Apsco60, on 02 May 2013 - 05:52 AM, said:
Hello how is everyone doing today? Good i hope. With the up and coming changes 5.3 is looking nicer and nicer. But there still is pestilence in the mist when it comes to balancing. Now before i divulge anymore i need to mention a few things about my class. Hunter cc was broken, this is not a qq thread but rather one adding constructive criticism. The scatter change was needed one way or another although i believe removing it from readiness would solve the problem easier. The whole dr change makes us reliant on others and their cc, a shitty way to balance. Onward to the bigger and meaner menace.
Mages now effectively HAVE as much cc as a hunter if not more. Pom poly / blanket / deep being a deadly combination. This I have no problem with at all. Assuming we are playing by the same rules. Now i don't know about you guys but what iconic class obliterates its opponents in blankets? How many times has some mongo mage blinked into the open to cs your healer, deep your partner and proceed to do science experiments on his face. The class does too much frickin' damage. The instant procs are not that crazy but, in addition to inchanters ward being the green light for a genocide it causes problems. Now i'm not going to say mages are unbeatable or any other nonsense like that but, its easy to play a 5 minute game almost perfect then your partners gets solod in a blanket. That game play is bullshit and not needed. Its bad enough that they can solo your partners in Ethiopian sized cc chains but factor in a full poly and your partner is doomed. And they have the potential to alter time Pom sheep your healer, blanket, deep him, then pom sheep again. Now good players can avoid this 100%, and if you let a mage run rampant he deserves the kill. However these stupid shatters for infinity damage need to be tuned down. Or the cc needs to be tuned. One or the other! Not both like they did to hunters because that is uncalled for but one aspect of game play must be nerfed.
In addition to mages having great cc, astronomical damage, they have good durability. Gone are the days where mages take the biggest damage. In conclusion mages need some aspect of their game play to be tuned down. Whether it be the 8 billion damage shatters, double pom poly, or durability.
My opinion? For anyone that gives two shits, inchanters ward needs to go to 20% increased damage. And maybe slightly less damage (5-10%) on instant casts in addition. Killing people 100-0 in blankets is not "working as intended" or any other bogus. But its not what I think, i'm just some random FoTM S12 hunter AMIRITE? What are your thoughts?
People get solo'd because teams don't purge fucking incanters proc. Even on streams, cdew is the only person that actually dispels frost bombs regularly (regardless of nova or deep) other healers are just like hooptydooo. But for a mage to solo someone in the fashion you mean they basically have to go all in with deep orb and alter or have every fucking spell power proc in the game and just shatter you for fourteen dicks of trinity.
It's the same with every class, the only difference is that mages can bomb and shatter a deep every 30 seconds for great damage rather than every one or two minutes with 10-20 second huge buffs. Not defending mage damage, but also trying to be a little less ignorant than all the "ahmuhgurd mages op" noobs posting. Unlike hunters, one or two little fixes would make mage completely fine. Two of those things could be removing POM from the alter table, I personally think altering for damage or to avoid damage is better anyway. Nonetheless also cutting incanter's proc in half.
So maybe most agree on these two "changes" but they don't agree with the stupid nature of the post. If the game didn't have classes with 17 ways to interrupt you, or nova was undispellable like this hunter shit so that you could nova and channel bolts while you 5-8 people it'd be different.