Energy reduction for Ambush outside of Dance would be way stronger than what we have now, especially for sub. The core problem is not Subterfuge, it's Cloak and Dagger. A passive talent that outshines the active one by a far margin, reduces the number of binds needed (target/focus/party1/2). In my opinion the passive talents should always be weaker than the active talent when used at full potential. This is way I think Feint is a better designed ability than Cheat Death, same goes for ShS being better designed than C&D, it's simply to weak in comparision.
Maybe remove C&D, add two talents, one that gives ShS with a 15 second cooldown and one that gives two times ShS, similar to warrior T1 talents.
Make ShS baseline, remove CnD, replace both talents with the two you suggest, up the energy cost of Burst of speed slightly. Remove the stealth part of subterfuge, just keep it a mini dance. Nerf feint to like 20-25% and add a 10% damage reduction to recuperate or SnD. There are some other things that should maybe be nerfed, but if subterfuge and CnD are nerfed everything else will be for the most part fine.
Edited by Radejjj, 26 April 2013 - 07:04 AM.