they depend on restealths more than any other expansion.There are some many ways to get a rogue out of stealth nowadays+ the fact that rogues does 0 dmg outside of stealth(subtifuge or dance).
Getting the rogue out of stealth doesn't stop him now because of subterfuge. If you know what you're doing you'll still get the re-open off.
Flare is nerfed too in that regard, since it doesn't take effect until it hits the ground. It's basically useless outside of melee range or luckily predicting the rogue's movements (which is a failure on the rogue's part - being predictable).
you letting a rogue or any class go behind a pillar and get out of combat is you and your teams fault
There's only one way to completely prevent pillar restealths and that's to train the rogue from start to finish. And that is not always a viable strategy, depending on what comp the rogue is running with. There are ways to build your comp and strat to punish training the rogue.
My teammates and the rogue aren't the only ones in the arena. Every spec in the game has slows, roots, stuns and/or other CC that can stop the enemy from following a rogue for the 6 seconds it takes to drop combat. If the rogue's team has 0 coordination, sure it's easy to stop. If they know what they're doing it's not so easy (keep in mind that if 2 people are stopped and 1 gets behind the pillar, he's automatically overextending and can probably be punished).
Youre also missing the point that vanish is one of rogues strongest defensive ability Vs some class like mages when they nova u to get a deepfreeze or something as simple as breaking a druids root . If you find it justifiable then maybe you shouldnt be able to use
deterrence or Disengage when FF is on you
Of course it's your strongest defensive ability in a lot of situations, that's exactly my point. Powerful abilities need counters. Look at things like ice block or bubble. Complete immunity, but they're still on a spell school and on the GCD so there are ways to prevent them from being used. There is also mass dispel and shattering throw. Do you see Pallies/Mages making topics that say "Shattering Throw/MD: Why the fuck is this ability still in the game?"
And it's not like you don't have your own shield wall, plus evasion *and* cloak. And for less dangerous situations there's feint.
That being said, I think the more important (in terms of balance) function of faerie fire is to prevent regular out of combat restealths. I don't think it would be the end of the world if Vanish removed FF like it does Hunter's Mark. That should be what you tweet holinka, not shit like this
Edited by fant0m8, 21 June 2013 - 08:42 AM.
Bye again! This game isn't fun when you don't know anyone else that still plays.