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Cloak and Dagger no longer works during Shadow Dance


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#241 mimmick

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Posted 14 May 2013 - 03:30 AM

View Postfant0m8, on 13 May 2013 - 11:00 PM, said:

A 3 second disarm that DRs with his other disarm and itself is a LOT worse than an 8 second pacify with no DR on the silence or disarm.

View Postfant0m8, on 13 May 2013 - 11:00 PM, said:

A 3 second disarm that DRs with his other disarm and itself is a LOT worse than an 8 second pacify with no DR on the silence or disarm.
Not saying from live to 5.3 In general it is still a really good ability.

#242 Lieto

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Posted 14 May 2013 - 07:19 AM

Quote

yes but you just traded a 1 min cd for 2+ min offensive cds while your healer can save his cds/trinkets
really awful tradeoff huh
That made me giggle, considering anyone can fk up my dance without even using cds and with just spamming sht like fear-coil/sheep or throwing in rop / disarm / charge / random stun / etc

Even with the RoP change it will still completely counter shadow dance with disarming for 3+1.5+0.75 seconds. So i will have 0.5 seconds left on the dance, yay. And it also has lower cooldown.

Edited by Lieto, 14 May 2013 - 07:21 AM.

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#243 sounds

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Posted 20 May 2013 - 03:22 PM

Haven't played since beginning of MoP but how on earth is Shadowstep still not baseline? :confused:

#244 Flabbert

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Posted 20 May 2013 - 03:47 PM

View PostLieto, on 14 May 2013 - 07:19 AM, said:

That made me giggle, considering anyone can fk up my dance without even using cds and with just spamming sht like fear-coil/sheep or throwing in rop / disarm / charge / random stun / etc

Even with the RoP change it will still completely counter shadow dance with disarming for 3+1.5+0.75 seconds. So i will have 0.5 seconds left on the dance, yay. And it also has lower cooldown.

That only happens when you dont set up things and mongloid the whole game(thug cleave). As a RPS you can pretty much make a swap to the healer every minute with a cc on there entire arena team. Not a single soul will interrupt your burst unless someone uses trinket.
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#245 dionim

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Posted 20 May 2013 - 04:14 PM

View PostLieto, on 14 May 2013 - 07:19 AM, said:

That made me giggle, considering anyone can fk up my dance without even using cds and with just spamming sht like fear-coil/sheep or throwing in rop / disarm / charge / random stun / etc

Even with the RoP change it will still completely counter shadow dance with disarming for 3+1.5+0.75 seconds. So i will have 0.5 seconds left on the dance, yay. And it also has lower cooldown.

everything you listed but sheep/casted fear has a cd, so they're using cds to counter your dance, or they are casting a 1,6s casted cc you on.

you should take a look at warriors, their cd is 3 min and is easier to peel than a rogue dance

i dont mind rogue damage now, what is annoying is rogue peels with subterfuge/cnd

this not working on dance is the wrong way to balance stuff, the only time it should work is in dance lol or simple remove subterfuge from the game

Edited by dionim, 20 May 2013 - 04:20 PM.


#246 Raak

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Posted 20 May 2013 - 04:31 PM

View Postsounds_, on 20 May 2013 - 03:22 PM, said:

Haven't played since beginning of MoP but how on earth is Shadowstep still not baseline? :confused:

I don't mid it not being baseline, we already got baseline prep.

The 24 second CD on the other hand is really grinding my shit and should be looked at.
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#247 Justblaze

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Posted 20 May 2013 - 05:01 PM

Nerf dks , & give rogues either shorter step cd, or make it so we can shadowstep out of roots and snares, kinda like every other melee can get out of lol.. we have vanish i'm aware, but just a suggestion not complaining at all...

>>edit: or make it so prep resets step as well xD!

Edited by Florenz, 20 May 2013 - 05:03 PM.


#248 Persephones

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Posted 20 May 2013 - 05:25 PM

View PostLieto, on 14 May 2013 - 07:19 AM, said:

That made me giggle, considering anyone can fk up my dance without even using cds and with just spamming sht like fear-coil/sheep or throwing in rop / disarm / charge / random stun / etc

Even with the RoP change it will still completely counter shadow dance with disarming for 3+1.5+0.75 seconds. So i will have 0.5 seconds left on the dance, yay. And it also has lower cooldown.

I'll report your post for trolling, because surely you can't be serious (:

View PostBraindance, on 22 June 2013 - 07:05 AM, said:

The current season is at a very good spot balance-wise. There is a comp variety that hasn't been seen in the game since s8.

#249 andrew1

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Posted 26 May 2013 - 01:32 AM

View PostFlorenz, on 20 May 2013 - 05:01 PM, said:

Nerf dks , & give rogues either shorter step cd, or make it so we can shadowstep out of roots and snares, kinda like every other melee can get out of lol.. we have vanish i'm aware, but just a suggestion not complaining at all...

>>edit: or make it so prep resets step as well xD!

I say just leave CDs the same but:

1) Put Shs on prep --> means good rogues can shine through their intelligent use of a major cd
2) Make sprint break roots

Granted I've only played 3s once this patch so I haven't had adequate time to think this through

Edited by andrew1, 26 May 2013 - 01:33 AM.

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I guess it's true that anyone can get gladiator nowadays...

#250 Precissle

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Posted 26 May 2013 - 01:51 AM

In a world of one shadowstep. 2 grips and 50roots.

Who will prevail?
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#251 rizzy

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Posted 26 May 2013 - 02:09 AM

I find shadowstep way more fun to use then cnd(cloak and dagger) so i'd say im pretty happy they nerfed it.
What i'd like to see changed with step is, reset by preparation, 20% more dmg on ambush /garrote for x seconds  and possible cd reduction to 20 from 24. (like it used to be)

Also if it broke a root that would be nice, but not sure if necessary.

Edited by rizzy, 26 May 2013 - 02:13 AM.


#252 Nicetrylawl

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Posted 26 May 2013 - 02:14 AM

View Postrizzy, on 26 May 2013 - 02:09 AM, said:

I find shadowstep way more fun to use then cnd(cloak and dagger) so i'd say im pretty happy they nerfed it.
What i'd like to see changed with step is, reset by preparation, 20% more dmg on ambush /garrote for x seconds  and possible cd reduction to 20 from 24. (like it used to be)

Also if it broke a root that would be nice, but not sure if necessary.

I think root break might be too much, maybe make it the way it was in BC? Where you can ShS when you are rooted, but you'd still be rooted for the remaining duration when you stepped to your target.

#253 rizzy

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Posted 26 May 2013 - 02:32 AM

View PostNicetrylawl, on 26 May 2013 - 02:14 AM, said:

I think root break might be too much, maybe make it the way it was in BC? Where you can ShS when you are rooted, but you'd still be rooted for the remaining duration when you stepped to your target.

Yep that would be a nice compromise.

#254 Precissle

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Posted 26 May 2013 - 04:35 AM

1) Shadowstep 20second cd.
2) Resets when prep is used.
3) Make sprint break current roots/impairments kind of like Enhancement sprint does (compared to making you run 10% quicker then normal speed for 7 seconds with sprint up)

That would make our mobility about where it needs to be i'd think. Of course no way to be sure until it's in the game but seems reasonable. Then next would be changing our burst dmg in for some consistant pressure output out of dance/restealths etc but let's leave that out of this thread :3.


EDIT: Cloak n Dagger was insane. Was nice forcing other team to use a actual cc to peel your dance dmg compared to just a minor ability that happens accidently lol. But Cheapshotting/garroting whole team was just the most op thing I think a rogue has ever been able to do especially since you didn't even have to position yourself or catch them at the right spot just teleport. teleport.teleport. You will be missed though. Love you cloak n dagger but we weren't meant to be, maybe next expansion baby.

Edited by Precissle, 26 May 2013 - 04:43 AM.

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#255 Hyuru

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Posted 27 May 2013 - 12:24 PM

dont really think we need a root break, as it just promotes more mindless tunneling

lower cd on step (18 or 20 seconds seems fair) and make prep reset cd on step

#256 Milky

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Posted 27 May 2013 - 01:11 PM

View PostHyuru, on 27 May 2013 - 12:24 PM, said:

dont really think we need a root break, as it just promotes more mindless tunneling

lower cd on step (18 or 20 seconds seems fair) and make prep reset cd on step

TBC step on a 20sec cd would be great

#257 hid

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Posted 28 May 2013 - 02:43 AM

View Posthid, on 03 May 2013 - 06:05 PM, said:

This is really sad, C&D is now a talent noone in their right mind will ever pick. Ohwell, let's see how long it takes them to realize what they did and buff rogues back up. Wonder how they'll handle that.

And to all of you who come in here to rejoice over rogues getting nerfed, if you think this puts rogues in a good or even decent spot, you're delusional. Death from a thousand cuts. Keep piling enough of moderate nerfs up and this is what you get. (this last nerf of no C&D during dance is one of the wierdest changes they've made to fix a class in pvp lately, they basically killed the talent, noone is ever going to use it over ShS in its current state.)

Aaand, the winner is? :)

#258 mimmick

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Posted 28 May 2013 - 02:46 AM

Class just feels gutted and outdated. Maybe 5.4 will be decent can only hope.

#259 baltothedog

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Posted 28 May 2013 - 03:36 AM

try feral its awesome, no slow, no root, constant speed buff, its called... mobility :D

#260 amaixliu

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Posted 28 May 2013 - 04:16 AM

View PostNicetrylawl, on 26 May 2013 - 02:14 AM, said:

I think root break might be too much, maybe make it the way it was in BC? Where you can ShS when you are rooted, but you'd still be rooted for the remaining duration when you stepped to your target.
that would be amazing




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