I have to say that I think they must have something else up their sleeve if they are lowering/getting rid of dmg reductions anyways -but besides this point - you do understand that self healing means absolutely dick in terms of the current meta game where a moonkin/spriest/lock/hunter all die equally as fast during a stun/silence. The healing does dick-all if you are ccd while you die. Hunters and locks have more escape tools, while spriests and moonkin have heals, so you can't say that it's a simple balanced thing.
We must be playing a different game with Druids throwing around Lay on Hands (HotW NS Healing Touch) and every other hybrids being able to sustain themselves and their partners almost as well as if they had a healer. 2s/3s experience as MM, might not work so well agains't mongo damage specs but 10% damage reduction won't faire much better in that case anyway.
Also, just because it's a talent doesn't mean it has to stay. They are changing talents all over the place - getting rid of some all together even! So if the idea is to take away dmg reduction from classes, then it's bizarre to me to let hunters continue to have a dmg reduction that comes combined with a huge dmg buff for them in iron hawk (no idea what the talent would change to, simply discussing the overall picture here). Keep in mind, I play a hunter - I'm not trying to nerf my alt. I'm just baffled why people think that it's OK for Moonkin/Spriest/Lock to be trainable but for hunters to have a dmg reduction.
The fact that its a talent means that we give up something for it, wich was my point. Spriests, Boomkins or Warlocks don't give up anything for their healing or current reduction, its baseline.
Hawk isn't a "huge damage buff", its a baseline balancing tool if anything else. Its how they tweak Hunter's PvE damage and allow them to trade damage for mobility. Is Warrior's baseline Battle Stance a "huge damage buff" to you?
Btw, Hunters are close to the easiest class to train right now, only reason they're remotely hard to kill is because of their 1 minute Trinket. Try playing a Marks Hunter agains't Rogue or Mage teams and tell me how hard it is for them to train you when you get Deep'd/Kidney'd multiple time every minutes and can pretty much die in any of t hem with no tools to deal with it. Meanwhile you still eat full dot damage (that pretty much every class has by now) without any self healing to counteract them, while our only defensive cd doesn't even remove or prevent the damage from them completly.
Would be amazing if people started looking at the big picture instead of basing their opinion on the current state of BM, that will (we can only hope) be a thing of the past in 5.4.
Edited by GrieverZ, 12 June 2013 - 04:52 PM.