Remove DPS trinkets as a whole.
Posted 26 April 2013 - 03:14 AM
Posted 26 April 2013 - 03:19 AM
Posted 26 April 2013 - 03:49 AM
And replace them with what?....
Damage reduction trinkets would be nice
Posted 26 April 2013 - 04:01 AM
Posted 26 April 2013 - 04:27 AM
the best playlist ever-https://www.youtube....FVT_S-TjfEu-GC2
NEW: best playlist ever 2- http://www.youtube.c...feature=mh_lolz
Posted 26 April 2013 - 04:39 AM
Posted 26 April 2013 - 05:10 AM
yes, please lets only have passive proc trinkets so that we can decide when we can pop our cooldowns based on a proc
Posted 26 April 2013 - 05:31 AM
That, I'd actually quite like.
Posted 26 April 2013 - 05:59 AM
You are unable to equip said PvE item while in an arena, battleground, or rated battleground; if it is equipped upon entering, it is placed in your bags.
Use a passive proc, on-use, or battlemasters.
Students in highschool taking intro to computer programming can figure that out.
Posted 26 April 2013 - 06:09 AM
Edited by varellol, 26 April 2013 - 06:10 AM.
Posted 26 April 2013 - 07:01 AM
ye op onUse Trinket ! : /
Posted 26 April 2013 - 08:13 AM
make mana a part of the game again or never go oom.
games would last forever without big dmg cds because of how op instant heals are now. You let a healer get one heal off through a cc chain and your kill oppurtunity is over most of the time. please dont make threads again thanks.
Posted 26 April 2013 - 08:15 AM
I fully agree though, forcing everybody into using Battlemasters would be great. Back when PvP Power was a fresh concept, I used to post this idea everywhere: why not have essential PvP stats just on trinkets and maybe weapons (without any buying requirements)? PvE gear is only really abused on those slots anyway, and it would allow for changes like this to happen easily.
Posted 26 April 2013 - 01:01 PM
The damage in the game is already enough, so I think trinkets like this should be avb.
Tenacity trinket: Reduces all forms of CC, including slows by X% (correctly tuned)
Full resil trinket to take less overall damage
any whatever else there could possibly be.
I think trinkets should be perks for survival, not increase damage output by a vast amount.
Posted 26 April 2013 - 02:18 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users