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A list of things that need to be removed from the game.


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#1 usingg

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Posted 16 June 2013 - 09:59 AM

Feel free to add your own

-Extremely overpowered executes I.E. Touch of death, soul reaper, shadowburn hitting for 110k when you have 115k left, reduce them to 10% required.
-Parry, Casters don't have to worry about getting RNG'd to fuck, why should melee?
-65% resil, let me clarify, fighting a blood dk in world pvp with 900k hp and 65% resil isn't needed. Fix it to just be in arenas/bgs.
-Necrotic Strike, enough said.
-Pets with CC
-8 sec CD on dispel.


I'll be sure to add more as they come to mind.
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#2 Eveny

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Posted 16 June 2013 - 10:02 AM

lol short list :P

-physical root
- more pets then players in arena...
If you have problems understanding my post, don't assume something and hit the reply button but read it again.

#3 Niosa

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Posted 16 June 2013 - 10:15 AM

- Elemental RNG damage
- SW:D without damage delay (it used to take about 1 second before you took damage.)
- BM
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#4 Snuggli

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Posted 16 June 2013 - 11:29 AM

- bad fear pathing

View PostBraindance, on 11 October 2013 - 12:44 PM, said:

Go listen to some Bieber shit and leave me alone fucko.

#5 Colroyd

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Posted 16 June 2013 - 11:37 AM

titles from 5s

Edited by Colroyd, 16 June 2013 - 11:41 AM.


#6 mirox

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Posted 16 June 2013 - 12:11 PM

-Faerie fire
-Symbiosis granting game breaking abilities(block,dispersion,bubble,port)
-Warlock gateway
-Spirit shells being usable when not in combat
-RDruid mushrooms healing for half a million his entire team...

#7 Mirionx

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Posted 16 June 2013 - 12:19 PM

all the clutter, pets, animations that take up your whole screen etc

View Postmirox, on 16 June 2013 - 12:11 PM, said:

-Spirit shells being usable when not in combat

Wont be a problem in 5.4 since battle fatigue is a arena / BG wide effect instead of being a thing that activates in combat.

#8 mirox

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Posted 16 June 2013 - 12:22 PM

That is not what I meant by "not being usable if not in combat", what I meant was that any priest just ruins my opener by spamming that shit as soon as gates open on all of his team mates, it also promotes mongo zerging in so it should be changed...

#9 Crawthz

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Posted 16 June 2013 - 12:24 PM

-Beastial Wrath removing CC effect from hunters
-Kill Command while pet is out of line of sight
-Retarded 100% foolproof Executes, basically you have always 10% less hp all the game
-Spirit Shell promoting zergstyle and preventing any openers for 30sec
-Pets and whatever auto spam CC'ing people
-Retarded amount of cooldown stacking, like Ret's having: Guardian doubling your STR + 30% Inq + 30% Holy Avenger + 20% Wings + 9% WoG glyph + execute on whatever hp + 3 Hpower with power generating attacks etc.... This shit is just so dumb
-Every cast-time slow effect
-Run while casting abilities
and more, this just came out of top of my head.

Edited by Crawthz, 16 June 2013 - 12:25 PM.

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#10 Mirionx

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Posted 16 June 2013 - 01:13 PM

View Postmirox, on 16 June 2013 - 12:22 PM, said:

That is not what I meant by "not being usable if not in combat", what I meant was that any priest just ruins my opener by spamming that shit as soon as gates open on all of his team mates, it also promotes mongo zerging in so it should be changed...

Yeah but currently those shells are not affected by battle fatigue so if you take 45% of the current shells that's that's the absorbs they'll be at next patch, I knew what you meant but it wont be as big of a problem next patch.

#11 mirox

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Posted 16 June 2013 - 01:35 PM

View PostMirionx, on 16 June 2013 - 01:13 PM, said:

Yeah but currently those shells are not affected by battle fatigue so if you take 45% of the current shells that's that's the absorbs they'll be at next patch, I knew what you meant but it wont be as big of a problem next patch.
Ye, I didnt even know they arent affected by BF :/

#12 Mirionx

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Posted 16 June 2013 - 01:42 PM

They only ignore battle fatigue if you're not in combat, so if a priest uses vanish and then starts healing he wont be affected by battle fatigue until he gets in to combat, it's such a buggy and bad system it's unreal but at least it's being fixed

#13 Häxantutto

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Posted 16 June 2013 - 02:31 PM

View PostUsingg, on 16 June 2013 - 09:59 AM, said:

Feel free to add your own

-Extremely overpowered executes I.E. Touch of death, soul reaper, shadowburn hitting for 110k when you have 115k left, reduce them to 10% required.
-Parry, Casters don't have to worry about getting RNG'd to fuck, why should melee?
-65% resil, let me clarify, fighting a blood dk in world pvp with 900k hp and 65% resil isn't needed. Fix it to just be in arenas/bgs.
-Necrotic Strike, enough said.
-Pets with CC
-8 sec CD on dispel.


I'll be sure to add more as they come to mind.
Introduce resist on magic or remove parry
Dks shouldnt be able to spread their diseases to more than one target
Nerf hybrids support / utility
Remove Slam, buff heroic strike
Remove all kinds of heavy aoe pressure abilties or tone it down, such as mage orb
Remove cds that provide alot of burst, and increase everyones substained damage. (Should be able to force defensive cds without offensive cds by cc'ing/interrupting)
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#14 tonnylol

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Posted 16 June 2013 - 02:52 PM

- Warlock gateway and imps - once those slippery gypsy imps gets summoned you see fuck all because of name plates.
- Ascendance for enhancement shamans, lower burst, lower the cd.
- Elemental randomly dropping someone dead cause of proccs and rng gods.
- Run while cast

Probably a lot more, but this is the stuff that annoys me the most at the moment.

Edited by tonnylol, 16 June 2013 - 03:00 PM.

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#15 sounds

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Posted 16 June 2013 - 03:06 PM

Haven't played since start of MoP so can't comment on what I think needs to be removed, but I think it would be cool if they did a number crunch next expansion (instead of having 700k HP, why not 70k) and removed a lot spells from each class and instead looking at giving less spells more uses (ie, pre-cata vanish, etc). The game seems so bloated now, with every class having a plethora of cooldowns, instant casts and homogenised spells.

e; They should definitely remove cooldown-resetting cooldowns though, that shit is dumb as fuck.

#16 kjlol

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Posted 16 June 2013 - 04:27 PM

-stealth component of subterfuge
-Desecrated ground
-BM breaking CC effects
-Kill command being used out of los
-double grip
-over the top symbiosis effects such as dispersion and block
-ele chain procs
-heart of the wild (or at least changed)

#17 GrieverZ

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Posted 16 June 2013 - 07:19 PM

5s bracket, its dead and free R1 to wintraders. RBGs killed it so just finish the job.

BM spec. Redesign it as a melee spec where the Hunter empower himself with bestial spirits (yes i totally ripped Demo's design off, who cares at this point) or some shit for all i care but its current iteration is garbage.

"Pet Swarm" abilities, pets in general outside the generic Hunter/Lock/UH/Frost Elemental perma-pet. Even things like the Shaman eles, Xuen or Ret's Angel are just adding to the clusterfuck and are not fun buttons to press outside the fact its free healing/damage.

Extra-Trinkets. Including the Human/Undead/Gnome racials. Everyone should have a baseline 2mins CC breaker, thats it. It would allow them to tone down CCs in return to something more bearable (aKa not MoP).

Cooldowns that are simply flat damage increases, add nothing to the gameplay and encourage stacking them with everything else you have. An example of a well designed DPS CD is Shadowblades or Rapid Fire, both alter the classes gameplay by  generating more resources (in this case Combo Points and Focus) wich have a meaningful gameplay impact. Only exception to this would probably be the Monks Tigereye Brew since it has rampup time and is a core part of their game but things like Bestial Wrath, Avenging Wrath or Recklessness aren't fun or needed.

PvP DPS Trinkets, in the current state of the game, we could do without them.

Thats my opinion at least.

Edited by GrieverZ, 16 June 2013 - 07:19 PM.


#18 Braindance

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Posted 16 June 2013 - 07:26 PM

View PostHäxantutto, on 16 June 2013 - 02:31 PM, said:

Introduce resist on magic or remove parry
Dks shouldnt be able to spread their diseases to more than one target
Nerf hybrids support / utility
Remove Slam, buff heroic strike
Remove all kinds of heavy aoe pressure abilties or tone it down, such as mage orb
Remove cds that provide alot of burst, and increase everyones substained damage. (Should be able to force defensive cds without offensive cds by cc'ing/interrupting)
Never

View PostZerstiren, on 14 August 2011 - 01:21 AM, said:

If you haven't +repped this guy, you are part of the problem.

View PostRenaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

View Postsimonfra1234, on 25 August 2011 - 08:46 PM, said:

bro you got +rep'd by rapture...

#19 Marshmellow

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Posted 16 June 2013 - 07:43 PM

-Warlock Gateway
-Fist of fury stunning multiple times
-hunter disengage root
-pets hitting harder than their owners
-random healthpool loss at the hand of an ele shaman
-spammable cc, all cc should have a cooldown imo
-the amount of roots/snares/slows in the game
-spirit shell stacking in the beginning of the match
-blades edge arena
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#20 Conviqx

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Posted 16 June 2013 - 08:06 PM

The mini-game called pvp in WoW
http://www.twitch.tv/conviq

Dost Thou Even Hoist?




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