Jump to content

  • Curse Sites
Help

Potentially best rogue buff of 5.4

Thank you god

  • Please log in to reply
50 replies to this topic

#1 Capers

Capers
  • Members
  • Blood Elfclass_name
  • US-Mal'Ganis
  • Stormstrike
  • Posts: 1269
  • Talents: Arms 0/1/1/1/1/0/.
  • 2v2: 1391
  • 3v3: 1794
  • 5v5: 2165
  • RBG: 192
  • LocationFlorida, U.S

Posted 17 June 2013 - 01:19 AM

https://twitter.com/...022014999465984

Posted Image
Posted Image

#2 substance

substance
  • Members
  • Orcclass_name
  • US-Blackrock
  • Bloodlust
  • Posts: 132
  • Talents: Affliction 0/2/0/2/0/0
  • 2v2: 1587
  • 3v3: 1816
  • RBG: 767
  • Locationbreckenridge

Posted 17 June 2013 - 01:20 AM

love it

#3 Qyoyz

Qyoyz

Posted 17 June 2013 - 01:37 AM

omg finally

#4 Zarklol

Zarklol
  • Junkies
  • Orcclass_name
  • US-Mal'Ganis
  • Stormstrike
  • Posts: 23
  • Talents: Assassination 1/1/2/2/0/1
  • 2v2: 1969
  • 3v3: 1630
  • 5v5: 768
  • RBG: 2353

Posted 17 June 2013 - 02:26 AM

thank the lord baby jesus wooooo
Posted Image

#5 mirox

mirox
  • Junkies
  • Undeadclass_name
  • EU-Burning Legion
  • Cataclysme / Cataclysm
  • Posts: 577
  • Talents: Assassination 2/2/2/1/1/1
  • 2v2: 1990
  • 3v3: 2782

Posted 17 June 2013 - 02:34 AM

Its probably gonna be some kind of retarded change, unless its lasts for 8 sec and has 45 cd im not happy!

#6 Marshmellow

Marshmellow
  • Premium Junkies
  • Humanclass_name
  • US-The Forgotten Coast
  • Whirlwind
  • Posts: 2251
  • Talents: Windwalker 1/0/2/2/0/0
  • 2v2: 2140
  • 3v3: 2447
  • RBG: 960

Posted 17 June 2013 - 02:35 AM

removal of the disengage root next?
Posted Image

#7 Braindance

Braindance
  • Junkies
  • Orcclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 3683
  • Talents: Arms 1/1/1/1/1/2
  • 2v2: 1638
  • 3v3: 2172
  • RBG: 576
  • LocationAtlanta

Posted 17 June 2013 - 02:40 AM

He didn't say by how long. They might actually increase the duration judging from the hunter "nerfs"

Posted Image

View Postjustchecking, on 10 November 2014 - 11:58 PM, said:

Going to blizzcon looking for a fight is like going to the official wow arena forums for pvp advice :)

View PostRenaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

View Postsimonfra1234, on 25 August 2011 - 08:46 PM, said:

bro you got +rep'd by rapture...

#8 Capers

Capers
  • Members
  • Blood Elfclass_name
  • US-Mal'Ganis
  • Stormstrike
  • Posts: 1269
  • Talents: Arms 0/1/1/1/1/0/.
  • 2v2: 1391
  • 3v3: 1794
  • 5v5: 2165
  • RBG: 192
  • LocationFlorida, U.S

Posted 17 June 2013 - 02:46 AM

View PostBraindance, on 17 June 2013 - 02:40 AM, said:

He didn't say by how long. They might actually increase the duration judging from the hunter "nerfs"

Posted Image

That's why I said potentially. I have a feeling they're going to "nerf" it to like 25 seconds instead of 35
Posted Image

#9 Vernaz

Vernaz
  • Members
  • Taurenclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 10
  • Talents: Restoration 1/0/2/1/0/0
  • RBG: 2028
  • LocationAustralia

Posted 17 June 2013 - 02:51 AM

Even if the duration of FF is 10 seconds, it can reapplied by the druid, which is stupid.
FF needs a cooldown.

#10 Justwoo

Justwoo
  • Junkies
  • Undeadclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 504
  • Talents: Discipline 2/2/1/1/2/2

Posted 17 June 2013 - 04:22 AM

good good

Edited by Justwoo, 17 June 2013 - 04:35 AM.

Posted Image

#11 Capers

Capers
  • Members
  • Blood Elfclass_name
  • US-Mal'Ganis
  • Stormstrike
  • Posts: 1269
  • Talents: Arms 0/1/1/1/1/0/.
  • 2v2: 1391
  • 3v3: 1794
  • 5v5: 2165
  • RBG: 192
  • LocationFlorida, U.S

Posted 17 June 2013 - 05:14 AM

View PostVernaz, on 17 June 2013 - 02:51 AM, said:

Even if the duration of FF is 10 seconds, it can reapplied by the druid, which is stupid.
FF needs a cooldown.

View PostVernaz, on 17 June 2013 - 02:51 AM, said:

Even if the duration of FF is 10 seconds, it can reapplied by the druid, which is stupid.
FF needs a cooldown.

This is true. At least we're getting somewhere though. I'm honestly not even sure why faerie fire even has the anti-stealth component anymore. Really, what is the point?
Posted Image

#12 baltothedog

baltothedog
  • Junkies
  • Humanclass_name
  • US-Bleeding Hollow
  • Ruin
  • Posts: 60
  • Talents: Subtlety 1/1/2/1/0/1
  • 2v2: 1853
  • 3v3: 2217
  • 5v5: 2310
  • RBG: 2093

Posted 17 June 2013 - 06:32 AM

i dout they would increase the CD on FF since its the only way weakened armor can be applyed ( to my knowledge)

IMO FF should affect restealth, not vanish

#13 skeetFace

skeetFace
  • Junkies
  • Humanclass_name
  • EU-Outland
  • Misery
  • Posts: 23
  • Talents: Subtlety 1/2/2/0/1/0
  • RBG: 1931

Posted 17 June 2013 - 07:05 AM

how long I've been waiting for this thanks you holinka !

#14 Eveny

Eveny
  • Junkies
  • Night Elfclass_name
  • EU-Outland
  • Misery
  • Posts: 245
  • Talents: Shadow 1/0/0/1/2/1
  • LocationBelgium

Posted 17 June 2013 - 07:44 AM

its now only 20sec but undispellable
yes bois we nurfed it!
If you have problems understanding my post, don't assume something and hit the reply button but read it again.

#15 NiNLeX

NiNLeX
  • Members
  • Humanclass_name
  • EU-Ravencrest
  • Cyclone / Wirbelsturm
  • Posts: 272
  • Talents: Affliction 0/1/2/0/0/0

Posted 17 June 2013 - 07:48 AM

Imo something like 10 seconds duration for PvP would be pretty ok, if you cc druid so he can't reapply it you're able to get restealth, but this way it wouldn't fall off instantly and "forcing" druids to spam it would be stupid. But I don't think vanish should remove effects that prevent yoy from using it.

#16 Lord Xar

Lord Xar
  • Members
  • Posts: 171

Posted 17 June 2013 - 08:03 AM

Fairie Fire should be untouched EXCEPT to just remove the damn "prevents stealth"... Ferals have bleeds...  Wouldn't it be nice for our bleeds to prevent a feral from going bear... oh lets tunnel the feral, he can't go bear - dead cat. Just remove the "prevents stealth" and bingo. PVE is unaffected and the most annoying and unfair mechanic in game is gone.

#17 Richie311

Richie311

Posted 17 June 2013 - 08:05 PM

Unless they removed the stealth component of FF, then it's still going to be broken. It would be no different than if FF prevented Pallys from bubbling or Mages from using iceblock.
RICHMAN311 (1:34:09 AM): wat u doing
timbrice89 (1:34:21 AM): fucking this sheep
RICHMAN311 (1:34:36 AM): well thats my new sig for AJ forums
timbrice89 (1:34:48 AM): good

#18 Reirei

Reirei
  • Members
  • Undeadclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 2584
  • Talents: Assassination 2/2/1/1/0/0
  • RBG: 1952
  • LocationGermany

Posted 17 June 2013 - 08:48 PM

inb4 25 sec long and applies rogue version of sang vein
shut up pvp guy

#19 fant0m8

fant0m8
  • Junkies
  • Blood Elfclass_name
  • US-Eredar
  • Vindication
  • Posts: 4336
  • Talents: Marksmanship

Posted 20 June 2013 - 11:48 PM

View PostRichie311, on 17 June 2013 - 08:05 PM, said:

Unless they removed the stealth component of FF, then it's still going to be broken. It would be no different than if FF prevented Pallys from bubbling or Mages from using iceblock.

Haha. Oh man I love rogues.
Bye again! This game isn't fun when you don't know anyone else that still plays.

#20 Vhyro

Vhyro
  • Vhyro
  • Members
  • Undeadclass_name
  • US-Illidan
  • Rampage
  • Posts: 157
  • Talents: Windwalker 1/0/1/2/2/1
  • LocationOntario

Posted 20 June 2013 - 11:59 PM

View Postfant0m8, on 20 June 2013 - 11:48 PM, said:

Haha. Oh man I love rogues.

They're right, and you're wrong. Get over it.
*Temp*

-- Warlock -- Monk --




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

<