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#21 Dethz

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Posted 15 June 2013 - 11:23 PM

make shadowstep have 2 charges before cooldown like bop and freedom

#22 Eazymothafukne

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Posted 16 June 2013 - 12:07 AM

View PostDethz, on 15 June 2013 - 11:23 PM, said:

make shadowstep have 2 charges before cooldown like bop and freedom
Possibly the worst idea i've ever read on AJ. sorry not trying to be a D just 2 shadowsteps before cooldown is too much mobility.
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#23 fonekcef

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Posted 16 June 2013 - 12:31 AM

View PostEazymothafukne, on 16 June 2013 - 12:07 AM, said:

Possibly the worst idea i've ever read on AJ. sorry not trying to be a D just 2 shadowsteps before cooldown is too much mobility.
It's not that horrible of an idea, I actually think some junkie suggested that before. You are obviously trying to be a D.

#24 Reirei

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Posted 16 June 2013 - 04:05 AM

they need to put shs on lower CD and make rogue be able to use it while rooted like back in wrath, rogue moblity still wouldn't be nowhere good even with those changes
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#25 Draintain

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Posted 16 June 2013 - 05:08 AM

View PostReirei, on 16 June 2013 - 04:05 AM, said:

they need to put shs on lower CD and make rogue be able to use it while rooted like back in wrath, rogue moblity still wouldn't be nowhere good even with those changes
You're an idiot (sorry read your post on another thread). The only melee with mobility issues is DKs. Honestly, just because warriors, ferals, and rets have constant uptime for whatever reason, doesn't mean rogues should. Also you have to factor in that there are most roots and snares in the game now and they are more easily accessed. Your mobility is fine. You just don't have god mode status that you clung to so closely in cata.

#26 Reirei

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Posted 16 June 2013 - 02:44 PM

View PostTreetrunksxoxo, on 16 June 2013 - 05:08 AM, said:

You're an idiot (sorry read your post on another thread). The only melee with mobility issues is DKs. Honestly, just because warriors, ferals, and rets have constant uptime for whatever reason, doesn't mean rogues should. Also you have to factor in that there are most roots and snares in the game now and they are more easily accessed. Your mobility is fine. You just don't have god mode status that you clung to so closely in cata.

just because you disagree, it is still not a reason to call someone an idiot

back to topic: you can't compare DKs to rogues for few reasons:

1. DKs have double DG that they can use while rooted, rogues can't do anything while rooted
2. DKs have spammable ranged root, rogues have nothing of such since ST nerf
3. DKs sustained is really good, they need to hit target 1-2 times and they already applied all their deseases that keep ticking even if enemy is out of range, rogue poisons + rupture is nowhere as good, rogues actually need uptime on target to do any dmg
4. DKs have ranged CCs, only ranged CC rogue has is blind and it actually has really short range
5. Dks survivability is actually pretty good with conversion, ams on 30 sec, IBF, lichborn, retarded parry chance etc. rogues just insta die in stuns/fears, they have no means to get out of CCs but trinket, their passive dmg reduction just doesn't exist, while cloak is strong, w/o cloak rogue is a dead target

the list is long, DKs have plenty of tools to make up for their lack of sprint, charge or w/e you want to call, rogues have nothing to make up for their crap moblity but cloak and CCs (which every other class has or even better version of rogue CCs)

rogues alone look decent on paper, put some other classes in the picture and rogues just don't offer anything that would make people want to play /with them
shut up pvp guy

#27 Reirei

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Posted 16 June 2013 - 02:57 PM

shs was ok in Cata

now we have druids shapeshifting out of any root/snare, demonic gate, blazing speed, desecrated ground, double grip...should i continue?

i guess woundman is also extremely bad, because it seems like he has issues with rogue moblity when he plays his rogue
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#28 Sykoh

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Posted 16 June 2013 - 03:21 PM

jokes?
rogue mobility is garbage
rogue sustain damage is garbage
blind is shit compared to a 20sec CD clone

#29 Crovaen

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Posted 16 June 2013 - 03:43 PM

View PostReirei, on 16 June 2013 - 02:44 PM, said:

just because you disagree, it is still not a reason to call someone an idiot

back to topic: you can't compare DKs to rogues for few reasons:

1. DKs have double DG that they can use while rooted, rogues can't do anything while rooted
2. DKs have spammable ranged root, rogues have nothing of such since ST nerf
3. DKs sustained is really good, they need to hit target 1-2 times and they already applied all their deseases that keep ticking even if enemy is out of range, rogue poisons + rupture is nowhere as good, rogues actually need uptime on target to do any dmg
4. DKs have ranged CCs, only ranged CC rogue has is blind and it actually has really short range
5. Dks survivability is actually pretty good with conversion, ams on 30 sec, IBF, lichborn, retarded parry chance etc. rogues just insta die in stuns/fears, they have no means to get out of CCs but trinket, their passive dmg reduction just doesn't exist, while cloak is strong, w/o cloak rogue is a dead target

the list is long, DKs have plenty of tools to make up for their lack of sprint, charge or w/e you want to call, rogues have nothing to make up for their crap moblity but cloak and CCs (which every other class has or even better version of rogue CCs)

rogues alone look decent on paper, put some other classes in the picture and rogues just don't offer anything that would make people want to play /with them
You have no clue wtf you are talking about dk wise.

#30 Reirei

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Posted 16 June 2013 - 11:49 PM

how come, prove me wrong
shut up pvp guy

#31 naeh

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Posted 17 June 2013 - 01:54 AM

View PostTreetrunksxoxo, on 16 June 2013 - 05:08 AM, said:

You're an idiot (sorry read your post on another thread). The only melee with mobility issues is DKs. Honestly, just because warriors, ferals, and rets have constant uptime for whatever reason, doesn't mean rogues should. Also you have to factor in that there are most roots and snares in the game now and they are more easily accessed. Your mobility is fine. You just don't have god mode status that you clung to so closely in cata.

The current state of rogue's mobility is vastly inferior that is has ever been:

Inferior that Burning crusade rogue's mobility where you had the chance to step with roots and prep for another one.
Inferior than Wotlk rogue mobility, Even tho mutilate was better than sub we still had dispel assistance from our teammates and the game didint had tons of roots from every class back then.
Inferior than Cata, still great mobility, dispels from teammates.

On Mop dispels where nerfed, preparation no longer resets shadow step and shadow step does not break roots anymore, alot of classes gained root abilities, we dont have any root breaker besides vanish/cloak and we cant  afford  using those abilities just for mobility without paying the consequences.

Im not going to flame you :P but Clearly you havent played a rogue recently (or at all) and you sound a little bit biased. I challenge you to play a rogue and then come back and tell the community that we are fine again.  oh and the god mode status it has always been because of pve gear, legendaries, only 2 expantions that rogues where op was because of 4/4 t6 4/4 s4 gear + x2 legendary glaives and same thing happened on Cata with legendary daggers/vial.

#32 Prolifics

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Posted 17 June 2013 - 02:13 AM

Talking subtlety spec here.. Personally, I hate combat. Its even more gimmicky then sub.

I still don't understand why they nerfed Cloak and Dagger to not work with Dance.. To be honest I think just nerfing the CnD range to 20, and nerfing the glyphs was more than enough to tone rogues down. Without blades being up, dance feels incredibly useless/lackluster now.. Can't ambush someone unless they're stunned and you can position behind them. They should AT LEAST allow ambush to be used with CnD during dance at the minimum.. That would actually be balanced because we couldn't just teleport cheap a healer, would actually have to run over to cheap shot cc, and then ambush back to main target rather than having to blow our 12 hour shadowstep cooldown. I guess you could also ambush to jump to the healer, but that at least consumes extra energy, and an extra global before using cheap shot for cc.

And if they're not going to do something along those lines.. Then Shadowstep should at least be able to break roots, and have a 16-20 sec CD, OR have 2 charges, like mentioned.. Or hunters disengage web needs to be nerfed entirely.. Because right now that shit is outright ridiculous. Facing any hunter/feral/priest team is the dumbest thing in existence.. Forced to eat full web roots due to being faerie'd.. Or if not faeried, having to use a 2 minute cooldown just to counter a short disengage cooldown ability..

Either way.. For having such trash mobility right now.. Our sustained damage is just way too underwhelming when not using blades. Like its borderline laughable outside of blades. I guess rogues sort of have bomb going for them.. But even that ability is really tough to find a good time to use.

That whole recup change is a massive joke.




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