The biggest purpose for Storm, Earth, and Fire isn't that big anymore. Since 5.3 rogue nerfs rogues appearance in arena has drastically dropped, but when you do see a rogue they are CONSTANTLY going for restealths, this is like the 2nd best ability to stop restealths following faerie fire.
I might make a complete guide on monks abilities like some of the other class guides we've seen on this sight, very in-depth and such.
And Hid got most of the other points although most of them you shouldn't do. Using a clone on gateway is the biggest waste of damage you could do, at any time in the game a lock can just get another since the cast time is so short so you'd just be gimping yourself. In 2v2 it can be useful if the team is dumb, anything with a fear or root and just fear/root it and it fades. Stopping drinks is good, before the Blood Horror buff I used to it get rid of that but it doesn't work with pets anymore so that made it pointless, using it on a pet is a bad idea because if you haven't noticed yet pets parry chance is stupid so it would be very easy to keep the pet up. A hunter could probably mend pet through clone damage on it tbh. Hope that clears things up
I disagree about the gateway point. depending on the comps ofc, it is usually easy to prevent a recast on the gateway for quite some time, in my experience the split damage for 20 sec or so is worth it for a (temporary) gateway kill.
What you miss here about SE&F is that it's free to cast (technically you do waste a GCD, but during that gcd you regen more energy than the clone took to cast), so it is useful in those situations even if they decide to waste a fear cd on it, or even if they just smack it a few times to kill it, they spent more globals doing that than you spent creating the problem for them in the first place. It is minor, but it certainly isn't something you should advise against.
Using it vs rogues to prevent restealths isn't really a big thing, not even when rogues were popular. Can't cast SE&F on targets OOLOS, and they're really easy to kill, so every time the rogue wants a restealth he'll just tab to it, instagib it as he goes oolos and chances are high you won't have time to react to recast it before he's away. But hey, if the rogue is terrible maybe it works sometimes.
Ofc the hunter pet part I completely agree with, that's just a complete waste (outside of -possibly- sending a clone just to get the MS effect up if pet is far away with lock dots up on low hp, but really, that's just such an inconsequential thing)
Also a small point in response to:
..., and since we're talking about 2s its important to know that against teams like UA locks or unh dk healer teams I will take healing elixirs even though they are magic damage, if you die when your healer isn't cc'd or oom then someone messed up. They are drain comps and healing elixirs will take some pressure off.
Keep in mind that there is an alternative; diffuse magic as the offensive option, using it to reflect dots back for more counterpressure during dark soul for example, or simply using it on regular dots for your 10stack TEB burst, it really adds up, especially if you can time it with a ToK if they're going for you for even more dmg. Somewhat gimmicky yes, and obviously only works if your healer can keep up without healing elixirs but I thought I'd mention it at least!
Edited by hid, 19 June 2013 - 12:29 AM.