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shadow priest dmg reduction gone


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#1 Isumi

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Posted 12 June 2013 - 02:29 AM

Shadow
  • Shadowform Assume a Shadowform, increasing your Shadow damage by 25%, reducing all damage done to you by 15%, and increasing all party and raid members spell haste by 5%. However, you may not cast Holy spells while in this form. Priest - Shadow Spec. 2.6% of Base Mana. Instant.



yeah seems legit....


gonna die in 2secs against hunters instead of 3seconds

Edited by Isumi, 12 June 2013 - 02:32 AM.


#2 Tropicalice

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Posted 12 June 2013 - 02:30 AM

same with boomkins CYA

#3 Vhyro

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Posted 12 June 2013 - 02:31 AM

datamined changes =/= official patch notes

don't cut ya dicks off nerds
*Temp*

-- Warlock -- Monk --

#4 AndrewB

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Posted 12 June 2013 - 02:37 AM

I'm going to holdout hope that it doesn't go live, but I'm going to prepare for the worst lol. Lock inc.

#5 Octania

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Posted 12 June 2013 - 02:53 AM

View PostTropicalice, on 12 June 2013 - 02:30 AM, said:

same with boomkins CYA

yup i fear the worst for my poor bumkin =(
hope they'll give some form of compensation to both shadows and bumkins

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Sl√°ystation's Flame Shock hits Octania for 1337 Fire.

#6 denked

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Posted 12 June 2013 - 03:09 AM

Aspect of the Iron Hawk The Hunter takes on the aspects of an iron hawk, increasing ranged attack power by 25%, and reducing all damage taken by 15% 10%. Only one Aspect can be active at a time. Replaces Aspect of the Hawk. Hunter - LvL 45 Talent. Instant. 1 sec cooldown.

They may be just reducing them all down to 10% which would make sense since shaman one is already at 10% iirc

Edited by denked, 12 June 2013 - 03:11 AM.


#7 Marshmellow

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Posted 12 June 2013 - 03:11 AM

View Postdenked, on 12 June 2013 - 03:09 AM, said:

Aspect of the Iron Hawk The Hunter takes on the aspects of an iron hawk, increasing ranged attack power by 25%, and reducing all damage taken by 15% 10%. Only one Aspect can be active at a time. Replaces Aspect of the Hawk. Hunter - LvL 45 Talent. Instant. 1 sec cooldown.

They may be just reducing them all down to 10% which would make sense since shaman one is already at 10% iirc

spriests and locks losing their passive DR's completely

#8 denked

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Posted 12 June 2013 - 03:21 AM

View PostMarshmellow, on 12 June 2013 - 03:11 AM, said:

spriests and locks losing their passive DR's completely

They could be or it may be that these are early data mined notes which always have issues. I seriously hope they won't.

Edited by denked, 12 June 2013 - 03:57 AM.


#9 Draintain

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Posted 12 June 2013 - 03:40 AM

I really don't think Locks or Spriests should lose their damage reduction since they are the most trained classes...

#10 Pankakez

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Posted 12 June 2013 - 03:42 AM

Lol good thing I am playing my ele more than my priest now!

Edited by Pankakez, 12 June 2013 - 03:43 AM.

......

#11 Lemmi1

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Posted 12 June 2013 - 04:08 AM

its clearly a data mined error or some tooltip mistake, there is no reason, logic or whatever to remove the damage reductions, at least like this in a vacuum. Wait for official notes.

#12 Serennia

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Posted 12 June 2013 - 06:22 AM

official notes:

http://us.battle.net..._Soon-6_11_2013

Priest
General
  • Leap of Faith no longer has a facing requirement.

Talents
  • Angelic Feather now increases allies' movement speed by 80%, up from 60% and the feathers have a duration of 10 minutes, up from 5 minutes.
  • Divine Insight for Discipline Priests now has a 100% chance to activate its effect after using Penance, up from 40%.
  • Twist of Fate's damage and healing threshold to activate has been increased to 35%, up from 20%.

Shadow
  • Shadowform no longer reduces all damage taken by 15%.

Class Armor
  • Restoration PvP 4-piece set bonus is no longer an area-of-effect and only affects the character that dispels Vampiric Touch.


#13 Wutangrza

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Posted 12 June 2013 - 06:45 AM

There's no way this goes live. It would make shadow priests non-viable.

#14 tedjz

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Posted 12 June 2013 - 06:53 AM

It's not datamined, it's oficial like Serennia posted.
I just wonder why. I'm already taking a lot of damage from melee classes due to the ammount of interrupts and not being able to cast pretty much nothing offensive-wise and also against hunters. Now it's gonna be like pewpew for them.

#15 Celaurthor

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Posted 12 June 2013 - 07:13 AM

View PostVhyro, on 12 June 2013 - 02:31 AM, said:

datamined changes =/= official patch notes

don't cut ya dicks off nerds
This is aj and the first thing anyone does when changes are posted.... is cut their own dicks off...

#16 Selicia

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Posted 12 June 2013 - 07:16 AM

View PostCelaurthor, on 12 June 2013 - 07:13 AM, said:

This is aj and the first thing anyone does when changes are posted.... is cut their own dicks off...

It's pretty frustrating to see those changes. It made me facepalm pretty hard.
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       Just say no.

#17 Virent

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Posted 12 June 2013 - 12:31 PM

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#18 Guizado

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Posted 12 June 2013 - 02:43 PM

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#19 Leofric

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Posted 12 June 2013 - 02:50 PM

Guys, you know this is the first build released to PTR and NOTHING is set in stone yet, right guys? Right?

#20 Virent

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Posted 12 June 2013 - 03:19 PM

View PostLeofric, on 12 June 2013 - 02:50 PM, said:

Guys, you know this is the first build released to PTR and NOTHING is set in stone yet, right guys? Right?

And you know that if no feedback is given, it's very likely the changes they're putting up are the changes that will happen, right?

That arguement you used is so old and so invalid.
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