I'm happy they atleast looked at paladins.
Tbh I would like to see more gamebreaking changes;
This change however effects the class as a whole which I like.
From a holy paladin PoV I feel that there are better ways at going to help us.
I really feel as though a range rebuke for holy only will be game breaking for us. I can line CC for awhile no problem but, once the chain CC starts and forces you into bad positioning its hard to recover like the other classes with out using trinket/bubble. A range rebuke would definitely help with slowing these chains on us and making us someone useful without throwing ourselfs into the wolfpit to die.
Another change I would've recommended would possibly be a hand of protection -25% to -50% Magic DMG buff as well as its current effect or 50% flat dmg reduction to both physical and magic dmg. Making it beneficial an useful to everyfight. Not just melee as it currently is...(Which TBH it's almost useless one dispel and its gone from no magical protection) I feel as though the HoP changes would be greatly admired and since it's disspellable be completely fair.
The biggest thing for me which I wished we had would be a Glyph of Repentance which clears dots on reps. Why they gave us a poly without a glyph which is needed so badly is unbelievable.
These changes would not effect PvE and imo help as a whole.
Maybe my tweets to the pvp devs will pay off. I will not leave them alone till they do something useful to our class without breaking them!
PALLY POWER (:
Edited by Warac, 23 April 2013 - 09:18 PM.