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#1 KPul

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Posted 12 June 2013 - 03:23 AM

Recuperate Finishing move that consumes combo points on any nearby target to restore 3% 4% of maximum health every 3 sec. Lasts longer per combo point: 1 point : 6 seconds 2 points: 12 seconds 3 points: 18 seconds 4 points: 24 seconds 5 points: 30 seconds 30 Energy. 100 yd range. Instant
  • Glyph of Recuperate Increases the healing of your Recuperate ability by an additional 0.5% 1.0% of your maximum health. Major Glyph.
oh man.. i knew i hit the nail on the head when i said recup needs to tick for a couple thousand more and we would be fine



meanwhile.



Unleashed Fury Your elemental weapon imbues are empowered, granting additional effects when triggered with Unleash Elements: Flametongue Weapon Increases the enemy target's damage taken from your Lightning Bolt by 20% 30%,
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#2 baltothedog

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Posted 12 June 2013 - 03:26 AM

they buffed find weakness(against players)... thats kinda they biggest buff

Edited by baltothedog, 12 June 2013 - 03:26 AM.


#3 KPul

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Posted 12 June 2013 - 03:32 AM

the other changes you see are actually tooltip fixes
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#4 baltothedog

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Posted 12 June 2013 - 03:34 AM

But still, no reason to rejoice beside the fact that you were right, rogue lack substain dammage and mobility, not self healing.. .

#5 Dragomir

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Posted 12 June 2013 - 03:55 AM

Did you see where they actually buffed nightstalker to try and make it an option?  I lold.

#6 Pritchard

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Posted 12 June 2013 - 03:57 AM

View Postbaltothedog, on 12 June 2013 - 03:34 AM, said:

But still, no reason to rejoice beside the fact that you were right, rogue lack substain dammage and mobility, not self healing.. .


i'll give you a link to read up on what this thread consists of.


http://www.merriam-w...tionary/sarcasm


also, the find weakness is a tooltip fix, it got nerfed against players, not buffed.

#7 baltothedog

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Posted 12 June 2013 - 04:09 AM

View Posthairpiece, on 12 June 2013 - 03:57 AM, said:

i'll give you a link to read up on what this thread consists of.


http://www.merriam-w...tionary/sarcasm


also, the find weakness is a tooltip fix, it got nerfed against players, not buffed.

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was just pointing out that it wasent even a good start, tooltip fix on find weakness is my bad, got exited too fast

Edited by baltothedog, 12 June 2013 - 04:11 AM.


#8 tequilapulp

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Posted 12 June 2013 - 04:26 AM

Expectation: shorter cd on Shadowstep; Something to break snares/roots; useful backstabs and hemo (or something).
Reality: you can recuperate a nearby friend.

Feel like crying.

#9 naeh

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Posted 12 June 2013 - 04:28 AM

More important:  

Killing spree is now a single target ability, again another broken ability for arena just like CnD was pre nerf.

edit: so instead of giving us sustained dmg they gives us a mongo mode ability to be viable in arenas, i really hope this is just obsolete data mining.

#10 Vhyro

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Posted 12 June 2013 - 07:40 AM

View PostDragomir, on 12 June 2013 - 03:55 AM, said:

Did you see where they actually buffed nightstalker to try and make it an option?  I lold.

Ambush -> Vanish -> Ambush -> KS -> 5cp Evisc -> Marked for Death Evisc -> Vanish -> Ambush -> 5cp Evisc = Dead
*Temp*

-- Warlock -- Monk --

#11 Eveny

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Posted 12 June 2013 - 07:43 AM

still need to keep up 3 finishers XD
If you have problems understanding my post, don't assume something and hit the reply button but read it again.

#12 KPul

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Posted 12 June 2013 - 08:12 AM

View PostVhyro, on 12 June 2013 - 07:40 AM, said:

Ambush -> Vanish -> Ambush -> KS -> 5cp Evisc -> Marked for Death Evisc -> Vanish -> Ambush -> 5cp Evisc = Dead
so were not using garrote/rupture to get sanginary vein.. or were not using cheap shot to stun them.. or kidney instead of eviscerate?

it could be 200% damage and i'd still get subterfuge / shadowfocus over it.  We need that opener to be a cheap shot / garrote otherwise its not gonna do much damage anyway.

Only way i see me taking it is if somehow syncs up with the new killing spree in an OP fashion.
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#13 Qyoyz

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Posted 12 June 2013 - 08:15 AM

we just need shadowstep breaking roots

#14 WildeHilde

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Posted 12 June 2013 - 08:20 AM

I think Nightstalker could cause problems if some stupid shit like double/triple rogue suddenly works out. You'd want to use Eviscerate from Stealth however for maximum impact. So probably Premed-SnD-Shadowblades-Cheap Shot-Rupture-MfD-Vanish-Eviscerate-2x Ambush-Vanish Eviscerate. That combined with Tricks, PotW and MoS could cause brutal damage and is probably doable by spamming two macros.

#15 swiftwing22

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Posted 12 June 2013 - 09:42 AM

uhhmm what about casting killing spree from stelth with nightstalker ????
stack 30% dmg then > kidney > smoke bomb >vanish >  killing spree ? Shadow dance in 5.2 would be jk compared to this dmg output and you can't peel killing spree ?

#16 WildeHilde

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Posted 12 June 2013 - 10:00 AM

Didn't test it yet but my guess is that only the first hit gets the increased damage.

#17 swiftwing22

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Posted 12 June 2013 - 10:15 AM

please could you do test and let me know ? Btw was nice stream with woundman and that mage :P

#18 WildeHilde

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Posted 12 June 2013 - 10:21 AM

Will do (PTR is still down), but I am certain it wouldn't go live if Nightstalker worked for all KS attacks.

#19 Reirei

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Posted 12 June 2013 - 04:17 PM

yeaaaaah dat recup buff gonna magically fix all rogue's issues....jk

meanwhile FF is still in game
evasion still does absolutely nothing
mobility is still shit
shut up pvp guy

#20 Dragomir

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Posted 12 June 2013 - 06:16 PM

Yes, I've considered vanishing to 5 CP evisc, but I imagine that'd be the only scenario where it'd really be a useful talent.  Killing Spree I suspect only the first hit would deal more damage.  Still don't think 50% bonus damage on a single ability, even a 5 cp evisc if you vanish, is worth giving up 3 seconds of being unpeelable and actually being able to set up damage on a target.




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