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Remove DPS trinkets as a whole.


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#1 KPul

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Posted 26 April 2013 - 03:14 AM

I think this game would be so much more fun if they just decided to remove DPS trinkets from the game.  Everyone complains about high burst and getting 1 shot and unhealable damage.  If dps trinkets were removed, in my opinion, a lot of the qq would be gone.
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#2 Braindance

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Posted 26 April 2013 - 03:19 AM

And replace them with what?....

View PostZerstiren, on 14 August 2011 - 01:21 AM, said:

If you haven't +repped this guy, you are part of the problem.

View PostRenaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

View Postsimonfra1234, on 25 August 2011 - 08:46 PM, said:

bro you got +rep'd by rapture...

#3 wtfbro

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Posted 26 April 2013 - 03:19 AM

thanks for letting us know your opinion ;)

#4 Marshmellow

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Posted 26 April 2013 - 03:49 AM

View PostBraindance, on 26 April 2013 - 03:19 AM, said:

And replace them with what?....

Damage reduction trinkets would be nice
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#5 Asebring

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Posted 26 April 2013 - 04:01 AM

n o
If you can't swim with the big fish, stay out of the water

#6 Unseenz

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Posted 26 April 2013 - 04:24 AM

why not just remove pve trinkets...
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I might be biased, but I think there shouldn't be abilities that get rid of immunes. Why are they immunes if they can be taken off?
They should reword the tooltips to say "nearly immune, but some classes can remove it."
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#7 CreepStatus

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Posted 26 April 2013 - 04:27 AM

View PostUnseenz, on 26 April 2013 - 04:24 AM, said:

why not just remove pve

fixed ;)
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#8 macc

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Posted 26 April 2013 - 04:39 AM

View PostUnseenz, on 26 April 2013 - 04:24 AM, said:

why not just remove pve trinkets...

would be too easy

#9 Regent

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Posted 26 April 2013 - 04:53 AM

Why not just remove active trinkets all together?

#10 dionim

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Posted 26 April 2013 - 05:03 AM

replace it with batlemaster's

#11 Unseenz

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Posted 26 April 2013 - 05:10 AM

View PostRegent, on 26 April 2013 - 04:53 AM, said:

Why not just remove active trinkets all together?

yes, please lets only have passive proc trinkets so that we can decide when we can pop our cooldowns based on a proc
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I might be biased, but I think there shouldn't be abilities that get rid of immunes. Why are they immunes if they can be taken off?
They should reword the tooltips to say "nearly immune, but some classes can remove it."
-Regentlord

#12 Virent

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Posted 26 April 2013 - 05:31 AM

View Postdionim, on 26 April 2013 - 05:03 AM, said:

replace it with batlemaster's

That, I'd actually quite like.
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#13 Zerstiren

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Posted 26 April 2013 - 05:59 AM

"This item cannot be used in a PvP environment."

You are unable to equip said PvE item while in an arena, battleground, or rated battleground; if it is equipped upon entering, it is placed in your bags.

Use a passive proc, on-use, or battlemasters.

Students in highschool taking intro to computer programming can figure that out.

#14 varellz

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Posted 26 April 2013 - 06:09 AM

what about pvp trinkets with just static stats like pvp power and resilience and ban pve trinkets. i know they will be much weaker of a item but who care's when the game is more fun

Edited by varellol, 26 April 2013 - 06:10 AM.


#15 Grahmenz

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Posted 26 April 2013 - 07:01 AM

View PostRegent, on 26 April 2013 - 04:53 AM, said:

Why not just remove active trinkets all together?

ye op onUse Trinket ! : /

#16 Skizzlol

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Posted 26 April 2013 - 08:13 AM

sure nerf healing by 50% or never get a kill.
make mana a part of the game again or never go oom.
games would last forever without big dmg cds because of how op instant heals are now. You let a healer get one heal off through a cc chain and your kill oppurtunity is over most of the time. please dont make threads again thanks.

#17 Thaya

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Posted 26 April 2013 - 08:15 AM

Nadagast pushed this idea a few seasons ago. I think it lead to trinkets being reduced to 1 min cooldowns instead of 2.

I fully agree though, forcing everybody into using Battlemasters would be great. Back when PvP Power was a fresh concept, I used to post this idea everywhere: why not have essential PvP stats just on trinkets and maybe weapons (without any buying requirements)? PvE gear is only really abused on those slots anyway, and it would allow for changes like this to happen easily.
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#18 Durial

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Posted 26 April 2013 - 01:01 PM

I think a trinket in PvP should be only used for survival, and not for +damage.
The damage in the game is already enough, so I think trinkets like this should be avb.

Tenacity trinket: Reduces all forms of CC, including slows by X% (correctly tuned)
Full resil trinket to take less overall damage
any whatever else there could possibly be.

I think trinkets should be perks for survival, not increase damage output by a vast amount.

#19 dionim

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Posted 26 April 2013 - 02:18 PM

everyone should use BM with that stats you like and thats it, just like tbc duels when bm gives you that comeback that you highlight and put it on wcm (miss wcm)




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