This is in line with the other nerfs for other classes (colossus smash etc) but I dislike the whole concept of different classes having different armor values. Before it made more sense(vanilla), now it doesn't. It's just an arbitrary thing that certain melees get fucked over by high armor targets without getting anything in return (more mobility/survivability). Wish they'd just rework armor and balance it around healer armor vs dps armor vs tank armor, but that's a big change, until then this change is an ok one, but they really really need to buff rogue damage outside of dance now.
I'm actually worried, the pvp power nerf combined with this nerf, and add on top of that hybrid healing buffs and I think rogues will be in a pretty bad spot next season. Might be wrong, might turn out to be fine, but from the games I've played on PTR rogues had nowhere near OP burst even before this change.
Ohwell, we'll see how it turns out, I just don't like the jo-jo balancing they're doing, rogues SHIT in 5.1, ok overbuff them for 5.2, and now they're overnerfing for 5.3.. Wish for once that they'd just do small nerfs and let things play out for a month or so and then readjust.
Edited by hid, 02 May 2013 - 09:43 PM.