Udderly, on 12 June 2013 - 03:27 PM, said:
Great response with useful discussion, thanks for adding so much to the community. Let's list all of the spells that Affliction has a cast time for:
1. UA (yea right, half the time they are soulburn SS'ing dots so there isn't a cast)
3. Malefic grasp OCCASSIONALLY
Thanks for adding your useless post, really contributing to the community saying random stuff like this.
1. Half the time soulburn SS'ing? Hardly, ever heard of soul shards and dispelling?
3. Occasionally? You can barely do any single target damage without casting this, and
4. HAUNT? You have to haunt aswell to actually get some damage off.
If you think warlocks don't have to cast, then perhaps it's because the warlocks at 2000 don't do it or something, assuming that's the MMR you play at, seeing as you don't even have 2200 achievement. Did they change posting requirements??
Kroyfel, on 18 June 2013 - 01:37 PM, said:
Not sure I understand the logic here. They say the intent is to make Fel Flame the spell you use on the move, but not while standing still. Wasn't that always the role of Fel Flame in PvE (before Kil'jaeden's Cunning)? You could already cast it while moving, because it was instant. Why would they make it a casted spell that you can cast while moving?
The goal for this change is, as far as I understand it, that Fel Flame shouldn't refresh dots. They don't want it to refresh dots, because that would make warlocks lose their "snapshotted" stats as they say, which would mean Fel Flaming on the run would sometimes be a DPS loss, as you refreshed dots that was put up with insane procs / cooldowns. Therefore you'd sometimes be doing nothing, if not Life Tapping, while running, assuming you don't play with KJC.
In order to make up for the nerf, they buffed the damage, and therefore had to add cast time, so it wouldn't just be another Ice Lance. It kinda sucks tho, since it was amazing for killing totems
Edited by Infernion, 18 June 2013 - 02:52 PM.