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5.4 notes updated 8/2/13


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#1 Dagin

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Posted 12 June 2013 - 02:28 AM

  • Arcane Shot An instant shot that causes 100% weapon damage plus 2,306 150% weapon damage plus 3,459 as Arcane damage. Requires Ranged Weapon. 20 Focus. 40 yd range. 30 Focus. 40 yd range.
Talents
  • Aspect of the Iron Hawk The Hunter takes on the aspects of an iron hawk, increasing ranged attack power by 25%, and reducing all damage taken by 15% 10%. Only one Aspect can be active at a time. Replaces Aspect of the Hawk. Hunter - LvL 45 Talent. Instant. 1 sec cooldown.
  • Binding Shot You fire a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 10 sec. If targets move 5 yards from the arrow they are stunned for 5 sec (3 sec PvP) and will be immune to the effects of Binding Shot for 10 sec. Requires Ranged Weapon. Hunter - Marksmanship Spec LvL 30 Talent. 30 yd range. Instant. 45 sec cooldown.
  • Spirit Bond While your pet is active, you and your pet will regenerate 2% 3% of total health every 2 sec. Hunter - LvL 45 Talent.
Beast Mastery
  • Exotic Beasts You master the art of beast training, teaching you the ability to tame Exotic pets and reducing the cooldown of your Pet Special Abilities by 0%. Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec.
Marksmanship
  • Silencing Shot A shot that silences the target and interrupts spellcasting for 3 sec. Requires Ranged Weapon. Hunter - LvL 30 Talent Marksmanship Spec. 40 yd range. Instant. 24 sec cooldown.
Major Glyphs
  • Glyph of Mend Pet Gives your Mend Pet ability a 50% 100% chance of cleansing 1 Curse, Disease, Magic or Poison effect from your pet each tick. Major Glyph.
  • Glyph of No Escape Increases the ranged critical strike chance of all of your attacks on targets affected by your Freezing Trap by 20%. Major Glyph. 100%. Major Glyph.
Updated as of 8/2/13

General
  • The following Hunter pet abilities no longer cost Focus to use: Dash, Dive, and Charge.
  • Arcane Shot had its damage and focus cost increased by 50%.
  • Counter Shot is now a baseline interrupt ability learned by all Hunters at level 22.
  • Deterrence now has a 3-minute cooldown (up from 2 minutes) but has 2 charges.
  • Disengage now has a cooldown of 20 seconds (down from 25 seconds).
  • Explosive Trap had its overall damage decreased by 30%. Proportionately, more damage has been removed from the initial damage than the periodic effect.
  • Hunter's Mark now has a duration of 20 seconds while in PvP combat (down from 30 seconds).
  • Readiness has been removed.
  • Revive Pet no longer requires the Hunter to have line-of-sight to their pet.
  • Stampede damage dealt by pets when the ability is used outside of an Arena or Battleground is no longer reduced by 75%
Marksman
  • Binding Shot is no longer a Marksman Hunter ability and is once again a talent.
Survival
  • Explosive Trap no longer shares a cooldown with Black Arrow but can no longer activate Lock and Load.
Talents
  • A Murder of Crows now deals 40% more damage.
  • Aspect of the Iron Hawk now reduces all damage taken by 10%, down from 15%.
  • Glaive Toss no longer initiates auto-attack.
  • Narrow Escape's root effect is now a nature spell (was a physical spell).
  • Silencing Shot is no longer a talent and is now an ability that replaces Counter Shot for Marksman Hunters.
  • Spirit Bond now regenerates 3% of total health every 2 seconds while the Hunter's pet is active (up from 2%).
  • Wyvern Sting now has a range of 40 yards (up from 35 yards).
Glyphs
  • New Major Glyphs
    • Glyph of the Lean Pack: Reduces the range of Aspect of the Pack to 7 yards.
    • Glyph of Enduring Deceit: Camouflage also reduces spell damage taken by 10%
  • Major Glyphs
    • Glyph of Mend Pet now has a 100% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the Hunter's pet on each tick (up from 50% chance).
    • Glyph of Mending now speeds up the periodic effect of Mend Pet to restore health to the pet every 1 second doubling the total amount healed over 10 seconds.
    • Glyph of No Escape now increases the ranged critical strike chance against targets affected by the Hunter's Freezing Trap by 100% (up from 20% chance).

Edited by Dagin, 03 August 2013 - 03:15 AM.

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#2 Marshmellow

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Posted 12 June 2013 - 02:38 AM

why make patch notes for a class they are going to delete?
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#3 BITYGITY

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Posted 12 June 2013 - 02:38 AM

Looking good for MM.

I wonder whats gonna replace the silence shot.
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#4 Marshmellow

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Posted 12 June 2013 - 02:41 AM

Looking good for MM.

I wonder whats gonna replace the silence shot.

  • Binding Shot You fire a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 10 sec. If targets move 5 yards from the arrow they are stunned for 5 sec (3 sec PvP) and will be immune to the effects of Binding Shot for 10 sec. Requires Ranged Weapon. Hunter - Marksmanship Spec LvL 30 Talent. 30 yd range. Instant. 45 sec cooldown.

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#5 Dragomir

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Posted 12 June 2013 - 02:41 AM

bity you dummy, it's binding shot

Binding Shot You fire a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 10 sec. If targets move 5 yards from the arrow they are stunned for 5 sec (3 sec PvP) and will be immune to the effects of Binding Shot for 10 sec. Requires Ranged Weapon. Hunter - Marksmanship Spec LvL 30 Talent.
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#6 BITYGITY

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Posted 12 June 2013 - 02:43 AM

bity you dummy, it's binding shot

Binding Shot You fire a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 10 sec. If targets move 5 yards from the arrow they are stunned for 5 sec (3 sec PvP) and will be immune to the effects of Binding Shot for 10 sec. Requires Ranged Weapon. Hunter - Marksmanship Spec LvL 30 Talent.


U scumcleave dragomir. I just read it :(
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#7 Dragomir

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Posted 12 June 2013 - 02:55 AM

:duckers:
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#8 Pouncedd

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Posted 12 June 2013 - 02:57 AM

Marks is now the only spec with Silence shot /shades
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#9 GrieverXIII

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Posted 12 June 2013 - 02:58 AM

Took them long enough.
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#10 Pouncedd

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Posted 12 June 2013 - 03:03 AM

Arcane shot bout to be yummy and we might actually have to cast steady / cobra more now
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#11 Entropik

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Posted 12 June 2013 - 03:04 AM

Good changes. The only thing I'm not liking here is the reduction of the passive damage reduction of Aspect.
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#12 Dagin

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Posted 12 June 2013 - 03:27 AM

Not to sure about marks being only spec with silence shot survival will never be good in arena now. Who wants a ranged class with no interrupt.
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#13 Pouncedd

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Posted 12 June 2013 - 03:31 AM

Not to sure about marks being only spec with silence shot survival will never be good in arena now. Who wants a ranged class with no interrupt.


Yea hopefully this doesn't go through.
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#14 fant0m8

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Posted 12 June 2013 - 04:45 AM

Good changes. The only thing I'm not liking here is the reduction of the passive damage reduction of Aspect.


From what I've seen they're reducing the passive damage reduction on every class. For PVE reasons I think?

Hopefully this is in conjunction with a buff to the baseline resil. 75%?
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#15 Braindance

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Posted 12 June 2013 - 04:47 AM

From what I've seen they're reducing the passive damage reduction on every class. For PVE reasons I think?

Hopefully this is in conjunction with a buff to the baseline resil. 75%?

I don't think you understand what 75% means.
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#16 Marshmellow

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Posted 12 June 2013 - 04:50 AM

From what I've seen they're reducing the passive damage reduction on every class. For PVE reasons I think?

Hopefully this is in conjunction with a buff to the baseline resil. 75%?


I doubt they would do that

Edited by Marshmellow, 12 June 2013 - 04:51 AM.

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#17 fant0m8

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Posted 12 June 2013 - 04:50 AM

I don't think you understand what 75% means.


I do. I think it should be 70% on live as is.
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#18 Braindance

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Posted 12 June 2013 - 04:59 AM

I do. I think it should be 70% on live as is.

No cause it nerfs everyone and not everyone needs a nerf
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Going to blizzcon looking for a fight is like going to the official wow arena forums for pvp advice :)

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

bro you got +rep'd by rapture...


#19 Sabyth

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Posted 12 June 2013 - 05:28 AM

Shadow and Warlock completely lost their damage reduction. At least ours is a small nerf (although it is a talent unlike theirs).

Arcane Shot looks like a huge buff to BM as it's still free with BW and TotH active.
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#20 Blexone

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Posted 12 June 2013 - 07:01 AM

awww i just leveled a hunter :(
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