Tremor totem ramble; A real solution
One minute tremor is not ridiculous whatsoever, totemic restoration however is just shit design.
Essentially, Blizzard created restoration with the premise that shaman's totems would be killed often in arena, where else is your totem going to die?
Subsequently then nerfed shamans ability to use said totems. Then had to buff totems because shamans were like GRAVY TRAIN NO BREAKS to every cleave.
>> Make NG Baseline shaman talent, it's time...
>> Put Shamanistic Rage in tier one, 90 second cooldown.
>> Give us a real stoneclaw talent for fuck sake.
PS. Mastery deals with pve so you have to deal with it.
>> Tier 1 - Stoneclaw Totem (1 minute cooldown), Stone Bulwark Totem, Astral Shift (now usable while stunned) (3 minute cooldown).
>> Tier 1 - (Stone Bulwark Totem) - Your stone bulwark totem now shield's all party members within 10 yards for (50% of it's current absorb). (No additional absorbs over time). (45 second cooldown).
>> Stone bulwark change to take place of Sham rage if unchanged.
>> Tier 3 - Prep, Projection, Totemic Guardian
>>> (Totemic Guardian) - Your stoneclaw totem now shields all active totems for the remainder of their duration.
Don't flame, this seems legitimate from an objective shaman standpoint. This is about SHAMAN BALANCE, not about fucking class balance or instant CC. Stoneclaw totem + Totemic Guardian would give ele a more reliable CC that they currently lack, root+capacitor that can't be one shot (whilst sacrificing a 1 minute absorb cooldown).
+rep if no troll
Shaman having an ability that breaks fear (tremor) on a short cd is a problem, so to fix this we're going to give shaman an ability (shamanistic rage) on a 90 second cd that breaks ANY magic cc. MAKES SENSE.
Not to mention you want shaman to have two completely brain dead defensive abilities in baseline nature's guardian and shamanistic rage.
Not biased at all
Edited by Radejjj, 24 April 2013 - 07:07 PM.