Assuming team 2 has a clue, they will hide/kite a bit then priest team will connect. Typically it looks like this:
-Priest : No shells
-Dps 1: 5-6 seconds left when he connects
-Dps 2: 10 seconds left when he connects
We are talking about priest/hunter here, since anything else is not realistic, that 5-6 sec remaining shield should only be problematic if the enemy tries to kill dps1 in first 5 seconds of the combat.
I would like to see the enemy team spending first 3 globals on dpsing instead of peeling versus hunter teams and see how that works out for them, but I guess anyone knows the outcome of doing that.
Also note that, it's ineffective and easy avoidable if you don't play rushdown comps and even not too good for some rushdown comps because it unstealths you, helps the other team getting in combat or it's useless because you have 2 people cc'd and 3rd getting dps'd during a stun during the opener so your team takes no damage.
I think if they fix off combat battle fatigue shell issue, it won't look bad, that said Divine Insight change is bullshit.
Edited by Djandawg, 16 June 2013 - 05:01 AM.