I have played this game since right before the original Naxxramas was released and have always had this small feeling of, "I want to play wow" in the back of my head. Hell, I would even go as far as saying, "I can't wait to get home today so I can arena." during BC and Wotlk. That feeling has always been there to some extent.
Since the beginning of Cataclysm that desire to play and the enjoyment of arena have slowly been dwindling, and after playing some games today and realizing what's really happening... that feeling is finally completely gone. I cannot find a single reason to want to log on and play anymore. Now I know the simple solution is, "UMMMM, DON'T PLAY?" but it's not easy to just not play after you've spent eight years doing it with no acceptable replacement available. Before you jump on me with the usual insults I've grown to expect from this volatile community, let's make some comparisons to the game we played before to what we play now.
In BC if you queued for ten matches it was highly likely (I would say 80% chance) that you would see at least all 8 of the classes in the game at the time. Sure there wasn't a lot of variety in the specs you could play, but arena was a brand new concept and was still extremely enjoyable most of the time. Que's were seconds at most, maaaaybe a minute or two if you were queing at like 4am.
(tldr; Lots of class diversity, fast ques, lots of new fun concepts.)
In Wotlk if you queued for ten matches, you were definitely going to see all nine classes (assuming no repeat teams) and you would even see the same class twice playing a different spec. Just about every single spec was viable at some point during the expansion, and there were dozens of viable comps you could play. I think it's even safe to say that you could play any comp you wanted and do okay if you played well. I think skill shined more in Wotlk than any other expansion, there was no way someone that was less skilled was going to beat you unless they had a leprechaun shoved up their ass in most instances. Damage was high, but at a level that was manageable, and CC was under control for the most part minus comps like MLD. Que's times were really short during prime time, and a little longer at night but that was fine.
(tldr; Every spec/class/comp imaginable, decently fast ques, decent balance, damage/cc under control)
....Then Cata rolls around. Damage hits an unreal level during season nine, que's start taking 5 plus minutes, there are so many bug abusers and problems with the actual system that season 10 can't even be taken seriously. There was nothing good about this expansion. The highest rated players will try to argue that it just took a ton of skill to be high rated during cata, but we all know it just took a cunning of the cruel or a heroic vial. You can still play a decent variety of comps, but you're mostly going to que into FoTM all expansion.Very little skill was actually involved in getting gladiator much less the political monopoly that obtaining Rank 1 was. DDOS'ing started running rampant too. Cheating became a norm.
(tldr; Just about everything sucked.)
Mists of Pandaria has been a flop that everyone has convinced themselves is full of "great changes and balanced patches." There is always that little asterisk next to every sentence when praising a patch note or hotfix. Oh the game is so balanced now guys, except for blah blah blah blah...or... Oh that's gone next patch, we'll have a good season after 5.X. On a good day you might see FIVE of the TEN possible classes, and they're all going to be playing the same spec because you're actually just fighting the same team ten times in a row. By the way, you're going to wait five minutes between each match because for some reason that's acceptable. On top of that if you do manage to fight another team they're probably going to be playing the same comp or something really similar.
S12-S13.5: KFC, Godcomp, or any Spriest team for that matter and later Thug cleave.
S13.5: Hunter/Priest/X is all you're going to fight. Enjoy!
(tldr; Wait 5 minutes to play the same team ten times in a row only to que into a different team playing the same crap. Patches just shift the "god classes" around and never actually change anything. Damage and CC are completely out of control and unmanageable.)
I spammed trade and found some guys to play some PHDK with for fun and banged out 30 games. Literally 27 of the 30 games were Priest/Hunter/X (feral/dk/enhance). Even playing one of the best comps you can play isn't fun because both teams are experiencing a completely unreal level of damage while their healer is getting arbitrarily CC spammed. You take so much random damage that at times you will outright die before you can react. (208k Stormblast....)
Blizzard knows that the small percentage of players that PvP is dropping, as is the total population of WoW's subscribers, but they're milking us for every dime they can get. They aren't getting my money anymore.
Honestly, I'm asking the community;
Why do we still play this game (Lol, you actually sit in CC and don't play your character.)?
Why do we spend money to play this imbalanced, neglected state of PvP?
What does this game have to offer us anymore?
What drive do you have to still que up?
TLDR; The quality of this game is at an unacceptable level and isn't even fun if you're playing FOTM. Why do we just trudge through it.
Edited by Filthpig, 05 June 2013 - 06:29 AM.