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#1 KPul

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Posted 19 June 2013 - 03:42 AM

Make shuriken toss baseline, I dont think its damage is overpowered anymore and it will give us something to do since most casters have the ability to do roots on roots on roots

Replace shuriken toss with hit and run in the talent tree.   Assists with mobility / survivablity depending on how you use it.

And maybe a crit passive for our positional requirement moves.
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#2 baltothedog

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Posted 19 June 2013 - 04:30 AM

thata a great idea but if anything i guess they would give SS baseline and put hit and run in the lv 60 talent tree, or HnR Baseline?


I think deadly throw should be  baseline and only interupt with 5 cb point (very low dammage along with a cd)  if not specced

#3 Reirei

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Posted 19 June 2013 - 04:53 AM

how about they actually put paralytic and leeching poison on same tier, kind of silly that there are talents from 2 different tiers that completely negate each other

it is like incantation can't be used if you took displacer already...

as for ST, i would be all up for it doing close to no dmg but actually apply non-lethal poison again
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#4 pyrellael_3428244

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Posted 19 June 2013 - 04:54 AM

I think prep needs to be removed and all the abilities that reset prep get possibly cut in half or take off a 3rd of the cd orsomething. IE 1 min vanish 45 second sprint etc. It seems only logical without over retard buffing something such as SHS CND Or BoS. Not saying this is the right way to change rogues but it would be something, I think prep/readiness etc are kind of outdated mechanics at this point.

#5 Covlol

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Posted 19 June 2013 - 04:54 AM

Shuriken toss baseline would be aids, you are a melee class.
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#6 Reirei

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Posted 19 June 2013 - 04:55 AM

View PostCovlol, on 19 June 2013 - 04:54 AM, said:

Shuriken toss baseline would be aids, you are a melee class.

casters should be CASTING, which they don't anymore

warriors are also melee, yet they teleport around the map like some kind of mage on crack

ferals....yeah let's not talk about ferals
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#7 Covlol

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Posted 19 June 2013 - 05:02 AM

View PostReirei, on 19 June 2013 - 04:55 AM, said:



casters should be CASTING, which they don't anymore

warriors are also melee, yet they teleport around the map like some kind of mage on crack

ferals....yeah let's not talk about ferals
Warriors teleport? Did I not pull this ability out of my spell book?
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#8 Capers

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Posted 19 June 2013 - 05:38 AM

View PostReirei, on 19 June 2013 - 04:55 AM, said:

casters should be CASTING, which they don't anymore

warriors are also melee, yet they teleport around the map like some kind of mage on crack

ferals....yeah let's not talk about ferals

I wish they would lower the amount of instants casters have (and obviously melee lockdowns) but allow more casts to be done on the move. Being a stationary turret isn't really fun.
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#9 NiNLeX

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Posted 19 June 2013 - 06:43 AM

Maybe make shuriken toss baseline, but change how the ability works. I thought it could work kinda like shiv, applies both poisons and shiv effect of your non-lethal poison, but give it 30 seconds cooldown and min range 8 yards. Opinions / thoughts?

#10 korzal

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Posted 19 June 2013 - 12:36 PM

make cheat death actually reliable. if that's not possible, completely rework it. make it castable like a mini dispersion, or something like cauterize

also, next time blizzard nerfs/buffs rogues, don't change mobility, control, and damage all at once. i'm tired of either being in a cesspit or being a temporary god

#11 Elorxo

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Posted 19 June 2013 - 12:39 PM

View PostCovlol, on 19 June 2013 - 05:02 AM, said:

Warriors teleport? Did I not pull this ability out of my spell book?

you know what he meant. warriors have so many breaks for roots. rogues can't without using any major cds unlike rogues that have to vanish/dispel to get out of them.

stop trying to be funny it just looks stupid

#12 Eazymothafukne

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Posted 19 June 2013 - 12:41 PM

View PostReirei, on 19 June 2013 - 04:55 AM, said:

casters should be CASTING, which they don't anymore

warriors are also melee, yet they teleport around the map like some kind of mage on crack

ferals....yeah let's not talk about ferals
uhmm warriors kinda get shit on atm and get ccd without any problem. rogues should not be able to range someone down.. You get away from a melee you should not be able to take damage unless ofc a bleed/dot.

Maybe make it so shadowstep breaks roots? Or that you can shadowstep to someone while rooted.

Edited by Eazymothafukne, 19 June 2013 - 12:42 PM.

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#13 Eazymothafukne

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Posted 19 June 2013 - 12:44 PM

View PostElorxo, on 19 June 2013 - 12:39 PM, said:

you know what he meant. warriors have so many breaks for roots. rogues can't without using any major cds unlike rogues that have to vanish/dispel to get out of them.

stop trying to be funny it just looks stupid
Well for warriors you have to use safeguard to get out of a root and that means they are using a 20% damage reduction and a chance to take a melee attack for mobility with a 30second cd? or ofc avatar 3min cooldown removes all roots / slows. warrior mobility is fine just some bugs like heroic leap and charging mid air and it not charging you just stun someone and don't move.
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#14 apoxy

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Posted 19 June 2013 - 12:44 PM

makes no sense having hit n' run at level 90 tier, that tier is about combo points generation

#15 Reirei

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Posted 19 June 2013 - 10:12 PM

View PostEazymothafukne, on 19 June 2013 - 12:41 PM, said:

uhmm warriors kinda get shit on atm and get ccd without any problem. rogues should not be able to range someone down.. You get away from a melee you should not be able to take damage unless ofc a bleed/dot.

Maybe make it so shadowstep breaks roots? Or that you can shadowstep to someone while rooted.


warrior was just an example, idk about warriors beng shit on or not, it is different story, but you can't deny that their moblity is really good for melee class

nobody asked for shuriken buff, yet they buffed ST dmg in 5.2 and nerfed it in 5.3, now it does no dmg and doesn't apply poison either;  i would rather have ST that does almost no dmg but actually applies cripp; you can't kill anyone with it but it gives you slight chance to catch up to someone

as for casters, i think casters should be rewarded for hardcasting and punished for insta casts, cating while moving kind of kills the whole purpose of being caster tbh, might as well just play hunter and shoot arrows; obviously if the game wants to promote casting interrupts and CCs in generall need to be looked at (lol ferals)
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#16 mimmick

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Posted 19 June 2013 - 10:17 PM

View PostReirei, on 19 June 2013 - 10:12 PM, said:



nobody asked for shuriken buff, yet they buffed ST dmg in 5.2 and nerfed it in 5.3, now it does no dmg and doesn't apply poison either;  i would rather have ST that does almost no dmg but actually applies cripp; you can't kill anyone with it but it gives you slight chance to catch up to someone




#17 Sleiyn

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Posted 19 June 2013 - 11:12 PM

ex glad S2 here. ( gotta update profile )
since we have such shitty sustained damage over time, and cant go toe to toe against equally skilled dks, rets, wars, etc, nerf our opener damage slightly but increase our sustained damage. ive hit the damn target dummies over and over testing everything on my rogue and realize theyve had so much changes since the vanilla days. i understand this. but maybe the best thing for now would be not to necessarily change much of the moves and cds or w/e, but just increase their sustained damage. what we could do to pay for such a buff would be to allow blizz to nerf the opener damage a bit. i understand blizz sees rogues as an opener type class since they get the opener because of stealth. but really... seriously? you expect us to just win an arena in the first 10 seconds because of that one opener and if it fails its gg? better luck next time? and this is supposed to be balanced?
My other big complaint is the fact that overtime, theyve added so many new moves to all the classes, that they basically allowed for every class to have something rogues can do, just that other class does it better. lets take feral druids dot damage for example, udks plague strike, ret pallies can stun like rogues and cc , but better.. dps monks have better offhealing and even chance from their passives to generate extra attacks on white dmg, while that is a mastery ( main gauche ) move for combat rogues which is alot lower chance. These are just a few example of many things that other classes have that rogues have... just better. rogues have no real niche now. saying we have stealth is crap. please just buff our sustained damage and nerf the opener damage. sure it makes us more like other sustained dps classes. but we need to have balanced pvp in arenas to have fun! i want longer games if its healer vs healer , dps vs dps mainly because of the fact it would allow for more opportunity over time inside that arena to outskill another team.. but if my damage cant sustain overtime against a dk or ret pally, or war or enhance, or w/e toe to toe, i lose because of my CLASS which shouldnt be, it should be i lose because of not being skilled enough to beat that enemy team instead. however, that being said i understand that i also have room to keep improving my playstyle. there always is even though ive been around for so long. also, if they find something thats semi balanced, why not just do small tweaks and keep it relativeleny near there instead of these drastic hardcore changes so frequently? i understand its difficult to balance the game with so many complex things to take into the equation. but these people are getting paid alot of money and should be working relentlessly to keep the game at the top for as long as they can. not just let it go with the wind because " its been out for a long time now and probably is well past its prime" - last, im not trying to flame anyone, nor trying to see rogues get overbuffed. thanks for your time for people who read this. would gladly like feedback on my thoughts.

#18 Flanktwo2

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Posted 20 June 2013 - 08:05 AM

another ptr update, no Rogue notes, how many times have I seen every class but rogues getting patchnotes, really frustrating. I'm remaining unsubbed until something changes.

#19 mikebazowski88

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Posted 20 June 2013 - 09:10 AM

View Postmimmick, on 19 June 2013 - 10:17 PM, said:

nobody asked for shuriken buff, yet they buffed ST dmg in 5.2 and nerfed it in 5.3, now it does no dmg and doesn't apply poison either;  i would rather have ST that does almost no dmg but actually applies cripp; you can't kill anyone with it but it gives you slight chance to catch up to someone

I still like ST i think is a must take talent  especialy against hunters mages ,many times this talent gave me wins in arena against the classes i mentioned.

#20 Elorxo

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Posted 20 June 2013 - 10:13 AM

View PostSleiyn, on 19 June 2013 - 11:12 PM, said:


your points are right but completely unrelated to the topic. you are just pointing out the obvious problems without a solution.




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