hid, on 26 April 2013 - 05:22 AM, said:
Only agree about the ambush tweak, your suggested changes to C&D/subterfuge are just flawed, you really didn't think that one through.
Good sir, I concur! Rogues are desperately in need of buffs! I must humbly disagree with any notion to nerf the rogue class as it is perfectly balanced right now, if anything the class is struggling!
hid, on 26 April 2013 - 05:48 AM, said:
What woundmand suggests will also require some other adjustments, like increasing rogue sustained damage outside of CDs, and it would take the playstyle back to the same one we've always had. I also liked that playstyle more than the current one, but the thing is that the old rogue playstyle does not work any more because of how all other classes have developed (new talents/skills), rogues would be useless (a lot like they were before 5.2).
I strongly believe that rogues need something like C&D/subterfuge, sure there are endless other ways to balance rogues but this is the way it currently is so until the next major overhaul we're stuck with something like this. C&D+subterfuge nicely solves our mobility problems at the same time it makes the class more consistent (getting openers off, etc.) Nerf C&D/subterfuge more and they will become talents noone picks, and at that point, if things stay like they are in 5.3, rogues would be one of the worst melees. (still viable, obviously, but bottom tier still.)
Also, if they nerf C&D mobility instead of just buffing shadowstep to make that an option, rogues will just be a huge fucking pain to play simply because of terrible mobility.
Again good sir, I completely agree that rogues should be buffed in numerous ways, and any notion to nerf them is SIMPLY ABSURD!
You fine gentlemen should trust me, as I am rogue and I know best.
Edited by Radejjj, 26 April 2013 - 06:19 AM.