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5.4 Restoration Druids

5.4 Resto Druids

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#21 Vernaz

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Posted 18 June 2013 - 11:17 AM

Unless I'm missing something there's no mention of duration/cooldown on Ysera's Gift?


Yeah, that's I was thinking, if it a passive it will be pretty dumb, a 20k heal regardless every 5s.
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#22 TteSPORTSDoomsen

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Posted 18 June 2013 - 11:44 AM

Strong? How? It's meter padding nothing else. Cenarion Ward is miles better for PvP. it is useable while silenced, has a low cd and actually heals for decent amounts.


I take it back, I mixed up Genesis with Ysera's Gift regarding which talent is replacing NS in the Talent Tree.
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#23 Mogul

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Posted 18 June 2013 - 11:57 AM

Droods gonna be so good.
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#24 Shiningday

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Posted 18 June 2013 - 01:38 PM

They should remove 25% healing from hotw, it's not needed, adds no skill
Mushroom change+genesis is awesome, hopefully they will leave it as it is
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#25 Mogul

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Posted 18 June 2013 - 01:59 PM

Anyone played on PTR already to provide some infos about these notes? Tell us how it is?
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#26 averuki

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Posted 18 June 2013 - 02:19 PM

They need to change it so druids cant shift roots or shift while silenced like shamans cant go gwolf, and make it possible to use polymorph/hex on druid even while shapeshifted except for tree form
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#27 TteSPORTSDoomsen

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Posted 18 June 2013 - 02:26 PM

They should remove 25% healing from hotw, it's not needed, adds no skill
Mushroom change+genesis is awesome, hopefully they will leave it as it is


Since when does a single ability have anything to do with skill? Every other specc of druid benefits from the Use-effect of Hotw. Ferals and Boomkin have an insane healing output when they do it and are able to keep their teammates alive in quite bursty situations, but Resto Druid only gets damage. There are barely any scenarios in a 3vs3 arena fight happening where you can find an optimal use for it. Don't remember ever getting more than 1-2 Wraths out and a few moonfires, since in that period of time your hots will run out and your partners will get into cc.

I don't mind them adding a 25% Healing Increase, eventho 45 seconds might sound a bit too long.


They need to change it so druids cant shift roots or shift while silenced like shamans cant go gwolf, and make it possible to use polymorph/hex on druid even while shapeshifted except for tree form


Can't tell if you are trolling or not.

Edited by TteSPORTSDoomsen, 18 June 2013 - 02:28 PM.

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#28 Mevx

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Posted 18 June 2013 - 02:31 PM

Keep in mind that shrooms no longer benefit from mastery and charge at a 33% slower rate in addition to being unable to crit. The changes are a nice QoL buff, but the shrooms should heal for noticably less. Not that that's an issue I guess. A step in the right direction imo.
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#29 Feliclandelo

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Posted 18 June 2013 - 03:22 PM

They need to change it so druids cant shift roots or shift while silenced like shamans cant go gwolf, and make it possible to use polymorph/hex on druid even while shapeshifted except for tree form


While you're at it, might aswell merge rets/dks/warriors into 1 class with similar abilities, since they all wear plate.

Long live retardation.
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#30 spaceship

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Posted 18 June 2013 - 08:00 PM

They should remove 25% healing from hotw, it's not needed, adds no skill
Mushroom change+genesis is awesome, hopefully they will leave it as it is

???

Keep in mind that shrooms no longer benefit from mastery and charge at a 33% slower rate in addition to being unable to crit. The changes are a nice QoL buff, but the shrooms should heal for noticably less. Not that that's an issue I guess. A step in the right direction imo.

Have you played on PTR? The shrooms still easily heal a single player's full health bar. They stack very fast with Genesis. Killing it doesn't reset the healing effect, and you can drop/explode them on any player in one GCD. It's basically a glorified NS heal with almost no cooldown. Definitely not a step in the right direction.
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#31 Enim

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Posted 18 June 2013 - 08:30 PM

It's basically a glorified NS heal with almost no cooldown. Definitely not a step in the right direction.


It's basically a Lay on Hands with shorter cd. *

But making it 1 mushroom and letting it keep the stacks when moved is imo right, I personally hoped and pushed for this. It might end up too strong depending on how fast you can stack it after patch. Might not lead to a fun playstyle.

Edited by Enim, 18 June 2013 - 08:33 PM.

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#32 Abidalzim

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Posted 18 June 2013 - 09:02 PM

No it's not right, it adds even more insta cast bullshit to the game. Fuck this, same shit as they're adding for disc priest - 100 % chance for a shield on penance? 5.4 will be by far the most shit patch of whole mop if any of it goes through, topping pre-fix stampede hunters.
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#33 Enim

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Posted 18 June 2013 - 09:20 PM

No it's not right, it adds even more insta cast bullshit to the game. Fuck this, same shit as they're adding for disc priest - 100 % chance for a shield on penance? 5.4 will be by far the most shit patch of whole mop if any of it goes through, topping pre-fix stampede hunters.


It's not as instant as you might think, seeing as you have to build it up, however it truly is the right way to go.

The problem doesn't lie with the change in mechanics, it's the amount it heals for. But then again we do not actually know how much it heals for since it was nerfed + made unable to crit.
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#34 Zerud

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Posted 18 June 2013 - 10:20 PM

It's not as instant as you might think, seeing as you have to build it up, however it truly is the right way to go.

The problem doesn't lie with the change in mechanics, it's the amount it heals for. But then again we do not actually know how much it heals for since it was nerfed + made unable to crit.

Healing divides over your partners(if they are close enough). On ptr I stacked to mushroom to 780k in 492ilvl gear. Afaik the stacking hasn't changed(and with genesis we can presume it goes faster than on live).
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#35 Abidalzim

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Posted 18 June 2013 - 10:54 PM

It's not as instant as you might think, seeing as you have to build it up, however it truly is the right way to go.

The problem doesn't lie with the change in mechanics, it's the amount it heals for. But then again we do not actually know how much it heals for since it was nerfed + made unable to crit.

It's not instant? Which part of it do you have to cast?
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#36 Prolifics

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Posted 18 June 2013 - 11:16 PM

They need to change it so druids cant shift roots or shift while silenced like shamans cant go gwolf, and make it possible to use polymorph/hex on druid even while shapeshifted except for tree form


-10/10

Also.. Jesus christ.. If you're QQ'ing this much about pre-shifting poly's now.. I'd hate to see how much you QQ'd during wrath when druids could shapeshift into tree form to get out of a poly (the permanent version of tree form that gave 15% healing); and didn't even have to bother with pre-shifting poly's. Used to never even have to set a mage as focus then.. But have to now. Also, l2 deep into poly.

Or if you were just trolling, ignore this post.
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#37 Vernaz

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Posted 19 June 2013 - 07:42 AM

Wait, wait a sec, you can charge shrooms in the starting room right now anyways (Spam Rejuv).... So when the game starts you can have a full moveable shroom full charged, sounds a bit OP imo.

Edit: On PTR Just healed someone to full in arena with the shroom, no need for it to crit.
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#38 Raebanz

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Posted 19 June 2013 - 07:58 AM

-10/10

Also.. Jesus christ.. If you're QQ'ing this much about pre-shifting poly's now.. I'd hate to see how much you QQ'd during wrath when druids could shapeshift into tree form to get out of a poly (the permanent version of tree form that gave 15% healing); and didn't even have to bother with pre-shifting poly's. Used to never even have to set a mage as focus then.. But have to now. Also, l2 deep into poly.

Or if you were just trolling, ignore this post.


That awkward moment when some random druid tells venruki how to play mage.
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#39 CreepStatus

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Posted 19 June 2013 - 11:13 AM

anyone trying to defend druids or support these changes, weather you play druid or not, is just stupid. They are overbuffing us for no reason, they always do this, when a class is fine or when they finally make the right buffs/nerfs to neutralize the class they always end up adding random shit to make them imbalanced (overpowered or underpowered, in this case overpowered). However I'm assuming most of these changes are for PvE (?) because absorbs are out of hand, but I'm not certain.
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#40 Enim

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Posted 19 June 2013 - 11:27 AM

Yes I would also think these are mainly implemented to help PvE as resto druids have been far behind basically the entire expansion.
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