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PTR 5.4 Changes.


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#41 Calmdownbro

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Posted 13 July 2013 - 01:33 AM

Did you guys also see the removal of every 4 chi its 1 brew.. I wonder if its back to every 3 chi

#42 Marshmellow

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Posted 13 July 2013 - 01:46 AM

View PostCalmdownbro, on 13 July 2013 - 01:33 AM, said:

Did you guys also see the removal of every 4 chi its 1 brew.. I wonder if its back to every 3 chi

That's what I'm assuming
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#43 Ikkiau

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Posted 13 July 2013 - 06:31 AM

http://i.imgur.com/bkHCYHP.jpg
Can this stop being a thing please
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#44 Calmdownbro

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Posted 13 July 2013 - 06:48 AM

View PostIkkiau, on 13 July 2013 - 06:31 AM, said:

http://i.imgur.com/bkHCYHP.jpg
Can this stop being a thing please

Add another 15% to that come next PTR build, Some of these changes are mind boggling the last thing I personally think a WW Monk needs is more damage. What was said in this thread http://www.arenajunk...eas-windwalker/ is what we need changed.

Can't imagine the damage with 90% + PVE Trinket proc on PTR, Not to mention our heals will be on a retarded level with 90%

#45 Marshmellow

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Posted 13 July 2013 - 07:02 AM

View PostCalmdownbro, on 13 July 2013 - 06:48 AM, said:

Add another 15% to that come next PTR build, Some of these changes are mind boggling the last thing I personally think a WW Monk needs is more damage. What was said in this thread http://www.arenajunk...eas-windwalker/ is what we need changed.

Can't imagine the damage with 90% + PVE Trinket proc on PTR, Not to mention our heals will be on a retarded level with 90%

he didn't even have trinket procs/dancing steel up for that hit
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#46 hid

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Posted 13 July 2013 - 07:37 AM

Why are you guys even wasting time talking about it, it's blatantly obvious that they haven't done a pass to tweak numbers yet. It won't be like this when it goes live. Just calm down.

#47 Calmdownbro

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Posted 13 July 2013 - 07:57 AM

View Posthid, on 13 July 2013 - 07:37 AM, said:

it's blatantly obvious that they haven't done a pass to tweak numbers yet.

No shit sherlock but its blatantly obvious they want to increase our damage with them tweaking the numbers on TeB, Will it be 6%? Probably not but will we have our TeB damage increased? Probably so and thats not really what is needed.


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It won't be like this when it goes live. Just calm down.

Yeah we have never heard that before. :rolleyes:

#48 Ikkiau

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Posted 13 July 2013 - 08:30 AM

View Posthid, on 13 July 2013 - 07:37 AM, said:

Why are you guys even wasting time talking about it, it's blatantly obvious that they haven't done a pass to tweak numbers yet. It won't be like this when it goes live. Just calm down.
remember when frost bomb got a 40% buff for like a week? i'd rather not make people deal with that again.
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#49

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Posted 15 July 2013 - 04:13 PM

lol teb buffed again, now 90% at 15 stacks and down to 3 chi used to gain a teb stack.

#50 Calmdownbro

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Posted 15 July 2013 - 04:40 PM

  • Brewing: Tigereye Brew For each 4 3 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 5% 6% increased damage and healing for 15 sec. Tigereye Brew can stack up to 30 times, but you can only consume up to 15 stacks at a time for 75% 90% increased damage. Monk - Windwalker Spec.
  • Tigereye Brew Increases damage and healing done by 5% 6% per stack of Tigereye Brew active, consuming up to 15 Tigereye Brew stacks. Lasts 15 sec. For each 43 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 5% 6%increased damage and healing for 15 sec. Tigereye Brew can stack up to 30 times, but you can only consume up to 15 stacks at a time for 75% 90% increased damage. Monk - Windwalker Spec. Instant. 1 sec cooldown.

Major Glyphs
  • Glyph of Detox (NYI) Detox heals your target for 0% when it successfully removes a harmful effect.Major Glyph.
  • Glyph of Expel Harm (NYI) Expel Harm can now be used on other players, but heals for 0% less. Major Glyph.
  • Glyph of Fortuitous Spheres (NYI) Falling below 0% 25% health will automatically summon a healing sphere near you at no cost. This effect cannot occur more often than once every 0 seconds. 30 seconds. Major Glyph.
  • Glyph of Nimble Brew (NYI) Clearing an effect with Nimble Brew heals you for 0% of your maximum health.Major Glyph.
  • Glyph of Rapid Rolling For 5 sec seconds after using Roll or Chi Torpedo, your next Roll or Chi Torpedo will go 30% farther.Major Glyph.


#51 Calmdownbro

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Posted 15 July 2013 - 04:41 PM

Seems that Expel harm glyph gets better, No long reduces healing done to others... Now if only they make ToK Glyph baseline.

#52 Smooviex

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Posted 15 July 2013 - 05:13 PM

paralysis is so beyond bad... it needs to be like hex/fear and not instantly break on damage. and scrap this position requirement also

Edited by Smooviex, 15 July 2013 - 05:13 PM.


#53 Neverever

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Posted 15 July 2013 - 06:23 PM

Quote

paralysis is so beyond bad... it needs to be like hex/fear and not instantly break on damage. and scrap this position requirement also

Hmm, not sure about not breaking on damage - that is really dodgy design especially for instant cc :S

The position requirement absolutely has to go if we want to improve monk viability and put it on the cyclone dr as well.

And improve spinning fire blossom so people aren't wasting rolls.

View PostDizzeeyo, on 16 July 2013 - 12:28 AM, said:

id love to be playing the same game as you where hunters and ferals are the biggest counters to mages

#54 Calmdownbro

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Posted 15 July 2013 - 10:55 PM

With the 90% TeB up on PTR I had a 250k RSK on a Mage and our healing is heart of wild level spheres healing for 200k and expel harm crits for 300k

#55 Forumz

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Posted 17 July 2013 - 12:24 PM

View PostNeverever, on 15 July 2013 - 06:23 PM, said:

The position requirement absolutely has to go if we want to improve monk viability and put it on the cyclone dr as well.

These are actually 2 pretty good ideas.
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#56 Calmdownbro

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Posted 17 July 2013 - 11:46 PM

  • Chi Burst (Brewmaster, Windwalker) You summon a torrent of Chi energy and hurl it at the target, dealing [ 1,325 + 121% forward, up to 40 yds, dealing [ 121% of AP ] Nature damage to all enemies, and [ 1,095 + AP ] healing to all allies in its path.
  • Chi Burst (Mistweaver) You summon a torrent of Chi energy and hurl it at the target, dealing [ 1,325 + 121% forward, up to 40 yds, dealing [ 121% of AP ] Nature damage to all enemies, and [ 1,095 + 120% of AP ] healing to all allies in its path.
  • Rushing Jade Wind You summon a whirling tornado that travels 0 yards in front of you, dealing 5,540 Nature damage to all targets in its path and increasing damage taken by your Spinning Crane Kick by 30% for 8 sec. Brewmaster Causes Shuffle when cast. Mistweaver Increases the healing done by your Spinning Crane Kick by 50% for 12 sec. Monk - LvL 90 Talent. 2 Chi. Instant. 30 sec cooldown.
  • Brewmaster: You summon a whirling tornado around you which deals [ 62.9% of Mainhand Min DPS + 31.5% of Offhand Min DPS + 15.9% of AP - 2 ] to [ 62.9% of Mainhand Max DPS + 31.5% of Offhand Max DPS + 15.9% of AP + 2 ] damage to all nearby enemies every 0.75 sec, within 8 yards. Generates 1 Chi, if it hits at least 3 targets. Lasts 4.5 sec. Replaces Spinning Crane Kick.
  • Mistweaver: You summon a whirling tornado around you which deals [ 236% of Mainhand Min DPS + 12.5% of AP - 2 ] to [ 236% of Mainhand Max DPS + 12.5% of AP + 2 ] damage to all nearby enemies and 2,809 healing to nearby allies every 0.75 sec, within 8 yards. Generates 1 Chi, if it hits at least 3 targets. Lasts 4.5 sec. Replaces Spinning Crane Kick.
  • Windwalker: You summon a whirling tornado around you which deals [ 157.3% of Mainhand Min DPS + 78.7% of Offhand Min DPS + 12.5% of AP - 2 ] to [ 157.3% of Mainhand Max DPS + 78.7% of Offhand Max DPS + 12.5% of AP + 2 ] damage to all nearby enemies every 0.75 sec, within 8 yards. Generates 1 Chi, if it hits at least 3 targets. Lasts 4.5 sec. Replaces Spinning Crane Kick. Requires Serpent Stance, Ox Stance, Tiger Stance. Monk - LvL 90 Talent. 7.15% of Base Mana / 40 Energy / 40 Energy. Instant.


#57 Udderly

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Posted 17 July 2013 - 11:49 PM

Basically this says "jade wind was already useless in PvP, so we'll just further tune it towards PvE" if I'm reading correctly  =/

#58 Syncrow

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Posted 18 July 2013 - 02:53 AM

If we want to look cool in arena, for how we can aoe people out of stealth, than jade wind is the choice!...not x).

Chi Burst...ok, when I first saw it, it reminds me of "kame-hame-ha". However, it doesn't feel like that!
And as i understand it right, the dmg was lowered but we can use it without a target and through the whole arena...
Hm can't compete with chi wave anyway!

#59 brad235

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Posted 19 July 2013 - 02:50 AM

So basically MW is getting nothing, I don't see any glyphs being useful except Expel Harm maybe, new Jade Wind could be an interesting but I doubt better than torpedo or Xuen

#60 hary86

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Posted 19 July 2013 - 09:57 AM

"Rushing Jade Wind replaces Spinning Crane Kick. The Monk summons a whirling tornado around them, dealing damage to nearby enemies (heals nearby allies for Mistweavers). Rushing Jade Wind lasts twice as long as Spinning Crane Kick, is instant, and not channeled."

Ok, so how can we understand that? Rushing Jade Wind replaces Spinning Crane Kick, and we get new talent in last tier, or it just replacces SCK when you choose it?




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