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5.4 druid changes

5.4 druid changes updated that shiz

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#121 Rekkiem

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Posted 20 August 2013 - 01:17 PM

View PostUdderly, on 19 August 2013 - 07:03 PM, said:

It's been tested by others on AJ and confirmed that the healing doesn't go away until you actually bloom - whether destroyed or moved.  Yes you can kill it, but it will still be insanely annoying to have LoH all the time on the opposing team.

That is absolutely absurd. Incoming nerf withing first 2 weeks of live.
pushing it to the limit since 1985
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#122 spaceship

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Posted 22 August 2013 - 02:44 PM

View PostUdderly, on 19 August 2013 - 07:03 PM, said:

It's been tested by others on AJ and confirmed that the healing doesn't go away until you actually bloom - whether destroyed or moved.  Yes you can kill it, but it will still be insanely annoying to have LoH all the time on the opposing team.
This was changed in a recent patch (thankfully). WM/WM:Bloom share a 3 second CD and killing them resets the healing stack.

#123 Udderly

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Posted 22 August 2013 - 04:26 PM

View Postspaceship, on 22 August 2013 - 02:44 PM, said:

This was changed in a recent patch (thankfully). WM/WM:Bloom share a 3 second CD and killing them resets the healing stack.

More reasons to like Starship - he constantly seems to bring good news

#124 mezyo

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Posted 28 August 2013 - 07:43 AM

Posted Image Druid (Forums, Talent Calculator)
Talents
  • Dream of Cenarius now increases the damage bonus of your next Eclipse by 25% for Balance, up from 10%. Feral proc now causes your next two melee abilities to deal 30% additional damage, up from 25%.
  • Nature's Vigil now increases all damage and healing done by 12% for 30 sec, up from 10%.


25% is a chunk of nice.
Posted Image

#125 Zerud

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Posted 28 August 2013 - 08:42 AM

View Postmezyo, on 28 August 2013 - 07:43 AM, said:

Posted Image Druid (Forums, Talent Calculator)
Talents
  • Dream of Cenarius now increases the damage bonus of your next Eclipse by 25% for Balance, up from 10%. Feral proc now causes your next two melee abilities to deal 30% additional damage, up from 25%.
  • Nature's Vigil now increases all damage and healing done by 12% for 30 sec, up from 10%.

25% is a chunk of nice.
Passive incarnation, cool

#126 Splotch

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Posted 28 August 2013 - 11:58 AM

View PostZerud, on 28 August 2013 - 08:42 AM, said:

Passive incarnation, cool

How often do you plan on casting Healing Touch without NS next season? :P I mean if you do it just to get this buff, then yes its nice. Not complaining about it. People sit on moonkins a lot however, and doing no damage just to attempt to get a healing touch off is meh.

#127 kazdum

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Posted 28 August 2013 - 02:41 PM

i think only feral lost ns

#128 Udderly

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Posted 28 August 2013 - 02:52 PM

View PostSplotch, on 28 August 2013 - 11:58 AM, said:

How often do you plan on casting Healing Touch without NS next season? :P I mean if you do it just to get this buff, then yes its nice. Not complaining about it. People sit on moonkins a lot however, and doing no damage just to attempt to get a healing touch off is meh.

If casting an NS gives me an Incarnation on demand?  That certainly sounds worth casting to me =p

#129 mezyo

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Posted 28 August 2013 - 02:59 PM

View PostUdderly, on 28 August 2013 - 02:52 PM, said:

If casting an NS gives me an Incarnation on demand?  That certainly sounds worth casting to me =p


HUGE heal every 1 (I think its 1) min, followed by a 25% damage increase.

Anyone know what the % increase in healing is from HOTW on healing touch?
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#130 Zerud

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Posted 28 August 2013 - 04:41 PM

View Postmezyo, on 28 August 2013 - 02:59 PM, said:

HUGE heal every 1 (I think its 1) min, followed by a 25% damage increase.

Anyone know what the % increase in healing is from HOTW on healing touch?
Its been nerfed afaik, I think its around 70%

#131 MrCer

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Posted 03 September 2013 - 05:25 PM

DoC(passive incarnation) is looking pretty good for boomkins. LoS for a Healing Touch right before you go ham; It almost seems game breaking.

#132 Zerud

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Posted 03 September 2013 - 10:22 PM

View PostMrCer, on 03 September 2013 - 05:25 PM, said:

DoC(passive incarnation) is looking pretty good for boomkins. LoS for a Healing Touch right before you go ham; It almost seems game breaking.
Just tried some 2s and 3s on ptr, I must say, DoC is fucking cluncky as fk.

My mage had a full poly on the healer, and I just left my ecplise, so I had to hardcast healing touch first and channel astral communion, when I was ready to go, the healer came out of sheep.

Having lost 15 percent dmg reduction, people train u all day.
Playing with DoC feels like playing a mage playing frostbomb, AKA looking stupid and useless when you're being trained.

#133 Hotgluexyz

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Posted 07 September 2013 - 07:14 PM

I was playing on PTR and I def feel the loss of the 15% dmg reduction, the nerf was really unnecessary.

#134 WraithEye

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Posted 11 September 2013 - 09:58 PM

So 5.4 is live, I have been playing with doc a bit (as feral), is it me or is the healing not improved?

Edit : I guess it's just the increase in battle fatigue, but's it's wierd getting 40k ht

Edited by WraithEye, 11 September 2013 - 10:25 PM.


#135 fearco

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Posted 12 September 2013 - 12:36 PM

So, 5.4 is live.
I've tried some duels as balance, and I've noticed some things:

The -15% dmg reduction is noticeable, it's like everyone got 10% buff(double pvp trinket) but we got -5%, its obviously a survivality loss, i think no question here.

My starsurge crits for 50k on a pvp geared target with only Eclipse up on a pvp geared target - for me it seems a bit low, might be just me.

Starfall damage is great. Wrath still hits too soft, starfire seems great too. Dot damage is good, mostly with DoC and incarnation :)

The second tier talent can be only cenarion ward for me, outweights the other 2 by quite a large margin. Damage is too high for 10k heal/5 sec if someone is trained, even in duels and only affects friendly targets if you're at 100% health, which is lets be honest, rare in arenas.

DoC seems to be still way worse than HotW for me, its a bit more damage, but hotw is 6% intellect, 6% stamina and on use its still way better than DoC, and you don't always want to use healing touch before going into an eclipse, not to mention that DoC is only affecting healing touch, no rejuv and cenarion ward, if you're in deep shit you can't always rely on casting healing touch i think.

NS being baseline is amazing i think, should have been done like that earlier for balance at least.

as resto i was amazed at the 1.2 million healing from the mushroom, without fatigue ofc, but still, you don't see often 1.2 million heal.. mostly having the eflorressence too.

Thats all for now i think.

#136 Udderly

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Posted 12 September 2013 - 03:39 PM

I know what you mean about DoC being more difficult to use than HOTW, but the rewards are much greater as well.  If you are playing a comp where you most likley won't be trained (with a mage, for example) DoC can be amazing since you'll have a huge damage buff all the time (no interrupts on you).  

Maybe we'll actually switch talents for once... =p

#137 fearco

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Posted 12 September 2013 - 04:49 PM

View PostUdderly, on 12 September 2013 - 03:39 PM, said:

I know what you mean about DoC being more difficult to use than HOTW, but the rewards are much greater as well.  If you are playing a comp where you most likley won't be trained (with a mage, for example) DoC can be amazing since you'll have a huge damage buff all the time (no interrupts on you).  

Maybe we'll actually switch talents for once... =p
I'm not sure if a moonkin or a mage is a better train-target. Mages got +10% dmg reduction, we lost 5% compared to 5.3
And i find it annoying to have to cast healing touch, don't know why.

Don't forget that you don't quite have that ohshit button like hotw, doc's 20% on healing touch is nothing like hotw on use, if you or your partners are trained.

DoC gives 25% on the next eclipse if it happens in the following 30 seconds.
HotW gives you +1500 spell power and 15000 health in full tyrannical, even more in s14 gear.
So that 25% is actually only 13% dmg increase compared to HotW and you lose some health and an on-use too.

#138 Pandalol

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Posted 12 September 2013 - 09:03 PM

View Postfearco, on 12 September 2013 - 04:49 PM, said:

I'm not sure if a moonkin or a mage is a better train-target. Mages got +10% dmg reduction, we lost 5% compared to 5.3
And i find it annoying to have to cast healing touch, don't know why.

Don't forget that you don't quite have that ohshit button like hotw, doc's 20% on healing touch is nothing like hotw on use, if you or your partners are trained.

DoC gives 25% on the next eclipse if it happens in the following 30 seconds.
HotW gives you +1500 spell power and 15000 health in full tyrannical, even more in s14 gear.
So that 25% is actually only 13% dmg increase compared to HotW and you lose some health and an on-use too.

Not to mention DoC isnt doing shit inbetween eclipses. I'll prolly continue running HoTW as I like the more supporty playstyle, but both will definitely be viable. All about your style.

#139 fearco

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Posted 12 September 2013 - 09:38 PM

View PostPandalol, on 12 September 2013 - 09:03 PM, said:

Not to mention DoC isnt doing shit inbetween eclipses. I'll prolly continue running HoTW as I like the more supporty playstyle, but both will definitely be viable. All about your style.
it gives 20% healing bonus on healing touch.. but thats it.. the passive 6% stamina and spellpower worth more to it, mostly with the on use healing.
On a pvp geared target with starsurge i crit 60k with hotw and eclipse, and 67k with doc's eclipse.
There's a difference, but i don't find it gamebreaking. Saving someone can BE gamebreaking!
I was really looking forward for DoC, but its shit for me.

#140 Druidking

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Posted 14 September 2013 - 07:02 AM

After playing a lot of wargames, I definitely still prefer HotW over DoC. DoC just feels too clunky, and heart gives that amazing life-saving utility that can completely change a game. I feel the loss of damage reduction, but the gain in resil + getting cenarion ward is at least something to help make up for it.

My complaint so far is that I actually do the worst damage right now. I know that everyone is doing reduced damage because of the resil increase, but even relative to other classes I am finding that I am the lowest damage dealt in almost all arena matches that I have played. To be fair, a lot of my arenas played so far in 5.4 have been against a dk or warrior team (or both) that trained me for most of the game, but that probably won't be different with live queues.

I have about 25% crit with the 5273 haste breakpoint and I feel like I am never getting any procs, and even when I do they don't hit hard enough to matter. Are other moonkins having this problem right now? I know gear scaling will help us a lot, but gear scaling is going to improve damage across the board for every other class too and right now it feels like we are near the bottom of the totem pole. Last week I felt like I had enough damage to solo an enemy team, and now it feels like I can't provide enough damage to get a kill even with another dps going all out on the same target.

Also, what do you guys think about glyph of guided stars vs glyph of omens? I'm pretty locked in to barskin/cyclone but I'm not sure how i feel about the 3rd. I feel like omens is pointless, but I'm not really sure that guided stars is any better if I'm dotting multiple targets.





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