You got it wrong. He wants to reduce the energy cost of Ambush to 40 all the time and prevent more than one ability being used in stealth. Means Subterfuge would only make openers save but not allow a second/third opener. In my opinion that (and the additional suggested CnD nerf to 15 yards) would be overkill. Ambush is not used outside of Dance/Subterfuge ever. It could probably cost 0 energy and we would still open with Cheap Shot or Garrote as sub.
That would work, but first of all - Subterfuge is a fun talent and it was fully ok in 5.1 - don't overnerf rogues. They took some hits already for 5.3 and I suggest seeing how it turns out before nerfing them any further. Rogue/Spriest comps got nerfed pretty strong and rogue/hunter took some hits on their burst and CC (Garrote/Cheap Shot/Intimidation/Blink Strike). Hunters got more constant damage and less burst and rogue teams need the coordinated burst. Other classes that rogue teams crushed (Paladins for example) got buffs (Devotion Aura). Let's see how it plays out first. Holinka isn't shy to apply hotfixes.
It's kind of funny that we seem to have pretty much exactly the same thoughts about rogues, but when I say it I get random 2.2k nobodies trolling me. Guess I'm just not political enough. ^^
Edited by hid, 26 April 2013 - 02:31 PM.