Heres the conundrum -
We cannot have great mobility or damage because we are unseen by our enemy players til we are on top of them.
Our burst is going to be constantly nerfed because of us not being able to be seen until we have a target stun locked, and no one enjoys popping defensive cooldowns in an opener.
Our survivability is going to suffer because we can avoid a swifty one shot macro by popping our Hey mongo, go fuck yourself while i vanish spell.
Our sustained damage cannot be high because it would be unfair for a rogue to be threatening outside of stealth only to disappear and pop cooldowns when yours are down.
Before i get flamed for this because everyone hates being stunlocked, if the rogue niche is supposed to be about control and stealth. Then why did we have Cheap shot / garrote nerfed and why did we get a ninja nerf that allows us to randomly be seen across the map this patch?
Also if stealth is supposed to be our niche then why arent there spammable no CD moves that can ruin the niche of shapeshifting from druids, or preventing a pally from using bubble, or stopping a mage from blinking?
Im also confused on if our niche is control then why do ferals have a cooldown to match every single CC ability we have?
(Cheapshot | Pounce) (Kidney | Maim) (Blind | Cyclone) (Shadowdance, spammable Cheap shots, 10 sec duration | Incarnation, spammable pounces, 30 second duration) (Gouge | Mighty Bash/Disorienting Roar) (Shadowstep Kick | Skull Bash) (Sap, only usable out of combat | Hibernate, only usable on beasts) (Crippling poison | Infected wounds) (Paralytic Poison Shiv effect | Entangling Roots) (Garrote | Faerie Fire Silence***)
*** Rogues have to glyph into cheap shot and garrote to make their CCs worthwhile so dont try saying i cant use a glyphable CC as a point of arguement
If anyone can name any other CC's rogues have feel free to add them in so i can list things like typhoon, faerie fire, etc.
I have played a little bit with feral druids, nothing competitive, i do realize that some of their CC's arent as on demand as they are for a rogue or dont last as long, but does that warrant doing near double our damage and having half of those Abilities on a shorter Cooldown? Feral druids have stealth, they have more mobility, they have more damage, they have the ability to play a healer for a duration of the match, they have the ability to burst a player down solo, they have access to symbiosis. I'm no game dev with a master plan, but w/e niche the ferals have, can rogues have it also?
You would think after 12 seasons of apologies and buffs / nerfs that they would hire tournament level players to assist in balancing the game. I would have faith in a game balanced by a team of devs who actually play the game at a competitive level.