Or imagine if we could Charge and Intervene around corners. This one would probably be too 'unnatural' in the sense, that the warrior would defy gravity while being able to sprint at incredible speed and still turn.
In return of this newfound power, which could be granted through a talent so it had a 'cost' in the form of a choice, the cooldowns could be increased. It could for example replace Mass Spell Reflection, which would mean you'd also lose the root-remover in Safeguard.
Many classes teleport
Warlocks, druids and monks can teleport behind walls and mages (Alter Time) and rogues (Shadowstep) can all teleport to upper platforms, completely removing them from the fray.
The value of teleport will also increase for RBG Flag Carriers, with the 5.3 tank changes.
Should come with a cost
In the meantime warriors has been left with little development in their mobility-skillset, which is considered in balance by the devs. I don't disagree - we have good mobility.
So please consider this idea as an option with some kind of cost to balance it. The keywords being 'more options' and 'fun'.
Edit: E.g. if the warrior had slightly more uptime on TELEPORTING targets, the warrior would have slightly LESS uptime on normal targets (live).
Edited by Ansi, 15 May 2013 - 10:18 AM.