feels so pointless to even try and play a paladin in this patch unless you have a hunter, enh, feral or dk to carry you..
Paladins have no pushback resistance (THIS IS ACTUALLY A PROBLEM) people just ignore it. Infused casts while being trained are so scary to attempt even when you've faked all of the other team because you can spend way longer standing there casting the spell it gets insane cast time increases
Guardians heal not only is affected by battle fatigue twice or so I've seen it also won't copy absorbed amounts of heals (loldks)
Sacrifice doesn't take into account damage reduction effects on the person you sac'd... My warrior partner walled once at high health cause lol enhance ascendance damage, and I was at like 30~ from sacrifice.
My holy shocks crit for 40k with ms up+battle fatigue?(100k+ without) Battle fatigue should be adjusted per healer if healing is a problem, not overall because it's garbage. When mortal strike effects got buffed in cata ~s11 or whenever it was paladins got worse because it's harder to top someone from years of cc when your heals heal for less. So global healing nerfs of any kind will affect palas more than other healers for the most part
Correct me if I'm wrong, Unless both my 90 fully geared paladins are both bugged =p
Edited by pyrellael_3428244, 17 June 2013 - 11:44 AM.