Jump to content

  • Curse Sites
Help

Incanter's Ward nerf


  • Please log in to reply
138 replies to this topic

#21 Enim

Enim
  • Junkies
  • Night Elfclass_name
  • EU-Frostmane
  • Misery
  • Posts: 1263
  • Talents: Balance
  • RBG: 1835

Posted 13 May 2013 - 02:25 PM

Actually I would say this is a buff.

#22 vomite

vomite
  • Junkies
  • Unknown Raceclass_name
  • EU-Darksorrow
  • Rampage / Saccage
  • Posts: 75
  • Talents: Restoration 2/0/2/1/0/0
  • RBG: 1328

Posted 13 May 2013 - 02:27 PM

View PostAndylulz, on 13 May 2013 - 12:49 PM, said:

Remove ffb procs from bombs in pvp, nether tempest shouldnt be viable imo

Also remove dks from pvp, the class shouldnt be viable imo

#23 Crawthz

Crawthz
  • Junkies
  • Humanclass_name
  • EU-Sylvanas
  • Rampage / Saccage
  • Posts: 704
  • Talents: Frost 0/0/0/2/1/0
  • 2v2: 576
  • LocationFinland

Posted 13 May 2013 - 02:28 PM

Meh, now the last talent tree is just all the same. Redesign it please....
Oh and now I have 15% increased damage with 100% uptime, not much of an nerf if damage with Bomb + Deep + Orb + every single buff and proc ingame totals in an overkill.
www.twitch.tv/crawthz - Gladiator Frostmage stream, please follow!

#24 Pradafiend

Pradafiend
  • Junkies
  • Undeadclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 1169
  • Talents: Shadow 1/1/0/1/2/1
  • 2v2: 1904

Posted 13 May 2013 - 03:39 PM

hopefully that apsco retard will stop complaining in every thread

#25

  • Junkies
  • Humanclass_name
  • EU-Outland
  • Misery
  • Talents: Fire 0/2/2/2/1/2
  • RBG: 2573

Posted 13 May 2013 - 03:45 PM

View Postaveruki, on 13 May 2013 - 10:45 AM, said:

assuming no one's going to dispel that. Mages will have their damage increased by 15% all the time.

id rather see keep the 15sec window and revert the frostbolt nerf and buff it by 5% to promote casting, and not spamming ice lance during deep cause with the nerf ice lance is better then frostbolt, so ill remove it off my bars tbh

#26

  • Junkies
  • Humanclass_name
  • EU-Outland
  • Misery
  • Talents: Fire 0/2/2/2/1/2
  • RBG: 2573

Posted 13 May 2013 - 04:00 PM

View PostMirionx, on 13 May 2013 - 11:12 AM, said:

IW is the right thing to nerf but they're nering it in the wrong way.

Why would you want to give Mages 15% more damage on an almost 100% uptime? It makes NO sense whatsoever. Keep the current duration of the spell and make it 15% damage increase instead and remove Frostbolt stacks that increase lance damage.


the frostbolt stacks is a tooltip error if im not wrong, as they changed that in 5.2?

#27 Snackumz

Snackumz
  • Junkies
  • Humanclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 420
  • Talents: Destruction 2/1/2/2/2/0/.
  • 2v2: 2233
  • 3v3: 2970
  • 5v5: 1248
  • RBG: 2289

Posted 13 May 2013 - 04:07 PM

View PostSwagimusprime, on 13 May 2013 - 01:12 PM, said:

I'm cool with nerfing everyones damage if blizzard can correctly do that, while at the same time nerfing heals a lot, so that damage is meaningful and getting behind actually means something.  I'd be cool with damage being taken off of orb anyways, just have it be for utility/procs.  Make it make enough procs that pve'rs are happy and this will reduce the dmg in a deep because it wont be ORB ticks for 30k+ and icelances for 60-70k+ it will just be icelances.  Thus people won't die in deeps unless they get frostbombed + double frostbolted which is 3 (uninterupted) casts in a short time frame.  For example, if a destro lock chaos bolt X3 someone it would be fair for them to die imo.  Also, could completely remove frostbomb, return cone of cold freeze and reduce frostbolt cast time a little maybe that is a direction to take frost mage for pvp?  (that is just food for thought, I'd like alot more consistent dmg in more frequent casted shatters and less 1 shots)  

But then they have to keep triple DPS from returning.. as heals decrease in strength and instant cc remains, triple dps gets stronger.

All of this being said, I tried playing resil gear last night instead of my usual int/mongoloid gear for funsies.  Gameplay is very slow with 50k icelances.  More consistent though, can win more games if playing very safe and methodical.  Seems teams can just turtle much easier, and its more boring and longer games of both teams playing turtle style.  Idk, more boring with heals the way they are.

did venruki make this post for you too?

#28 Dizzeeyo

Dizzeeyo
  • Junkies
  • Blood Elfclass_name
  • EU-Ragnaros
  • Rampage / Saccage
  • Posts: 2006
  • Talents: Frost 1/2/0/2/2/2/.
  • 2v2: 2246
  • 3v3: 2532

Posted 13 May 2013 - 04:36 PM

View PostMirionx, on 13 May 2013 - 10:38 AM, said:

Is it just me who thinks this is the wrong way to nerf mages?
yes it is just you, this is precisely the right way to nerf mages, no mechanical changes, just reducing overall damage done

View PostHyuru, on 13 May 2013 - 12:35 PM, said:

For this to be the "right way", this can't be the only nerf. They should IMO remove the free Frostfire Bolt procc from Frost Bomb and make alter time not restore proccs, keep IW as it is, and double the cooldown, buff Frostbolt dmg and nerf Ice Lance dmg.
and then every mage plays monagloid nether tempest spec instead of a spec where the damage is predictable and partly preventable, gz

View PostMirionx, on 13 May 2013 - 11:12 AM, said:

Why would you want to give Mages 15% more damage on an almost 100% uptime? It makes NO sense whatsoever. Keep the current duration of the spell and make it 15% damage increase instead
keeping it at 15 seconds or even 10 seconds duration would actually be better, but unfortunately they have to balance it against the other two lvl 90 talents for pve :(

Edited by Dizzeeyo, 13 May 2013 - 04:46 PM.

View PostPouncedd, on 12 June 2014 - 01:51 AM, said:

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper and have looked at the numbers comparatively for almost every class

View PostJontex, on 23 June 2014 - 04:48 PM, said:

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world :)

#29 Dizzeeyo

Dizzeeyo
  • Junkies
  • Blood Elfclass_name
  • EU-Ragnaros
  • Rampage / Saccage
  • Posts: 2006
  • Talents: Frost 1/2/0/2/2/2/.
  • 2v2: 2246
  • 3v3: 2532

Posted 13 May 2013 - 04:50 PM

View PostVirent, on 13 May 2013 - 11:04 AM, said:

I don't consider this a nerf at all.
so if they nerfed devouring plague/insanity damage by 12% you would not consider that a nerf either?

Edited by Dizzeeyo, 13 May 2013 - 04:50 PM.

View PostPouncedd, on 12 June 2014 - 01:51 AM, said:

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper and have looked at the numbers comparatively for almost every class

View PostJontex, on 23 June 2014 - 04:48 PM, said:

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world :)

#30 affix

affix
  • Junkies
  • Blood Elfclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 4313
  • Talents: Frost
  • RBG: 2479

Posted 13 May 2013 - 04:53 PM

View PostEnim, on 13 May 2013 - 02:25 PM, said:

Actually I would say this is a buff.
Was the PvE trinket hotfix a buff?  Obviously not.  This isn't either.  It's a pretty big nerf, and a good one.  Like Jahmilli said in a previous thread, most of the time when people 'randomly die' to Mages it's because they're not aware of Incanter's on top of a couple other damage modifiers (Jade Spirit + trinket, for example) all stacking up.

I don't know if it'll be enough of a nerf, but it's definitely very significant.

#31 venruki

venruki
  • Junkies
  • Undeadclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 74
  • Talents: Arcane 0/2/0/2/0/2
  • RBG: 2603

Posted 13 May 2013 - 04:58 PM

View PostSnackumz, on 13 May 2013 - 04:07 PM, said:

did venruki make this post for you too?

what makes you say that?

#32 Braindance

Braindance
  • Junkies
  • Orcclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 3616
  • Talents: Arms 1/1/1/1/1/2
  • 2v2: 1638
  • 3v3: 2172
  • RBG: 576
  • LocationAtlanta

Posted 13 May 2013 - 04:59 PM

View Postvenruki, on 13 May 2013 - 04:58 PM, said:

what makes you say that?
Posted Image

View PostZerstiren, on 14 August 2011 - 01:21 AM, said:

If you haven't +repped this guy, you are part of the problem.

View PostRenaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

View Postsimonfra1234, on 25 August 2011 - 08:46 PM, said:

bro you got +rep'd by rapture...

#33 Mirionx

Mirionx
  • Junkies
  • Humanclass_name
  • EU-Outland
  • Misery
  • Posts: 1243
  • Talents: Holy 1/2/2/2/2/0
  • RBG: 2662

Posted 13 May 2013 - 05:17 PM

View PostDizzeeyo, on 13 May 2013 - 04:36 PM, said:

yes it is just you, this is precisely the right way to nerf mages, no mechanical changes, just reducing overall damage done

This is an overall damage buff and a burst nerf since you can basicly have IW up 100% of the times now.

#34 Dizzeeyo

Dizzeeyo
  • Junkies
  • Blood Elfclass_name
  • EU-Ragnaros
  • Rampage / Saccage
  • Posts: 2006
  • Talents: Frost 1/2/0/2/2/2/.
  • 2v2: 2246
  • 3v3: 2532

Posted 13 May 2013 - 05:21 PM

View PostMirionx, on 13 May 2013 - 05:17 PM, said:

This is an overall damage buff and a burst nerf since you can basicly have IW up 100% of the times now.
so a sustained damage buff and a burst nerf

so thats the wrong change because?

even tho i do agree that its a shame they have to make it last 25 seconds to keep it balanced with the other two talents, removes almost all decision making about when to actually use the ability now

View PostPouncedd, on 12 June 2014 - 01:51 AM, said:

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper and have looked at the numbers comparatively for almost every class

View PostJontex, on 23 June 2014 - 04:48 PM, said:

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world :)

#35 stalebagel

stalebagel
  • Junkies
  • Undeadclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 531
  • Talents: Frost 0/0/0/2/0/2
  • 2v2: 192
  • 3v3: 2091

Posted 13 May 2013 - 05:27 PM

Why are people saying this isn't a nerf, mage burst potential went down significantly regardless of whether or not you dispel incanter's.  This change is exactly what they needed, the only thing this might benefit is the down syndrome nether tempest playstyle but that is a different problem entirely in itself.  Also for the people complaining that mage casted damage needs to be buffed, it doesn't, frostbolt hits for a perfect amount right now with 3 stacks and the constant 15% spell power buff (from incanter's change, invocation, whatever).  Mage instants just do TOO MUCH damage in pvp and need to be nerfed, something like a 10-15% dmg reduction to icelance and frostfire bolt in pvp only (similar to what they did with col. smash in s9) to counteract the constant up-time of the 15% spell power coefficient seems more than justifiable and would put mage's especially nether tempest mages in a perfect spot.

#36 Miluu

Miluu
  • Junkies
  • Humanclass_name
  • EU-Aegwynn
  • Blutdurst
  • Posts: 51
  • Talents: Holy 0/0/1/1/2/0
  • 2v2: 2501
  • 3v3: 2400
  • RBG: 2178

Posted 13 May 2013 - 05:29 PM

just remove incanter's and nerf orb dmg? :( guess mage would be fixed then tbh.

#37 Mirionx

Mirionx
  • Junkies
  • Humanclass_name
  • EU-Outland
  • Misery
  • Posts: 1243
  • Talents: Holy 1/2/2/2/2/0
  • RBG: 2662

Posted 13 May 2013 - 05:32 PM

View PostDizzeeyo, on 13 May 2013 - 05:21 PM, said:

so a sustained damage buff and a burst nerf

so thats the wrong change because?

Mages are either about burst or CC, right now you have both. That's what's wrong about it.

#38 stalebagel

stalebagel
  • Junkies
  • Undeadclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 531
  • Talents: Frost 0/0/0/2/0/2
  • 2v2: 192
  • 3v3: 2091

Posted 13 May 2013 - 05:39 PM

View PostMiluu, on 13 May 2013 - 05:29 PM, said:

just remove incanter's and nerf orb dmg? :( guess mage would be fixed then tbh.

Seems very impractical for blizzard to simply remove incanter's from the talent tree, people would simply go invocation and have a 15% undispellable spell power buff instead.  Nerfing orb damage in pvp seems fine, but what would that change about the our instant swifty procs that the orb gives us?

#39 fant0m8

fant0m8
  • Junkies
  • Blood Elfclass_name
  • US-Eredar
  • Vindication
  • Posts: 4336
  • Talents: Marksmanship

Posted 13 May 2013 - 05:45 PM

IMO the best change they could make is to balance the "procs" on casted frostbolts much more than any other spell. Force the FoF and FFB procs to come almost entirely from FB casts, leave most everything else in the game (maybe tweak the overall damage numbers).
Bye again! This game isn't fun when you don't know anyone else that still plays.

#40 Dizzeeyo

Dizzeeyo
  • Junkies
  • Blood Elfclass_name
  • EU-Ragnaros
  • Rampage / Saccage
  • Posts: 2006
  • Talents: Frost 1/2/0/2/2/2/.
  • 2v2: 2246
  • 3v3: 2532

Posted 13 May 2013 - 05:48 PM

View Postfant0m8, on 13 May 2013 - 05:45 PM, said:

IMO the best change they could make is to balance the "procs" on casted frostbolts much more than any other spell. Force the FoF and FFB procs to come almost entirely from FB casts, leave most everything else in the game (maybe tweak the overall damage numbers).
and then vs hunters/shamans/melee in general we do zero damage since we get zero procs

wanting all procs to come from frostbolt casts is all very well if at the same time they completely remake the other 90% of the game, but that wont be happening either till the next expansion

View PostPouncedd, on 12 June 2014 - 01:51 AM, said:

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper and have looked at the numbers comparatively for almost every class

View PostJontex, on 23 June 2014 - 04:48 PM, said:

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world :)




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

<