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#21 Calmdownbro

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Posted 11 July 2013 - 12:10 AM

New Windwalker Mastery is up on the PTR. Here is two types of sets I was testing.


Full Tyrannical Gear - Crit
Reforge - Hit cap > Expertise (6%) > Crit > Mastery.

Gems - 160 Agility (X6), 80 Agility 160 Critical Strike (X3), and 80 Agility 80 PvP Power (X3)

Stats - 3.03% Hit, 6.05% Expertise, 38.11% Crit, and 30.20% Mastery

Posted Image



Full Tyrannical Gear - Mastery
Reforge - Hit Cap > Expertise (6%) > Mastery > Crit

Gems - 160 Agility (X6), 80 Agility 160 Mastery (X3), and 80 Agility 80 PvP Power (X3)

Stats - 3.03% Hit, 6.05% Expertise, 34.19% Crit, and 38.03% Mastery

Posted Image

Note: Both are with self-buffs

So with the Crit set I have 4% more crit than Mastery set, With Mastery I have 8% more Mastery but 4% less crit. If any of you want I can do this with the Griveous set to see what stats you'll have with that gear.

and as a added bonus, This was in full Griveous with 15 Stack Tiger eye brew and Engineering Gloves, Posted Image

#22 discoepfeand

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Posted 11 July 2013 - 03:42 AM

View PostCalmdownbro, on 11 July 2013 - 12:10 AM, said:

and as a added bonus, This was in full Griveous with 15 Stack Tiger eye brew and Engineering Gloves, Posted Image

Thanks much for the info.  As to the point above, with 70% damage reduction, that's a 183K crit.  Not sure how much armor the dummies have compared to the standard pvp-geared player.

#23 Calmdownbro

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Posted 11 July 2013 - 04:56 AM

I've narrowed down how much mastery is needed for a 1% increase, It is around 300 Mastery.

#24 Marshmellow

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Posted 11 July 2013 - 05:05 AM

15 stacks does wayyyyyy too much damage

on the ptr I don't even need a trinket proc with a 15 stack to 100-0 someone with Fists of Fury

Needs to be reduced to 4% per stack
Posted ImagePosted Image              Posted Image

#25 Udderly

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Posted 11 July 2013 - 12:07 PM

View PostSaberstrike, on 10 July 2013 - 09:55 AM, said:

Maybe; I'm just frustrated with having to run from fotm comps' cooldowns while praying they won't proc on me, followed by somehow getting / spending 30 (40 after change) gcd worth of chi to return the ouchies (that is, if everything crits). New tigereye will only make things worse. I'm all for longer games but why is it just monks who get ramp-up treatment?

The problem is reducing those other classes then, because WW is built the way a class SHOULD be.  Ramp up mechanics are good.  For the record, very few classes have instant setup (frost mage, BM hunter off the top of my head).  Very few, aside from dot classes, have as long a setup as WW, but ret can't hit you 'global' hard first global - if they are popping their cds first global then they are missing out on a lot of damage since they haven't setup properly.  I get your frustration, I really do.  But the direction the game should go is MORE LIKE WW, not less.  =)

#26 lehel

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Posted 11 July 2013 - 04:00 PM

I'm curious about the healing, any input on it?

#27 Calmdownbro

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Posted 11 July 2013 - 04:08 PM

View Postlehel, on 11 July 2013 - 04:00 PM, said:

I'm curious about the healing, any input on it?

Are you talking about Mistweaver or the healing increase on Tigers eye brew?

#28 lehel

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Posted 11 July 2013 - 04:16 PM

View PostCalmdownbro, on 11 July 2013 - 04:08 PM, said:

Are you talking about Mistweaver or the healing increase on Tigers eye brew?

The increase from TeB.

#29 Calmdownbro

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Posted 11 July 2013 - 04:27 PM

View Postlehel, on 11 July 2013 - 04:16 PM, said:

The increase from TeB.

It's some crazy healing if you use it at 15 stacks, I was getting 110k Expel Harms and Healing Spheres for around 100k and Chi wave ticks for 40k. This is with Battle fatigue.

#30 lehel

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Posted 11 July 2013 - 04:31 PM

View PostCalmdownbro, on 11 July 2013 - 04:27 PM, said:

It's some crazy healing if you use it at 15 stacks, I was getting 110k Expel Harms and Healing Spheres for around 100k and Chi wave ticks for 40k. This is with Battle fatigue.

I have to say that excites me much more :D.

#31 Udderly

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Posted 11 July 2013 - 06:55 PM

View Postlehel, on 11 July 2013 - 04:31 PM, said:

I have to say that excites me much more :D.

Jesus, no joke!  I'm waaaaay excited about this =p

#32 graynight

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Posted 11 July 2013 - 09:09 PM

great change for monks, but i think they went overboard on the per stack dmg bonus while adding to the ramp up.  something in between would be more balanced.  3.5% per stack but 1 stack per 3 Chi is a better compromise.  the overall dmg output would be close, but your entire playstyle wouldn't revolve around can I survive long enough to get 15 stacks then blow someone up.  well we would still be doing that but it would be faster to get the stacks and it wouldn't instantly destroy someone, just hurt very bad :)

it's a lot more fun/versatile having multiple medium bursts instead of the whole game saving for 1 burst the match revolves around.

#33 Calmdownbro

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Posted 12 July 2013 - 11:21 PM

Updated with the latest changes

Invoke Xuen, the White Tiger now has a pet control bar for Xuen, and the talent is no longer on global cooldown for all Monk specializations.
  • Increases damage by 6% per stack, (up from 1%  per stack) but is no longer increased by Mastery.
  • The Monk gains 1 charge of Tigereye Brew for every 4 Chi spent (down from 1 charge per 3 Chi spent).


#34 Calmdownbro

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Posted 12 July 2013 - 11:29 PM

Glad that Xuen is controllable now, Was irritating popping him and he would go on the target we were ccing.

TeB change I am just baffled.. 6% damage increase, with that at 15 stacks we will be doing 90% increased damage. Wtf....At 75% I can 100-0 someone in a FoF

#35 Udderly

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Posted 13 July 2013 - 01:02 AM

View PostCalmdownbro, on 12 July 2013 - 11:29 PM, said:

Glad that Xuen is controllable now, Was irritating popping him and he would go on the target we were ccing.

TeB change I am just baffled.. 6% damage increase, with that at 15 stacks we will be doing 90% increased damage. Wtf at 75% I can 100-0 someone in a FoF

In order to make more people play monks like us, they figured they need to make them like s5 dks.  NBD

#36 Marshmellow

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Posted 13 July 2013 - 01:07 AM

BOW DOWN TO YOUR MONK OVERLORDS FOR WE ARE UNLEASHED
Posted ImagePosted Image              Posted Image

#37 Calmdownbro

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Posted 13 July 2013 - 01:12 AM

Also not only does it increase our damage but also our healing. 90% healing and damage

#38 Calmdownbro

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Posted 13 July 2013 - 01:18 AM

View PostMarshmellow, on 13 July 2013 - 01:07 AM, said:

BOW DOWN TO YOUR MONK OVERLORDS FOR WE ARE UNLEASHED

WE ARE UNLEASHED AS LONG AS WE LIVE TILL 15 STACKS :P

#39 Udderly

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Posted 13 July 2013 - 01:19 AM

View PostCalmdownbro, on 13 July 2013 - 01:18 AM, said:

WE ARE UNLEASHED AS LONG AS WE LIVE TILL 15 STACKS :P

Shit with these numbers, who needs to get that many stacks?  I bet a 8 stack will be stupid dmg.  I'm stoked for my 2s capping with my brother now being ridiculously easy =p

#40 Marshmellow

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Posted 13 July 2013 - 01:24 AM

gonna be funny, 15 stack brews 90% increased healing, casting expel harm on team mates, I guess we got heart of the wild brethren
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