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5.4 Possible paladin updates


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#81

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Posted 21 June 2013 - 01:36 AM

View Postoriginalret, on 21 June 2013 - 01:23 AM, said:

i felt SS could be situational depending on the composition being faced. if the enemy has no purges and you know they will train the ret, SS helped keep the pressure off a little better than selfless healer. with no purges you could rely on your hand spells keeping your healer alive more than SH, and not having to put flash heals out gave a bit more GCD for offensive abilities.

having said that, mage and hunter seem to be a member of every 3s team in the 1750 ranges so the circumstances for it were seldom at best. But i am not a fan of having the choice of talents made for me due to the other 2 choices on the row being terrible. having Glyph of Word of Glory double its duration when used in conjunction with EF would make me consider it, for example.

SS absorbs like 20k before battle fatigue for ret, it's shit

#82 KyrpyoSwag

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Posted 24 June 2013 - 04:18 AM

the turn evil fear will still be in the second tier of talents.. i'm still choosing FoJ over it lmao

#83 Mirionx

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Posted 27 June 2013 - 06:58 PM

Eternal flame nerf reverted and sacred shield change both got reverted according to data mined notes

#84 Mirionx

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Posted 28 June 2013 - 08:34 AM

Posted Image

Not sure if SS got a stealth buff or something or if battle fatigue is not working

Edited by Mirionx, 28 June 2013 - 08:35 AM.


#85 Vlada

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Posted 01 July 2013 - 12:10 PM

FoL hot on top of that SS please!
They should revert turn evil change so they dont think they are actually buffing us with that change

#86 Athená

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Posted 01 July 2013 - 12:44 PM

Fucking finally, if that is after BF Im going to so fucking happy.
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#87 Feliclandelo

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Posted 01 July 2013 - 12:53 PM

View PostVlada, on 01 July 2013 - 12:10 PM, said:

FoL hot on top of that SS please!
They should revert turn evil change so they dont think they are actually buffing us with that change

You remember how awful the FoL hot was, since it double dipped on mortal strike since forever :D ? I remember getting the 4set PvE bonus that increased the HoT by 100%, then using it on a Warlock with Demon Armor up (+20 or 30% healing), with wings it would tick for 3k / second :D Considering health pools were like 28k back then, it was pretty damn huge. However then MS was applied, I was in full pve gear, warlock was in wrong armor and it ticked for 750 :D:D:D

#88 Vlada

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Posted 01 July 2013 - 01:04 PM

well EF is awful aswel atm, ticks like 3k in arenas on MoP hp pools if im not mistaken. Grasping on straws here so they make us "normal" again

#89 Mirionx

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Posted 01 July 2013 - 01:29 PM

I think EF baseline would be the best thing they can do really and replace the talent with the old SS for rets.

#90 Sxynes

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Posted 04 July 2013 - 04:03 AM

Its been kind of about time that they fixed the ret class with some survivability, been loving my Death-knight for too long cause of its' superior overpower abilities in PVP.

I'm all for the new ret changes. Embracing it!

#91 Holypalaswe

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Posted 04 July 2013 - 06:46 AM

View PostFeliclandelo, on 01 July 2013 - 12:53 PM, said:

You remember how awful the FoL hot was, since it double dipped on mortal strike since forever :D ? I remember getting the 4set PvE bonus that increased the HoT by 100%, then using it on a Warlock with Demon Armor up (+20 or 30% healing), with wings it would tick for 3k / second :D Considering health pools were like 28k back then, it was pretty damn huge. However then MS was applied, I was in full pve gear, warlock was in wrong armor and it ticked for 750 :D :D:D

Tier8 > Tier9 any day! ;)

#92 Athená

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Posted 11 July 2013 - 11:35 AM


Would be sick if the cd gets reduced by 1 min.

Edited by Athená, 11 July 2013 - 11:36 AM.

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#93 Mirionx

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Posted 11 July 2013 - 11:46 AM

I like the new sacrifice glyph, can be really strong against everything that isn't mage / hunter

#94 Calmdownbro

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Posted 12 July 2013 - 11:25 PM

  • Divine Plea no longer reduces the amount of healing done, and now restores mana based on the Paladin’s Spirit.
  • Guardian of the Ancient Kings (Holy version) now deals additional healing based on any heal cast by the Paladin for the 15 seconds for the duration of the spell. The Paladin also has 10% additional haste for the duration that the ability is active.
  • Holy Insight now increases the effectiveness of Eternal Flame, Light of Dawn, and Word of Glory by 35%. Effectiveness of other heals are still increased by 25%.


#95 diglett23

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Posted 13 July 2013 - 02:14 PM

View PostCalmdownbro, on 12 July 2013 - 11:25 PM, said:

  • Divine Plea no longer reduces the amount of healing done, and now restores mana based on the Paladin’s Spirit.
  • Guardian of the Ancient Kings (Holy version) now deals additional healing based on any heal cast by the Paladin for the 15 seconds for the duration of the spell. The Paladin also has 10% additional haste for the duration that the ability is active.
  • Holy Insight now increases the effectiveness of Eternal Flame, Light of Dawn, and Word of Glory by 35%. Effectiveness of other heals are still increased by 25%.

It's good, but still not enough to be on par with other healers.

#96 Quits

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Posted 15 July 2013 - 11:19 PM

EF will be worthless 5.4, odds are I'll try out selfless healer over ss

#97 Quits

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Posted 15 July 2013 - 11:26 PM

also, need to test haste on ptr. could be a viable stat

#98 Athená

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Posted 15 July 2013 - 11:34 PM

With that its going to be way better than mastery/crit.
Haste is already a good stat considering we need to get as much heals done inn the 5 seconds were out of cc.
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#99 Quits

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Posted 15 July 2013 - 11:41 PM

haste has potential to work well, it just depends on how much it lowers holy shock's cd

#100 Calmdownbro

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Posted 15 July 2013 - 11:45 PM

Each time a Holy Paladin casts Judgement with Selfless healer talent they get one Holy power now.




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