Dylon187, on 05 May 2013 - 10:16 AM, said:
Got any feedback on this whole shit storm Nada? ... I was perfectly fine with the range nerf on CnD and the damage nerf on our stuff... I just think this would be a little over the top if they don't compensate us for it.
The cheap shot nerf, garrote nerf, CnD nerf &amp; the find weakness nerf all at once... correct me if I'm wrong, haven't been following it that close lately (some changes may be reverted, not entirely sure) but I'm just sitting here thinkin wtf
I'm of the opinion that Rogues are pretty grossly overpowered right now. Let's go through the list of changes:
Cheap shot and garrote glyph nerfs. Totally warranted, I would actually prefer they remove the glyphs entirely. Rogues already have ridiculous control while they have access to these two abilities, their durations do not need to be increased over the default.
Find weakness nerf. Again, I think this is totally reasonable. 70% ArP is so much, it lets rogues basically ignore armor entirely during their burst. 50% is still a ton
of armor ignored, and brings it in line with other big ArP effects in PvP (like colossus smash).
Cloak and dagger nerf. I'm gonna sound like a broken record, but I think this one is the most reasonable of all. For the overall health of your class, and the game, cloak and dagger needs to be removed or rendered useless. The ability for a rogue to teleport all over the map while dancing/subterfuging and apply instant physical CC to everyone on the enemy team is just ridiculous, along with being very difficult to peel during their burst, because they can close any gap instantly. I am the most happy about this change.
I think the changes are good changes. It's possible rogues will be too weak, but I think they should still be a strong class. Even if you guys end up too weak, I think the changes are good for the long term health of rogues. Even though warlocks weren't considered super crazy last season, (after demo was nerfed) I advocated for blood fear nerfs, because the ability was just so broken. I'd rather see the crazy not-fun abilities removed now, even if it means class balance might be screwed up for a little bit. That's why I'd like to see subterfuge hit in some way as well. Maybe I'm just optimistic with how fast they can fix balance issues.
Edited by Nadagast, 05 May 2013 - 12:23 PM.