-cham...tfixes-june-24/

Edited by Marshmellow, 25 June 2013 - 04:50 AM.

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#2 Deadscumlord

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Posted 25 June 2013 - 05:12 AM

What does this Mean Exactly?

#3 Marshmellow

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Posted 25 June 2013 - 05:14 AM

View PostChristymarie, on 25 June 2013 - 05:12 AM, said:

What does this Mean Exactly?

not sure, I was hoping someone here would know
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#4 limek

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Posted 25 June 2013 - 05:16 AM

View PostMarshmellow, on 25 June 2013 - 05:14 AM, said:

not sure, I was hoping someone here would know
Basically You will hit strong all the time, whithout shitty 20k non-crits.

#5 Deadscumlord

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Posted 25 June 2013 - 05:26 AM

so does stormblast no longer global people?

#6 limek

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Posted 25 June 2013 - 05:29 AM

View PostChristymarie, on 25 June 2013 - 05:26 AM, said:

so does stormblast no longer global people?
It should have more narrow damage range, that means the window should be normalized to like standard numbers, so not so big crits, but no little crits as well. Now it's like something more in between. (Maximum and minimum damage)

#7 Drazziefresh

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Posted 25 June 2013 - 05:38 AM

View Postlimek, on 25 June 2013 - 05:16 AM, said:

Basically You will hit strong all the time, whithout shitty 20k non-crits.
nice so even more damage? stormblast is already insane
pee in her butt br0

#8 Ilidio

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Posted 25 June 2013 - 05:58 AM

View PostDrazziefresh, on 25 June 2013 - 05:38 AM, said:

nice so even more damage? stormblast is already insane
facepalm
it doesnt crit so much now
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#9 limek

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Posted 25 June 2013 - 06:08 AM

View PostIlidio, on 25 June 2013 - 05:58 AM, said:

facepalm
it doesnt crit so much now
Yeah, it has more consistent, narrow damage. That means it doesn't crit that much, but doesn't give low numbers as well. It's like the damage has been optimised to be more constant so you will see less maximum hits and higher minimum hits.

#10 Sabyth

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Posted 25 June 2013 - 06:47 AM

To make it easier to see why: Tyranical Cleaver has a damage range of about 6k-12k. When you get a bunch of modifiers to the point of Stormblast damage and limited usage it gets quite messy.

#11 Mevx

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Posted 25 June 2013 - 07:17 AM

Good change. Even as an enhance myself I found stormblast's ability to randomly drop someone 100-50 or more to be ridiculous. On the other hand, at times if it didn't crit it almost felt like a wasted cd. Personally, I'd be happier if they continued to nerf ascendance and put the spec back to a more pressure based play style with the capacity to use a strong, but not op, burst cd that is effective when used correctly.
Imo, landing a kill with retarded stormblast crits feels very unsatisfying most of the time.

#12 watchmepwn

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Posted 25 June 2013 - 07:29 AM

This is not a nerf, this is a buff.

Why?

Because now you do better damage overal, your burst is kiteable (and not even hard). So that made enhance completly useless. Now as an enhance you add more to the game.

Good change.

#13 Marshmellow

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Posted 25 June 2013 - 07:39 AM

Holinka's explanation of the hotfixes:

Holinka@holinka6h

.@ilyasivaev Melee abilities are normalized so that weapon speed doesn't impact how hard it hits. Stormblast wasn't normalized.

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#14 Bullylol

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Posted 25 June 2013 - 09:02 AM

Normalise means less spikey like people are saying.

Narrower sounds really odd, but it just means the range from low to high is much closer now. For example rather than being 1 to 100,000 it would be 49,000 to 51,000. Obviously the numbers here are fiction, but you see what "narrow" means.

I feel like this is a buff. More consistent damage and uptime is far more managable (for the player), spike crits at the wrong time (just as the guy gets a heal/is healed etc..) are sometimes fustrating, then using CD's at the right time to buff over all damage (which is now more consistent) should in theory result in easier to set up kills.

Actually interested to see this. I prefer facing up against more consistent damage than spikey damage (as a healer) as its that much easier to plan a few seconds ahead.

#15 Lemmi1

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Posted 28 June 2013 - 12:05 AM

you guys got it wrong, normalize means that it uses a fixed coeficient not dependant on the speed of the weapon, depending on the kind of weapon.
For 1 handers that aren't daggers it's 2.4 so it means it does less damage if you have a slower weapon, like tyrannicals which have 2.6.

#16 Antitaleon

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Posted 28 June 2013 - 12:15 AM

View PostLemmi1, on 28 June 2013 - 12:05 AM, said:

you guys got it wrong, normalize means that it uses a fixed coeficient not dependant on the speed of the weapon, depending on the kind of weapon.
For 1 handers that aren't daggers it's 2.4 so it means it does less damage if you have a slower weapon, like tyrannicals which have 2.6.

better luck next time, stormblast has a fixed precentage of a weapon's damage dealt, what people said above is correct
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#17 Lemmi1

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Posted 28 June 2013 - 12:58 AM

View PostAntitaleon, on 28 June 2013 - 12:15 AM, said:

better luck next time, stormblast has a fixed precentage of a weapon's damage dealt, what people said above is correct

Luck? Did you even bother in researching how those things work? all instant attacks that are normalized are a percentage of weapon damage....

#18 Fandalor

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Posted 28 June 2013 - 01:05 AM

Don't worry Enhancement shamans, you're still gonna global people from 50% and down with ascendance xoxo

#19 Antitaleon

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Posted 28 June 2013 - 02:22 PM

View PostLemmi1, on 28 June 2013 - 12:58 AM, said:

Luck? Did you even bother in researching how those things work? all instant attacks that are normalized are a percentage of weapon damage....

you literally have no clue what the fuck you're talking about

do you even READ the whole sentence before spilling out random bullshit which makes zero fucking sense?

but the damage range is

narrower

Edited by Antitaleon, 28 June 2013 - 02:22 PM.

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#20 Lemmi1

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Posted 29 June 2013 - 11:16 PM

View PostAntitaleon, on 28 June 2013 - 02:22 PM, said:

you literally have no clue what the fuck you're talking about

do you even READ the whole sentence before spilling out random bullshit which makes zero fucking sense?

but the damage range is

narrower

are you referrering to the false statement of rygarius? what he said is wrong, look it up in the pve, shamans or w/e forums of your preference instead of following the echo produced by the rest of the missinformed community in random forums. I'm trying to correct a misunderstanding. You, on the other hand, are giving false information out of ignorance and trying to troll about it for whatever stupid reason or arrogance you have instead of finding out why in every other forum of the topic they said the same thing i said, i don;t care about you or your self entitlement.. but for the rest of the community who do not know.. look at the last post of this thread, the one made from purge a very well known heroic raider and theorycrafter whose feedback get a lot of attention from the devs.. who, in fact, is the one who discovered that said abilities weren't normalized.

http://www.totemspot...<br /> <br /> for those too lazy i'll quote.. "Yep, stormblast and unleash wind were normalized, and whatever Rygarius was attempting to describe didn't happen (unleash wind's damage range is consistent with predictions, so nothing was done to narrow the gap between min/max hit)."

ib4 "i have a life and can't look around the hundreds of forums.."

Before i forget, please keep your mouth shut before attempting to bash and failing miserably, at least you won't look like a fool.




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