Scare Beast and Revive Pet are both nature and interrupting either will lock out the Hunter's nature school.
However, locking one of those out won't stop you from using Disengage and rooting your enemies. There's no point to tell us the root is a nature spell unless it's going to be a poison dispel type. Then again, Blizzard doesn't always follow logic. This is definitely my last post on Narrow Escape.
I like the buff to Hamstring because most snares are so trivially applied nowadays, but those to Shield Wall and Spell Reflect strike me as a little silly. I get that warriors could use the help atm, but what ever happened to trading offense for defense -- what's next, mages can cast while Ice Blocked and Divine Shield no longer reduces damage? If someone hasn't played a warrior before and doesn't want to bother learning how to play it properly, I bet he could add Shield Wall to his almighty Swifty macro of Recklessness-Avatar-Skull Banner and still do well. Isn't it nice how all those 3 min CD's line up?
I'm happy for warrior buffs, and in a way I'm glad clunky shield swapping has been removed seeing as how it was never implemented into the game very well, but in a perfect world (of Warcraft) the devs would stop dumbing things down. Remember when warriors had to properly utilize Shield Block instead of Die by the Sword? When I played against warrior teams in WotLK with my own warrior comp, my partner would outplay his fellow classmates so hard that I felt like I was being carried. Now if he came back to play MoP, I'm not sure that would be possible anymore.
I hope it doesn't sound like I'm picking on warriors because I do realize every class has been dumbed down. This just seems like the final nail in the coffin for the way this class used to play and personally I think that sucks. Ah well, here's to warrior buffs and hopefully next xpac the devs can find a way to add some skill back into arena. "If you can't beat 'em, join 'em."