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#181 Shouri

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Posted 24 April 2013 - 03:09 AM

problem with shamans is that a lot of their utility was designed originally around them not having dispel

ie. stopping CC with shear/grounding and using tremor

then they got dispel

#182 fant0m8

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Posted 24 April 2013 - 03:56 AM

View PostRadejjj, on 24 April 2013 - 02:40 AM, said:

Hunter cc absolutely needs to be nerfed but apparently blizzard is content with it at this point.

*BM Hunter CC needs to be nerfed.

Marks CC hasn't changed in 4 years.
Bye again! This game isn't fun when you don't know anyone else that still plays.

#183 Pitiless

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Posted 24 April 2013 - 04:11 AM

View Postfant0m8, on 24 April 2013 - 03:56 AM, said:

*BM Hunter CC needs to be nerfed.

Marks CC hasn't changed in 4 years.

I don't think anyone really cares about the "it hasn't changed in 4 years" argument.  Hunter CC is WAY over the top right now, and especially once spriest MD is nerfed in 5.3. I don't really give a shit if nothing is new.  We can list all sorts of abilities that were "fine" for a long time and then eventually nerfed even though they had never changed.  As the game changes, abilities have to be addressed when they become overpowered, regardless of if they've been there for a long time or not.

#184

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Posted 24 April 2013 - 04:18 AM

View Postfant0m8, on 24 April 2013 - 03:56 AM, said:

*BM Hunter CC needs to be nerfed.

Marks CC hasn't changed in 4 years.

That's such a stupid fucking argument that I'm sick of hearing on this site. And regardless, they have the same cc.....They both have scatter, silence, trap, pet lulluby/blind/whatever, and readiness. Intimidation is irrelevant because every hunter plays with someone who stun locks you anyways.

#185 Djandawg

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Posted 24 April 2013 - 07:25 AM

View PostRadejjj, on 24 April 2013 - 02:40 AM, said:

Hunter cc absolutely needs to be nerfed but apparently blizzard is content with it at this point. In general though, i think it would be an easier fix to nerf fear rather then nerf everyones instant cc. All the stupid instant cc should be nerfed, it would be better, but its not going to happen. Theyre not going to nerf monks, ferals, hunters, mages, rogues, rets, and everyone else with short cd instant cc that priests fear off of. It would just be easier to nerf fear, regardless of whether or not thats that best/right thing to nerf

View PostRadejjj, on 24 April 2013 - 01:23 AM, said:

Psychic scream by itself isn't particularly difficult to avoid,even with the sprint/invis as annoying as that is.

View PostRadejjj, on 24 April 2013 - 02:40 AM, said:

i actually think disc is one of the most balanced specs in the game, but priest/hunter/x is fucking retarded right now and something needs to be nerfed. Lulluby and fear dring wouldnt be a bad place to start, but I still think invis/sprint shouldn't be in the same talent tier.

View PostRadejjj, on 24 April 2013 - 02:33 AM, said:

I PLAY THE BEST HEALER PLZ DONT NERF ME NERF EVERYONE ELSE IVE HAD FEAR FOREVER IT CANT BE OP

Are you bipolar?

you think disc is one of the most balanced specs
you think hunters have retarded cc and are overpowered
You want hunter/disc/x to be nerfed,
so you come up with the solution that priest fear should be nerfed, in a thread that complains about tremor totem that gives aoe fear immunity from 3 classes' fear.

Edited by Djandawg, 24 April 2013 - 07:35 AM.


#186 Persephones

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Posted 24 April 2013 - 08:12 AM

View Postfant0m8, on 24 April 2013 - 03:56 AM, said:

*BM Hunter CC needs to be nerfed.

Marks CC hasn't changed in 4 years.

no but your damage has skyrocketed, meaning the same cc chain is now a lot more potent than what it once was

Edited by Persephones, 24 April 2013 - 08:13 AM.

View PostBraindance, on 22 June 2013 - 07:05 AM, said:

The current season is at a very good spot balance-wise. There is a comp variety that hasn't been seen in the game since s8.

#187 Dove

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Posted 24 April 2013 - 10:58 AM

With the rise of disc priests in every dumb comp. They can just sprint in stealth and triple fear off cd. Nerfing tremor will literally fuck shamans even more against these retarded comps like thug

#188 Mirionx

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Posted 24 April 2013 - 12:02 PM

View PostDove, on 24 April 2013 - 10:58 AM, said:

With the rise of disc priests in every dumb comp. They can just sprint in stealth and triple fear off cd. Nerfing tremor will literally fuck shamans even more against these retarded comps like thug

So because discs are closing in on shamans you should keep tremor?

#189 Dove

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Posted 24 April 2013 - 01:54 PM

View PostMirionx, on 24 April 2013 - 12:02 PM, said:



So because discs are closing in on shamans you should keep tremor?
I'm pretty much saying give us a chance to avoid fear rather than us getting feared on cd because we can't stop it even with earthbind and ghost wolf

#190 Mirionx

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Posted 24 April 2013 - 02:15 PM

View PostDove, on 24 April 2013 - 01:54 PM, said:

I'm pretty much saying give us a chance to avoid fear rather than us getting feared on cd because we can't stop it even with earthbind and ghost wolf

Well, other healers don't have tremor either. How do you think they deal with it?

#191 Dove

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Posted 24 April 2013 - 02:43 PM

Roll for monk, blink for druid, 70% sprint for paladins and hoj. Need I go on?

#192 Flabbert

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Posted 24 April 2013 - 02:43 PM

View PostMirionx, on 24 April 2013 - 02:15 PM, said:

Well, other healers don't have tremor either. How do you think they deal with it?

Displacer, stealth, run speed, stun, can continue for a while
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#193 Flabbert

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Posted 24 April 2013 - 02:53 PM

Beside, i dont really understand the whole concept of trying to nerf shamans to the shit state where paladins are in atm. Lets try to keep the game abit enjoyeable(wich is allready debatable in its current state) instead and give other healers some extra outs aswell.
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#194 Tsx

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Posted 24 April 2013 - 03:09 PM

View PostDove, on 24 April 2013 - 02:43 PM, said:

Roll for monk, blink for druid, 70% sprint for paladins and hoj. Need I go on?
play with better teamates or improve urself , if u let urself getting feared by a priest on cd smthing is wrong. and this will be either ur positioning or ur teammates that never bothering stopping/swapping to priest that has he has to overextend so much to get a fear of.
Priest's fear is one of the ccs that u have to risk so much in landing it, can fuck up ur positioning so badly and u might even lose cuz u try to get 1 off.Only way to fear a healer is if u fear him when he's alrdy cced.So no what u saying doesn't make any sense.
Other healers dont have tremor , tell me how they deal with it, just cuz u have 1 thing to counter the only cc that priest have.I call it l2p.

#195 Korzul

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Posted 24 April 2013 - 03:46 PM

Quote

Well, other healers don't have tremor either. How do you think they deal with it?

Druids: Displacer and Typhoon, even then they need to play with a spriest (gutted in 5.3) to deal with the cc
Paladins: They don't, can't hoj an invis'd priest, Speed of light isn't up every time and you still have to hope the priest hasn't predicted your path when it is.
Monks: Tiger's lust/port/rolling and the addition of nimble brew might just be enough to make it a reasonable cc war. Given the monk has instant cc himself. Probably not though, i just haven't healed much on monk.
Priest: Noone complains about mirrors
Shaman: Tremor. If you're snared then ghostwolf isn't fast enough, even without a snare they're still moving faster. If they don't invis they can fade/dispel any frostshock/earthbind roots that may have kept them at bay.

The other options were lock ports which are being made largely redundant since every passive dot etc is going to kill them or rolling a comp which does nothing but tunnel the priest.

Quote

yeah lets give every god damn class 2 trinkets so its even more braindead, fuck off

Less braindead than easilly forcing a trinket in the opener and winning because you do? Yeah that'll really make the game less dumb than running out of options in the 1st 30 seconds and losing because of it..... We'd hate for the top comps to have to you know, work for their kills now.

#196 dionim

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Posted 24 April 2013 - 04:18 PM

View PostKorzul, on 24 April 2013 - 03:46 PM, said:

Druids: Displacer and Typhoon, even then they need to play with a spriest (gutted in 5.3) to deal with the cc
Paladins: They don't, can't hoj an invis'd priest, Speed of light isn't up every time and you still have to hope the priest hasn't predicted your path when it is.
Monks: Tiger's lust/port/rolling and the addition of nimble brew might just be enough to make it a reasonable cc war. Given the monk has instant cc himself. Probably not though, i just haven't healed much on monk.
Priest: Noone complains about mirrors
Shaman: Tremor. If you're snared then ghostwolf isn't fast enough, even without a snare they're still moving faster. If they don't invis they can fade/dispel any frostshock/earthbind roots that may have kept them at bay.

The other options were lock ports which are being made largely redundant since every passive dot etc is going to kill them or rolling a comp which does nothing but tunnel the priest.



Less braindead than easilly forcing a trinket in the opener and winning because you do? Yeah that'll really make the game less dumb than running out of options in the 1st 30 seconds and losing because of it..... We'd hate for the top comps to have to you know, work for their kills now.

everything you said helps you avoid fear, dont make you immunte to it, a shaman will still have tremor to get out of half of the fears (if they always get feared when every fear cd ends), and ghost wolf is more than enough to dodge fear, if the priest isnt in 10 yards range from you, you dont need to be lucky and chose a direction either, just run straight and he will not catch you unless hes already on top of you (sprint is 4 seconds 60% more speed)

putting stealth on the same tier as sprints can help to "nerf" it, or maybe a change to the spell, increase the number of hits you can take, but put a speed penalty on it

Edited by dionim, 24 April 2013 - 04:22 PM.


#197 Mirionx

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Posted 24 April 2013 - 04:32 PM

View PostDove, on 24 April 2013 - 02:43 PM, said:

Roll for monk, blink for druid, 70% sprint for paladins and hoj. Need I go on?

And shamans don't have tools like those either? You can slow and GW away.

What you're mentioning is also defensive's for those healers. A druid without blink is going to die through skin and a paladin without freedom sprint is an easy kill for any team too.

#198 hekumzx

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Posted 24 April 2013 - 05:57 PM

I created a new thread because this one is trolled to shit but some short sighted moderator decided to lock it and link this.  Definitely adds to the allure of the AJ Community.
______________________________________________________________________

Tremor totem ramble; A real solution

______________________________________________________________________


One minute tremor is not ridiculous whatsoever, totemic restoration however is just shit design.

Essentially, Blizzard created restoration with the premise that shaman's totems would be killed often in arena, where else is your totem going to die?  

Subsequently then nerfed shamans ability to use said totems.  Then had to buff totems because shamans were like GRAVY TRAIN NO BREAKS to every cleave.

>> Make NG Baseline shaman talent, it's time...
>> Put Shamanistic Rage in tier one, 90 second cooldown.
>> Give us a real stoneclaw talent for fuck sake.
>> Win
PS. Mastery deals with pve so you have to deal with it.

>> Tier 1 - Stoneclaw Totem (1 minute cooldown), Stone Bulwark Totem, Astral Shift (now usable while stunned) (3 minute cooldown).
>> Tier 1 - (Stone Bulwark Totem) - Your stone bulwark totem now shield's all party members within 10 yards for (50% of it's current absorb).  (No additional absorbs over time).  (45 second cooldown).
>> Stone bulwark change to take place of Sham rage if unchanged.

>> Tier 3 - Prep, Projection, Totemic Guardian
>>> (Totemic Guardian) - Your stoneclaw totem now shields all active totems for the remainder of their duration.

Don't flame, this seems legitimate from an objective shaman standpoint.  This is about SHAMAN BALANCE, not about fucking class balance or instant CC.  Stoneclaw totem + Totemic Guardian would give ele a more reliable CC that they currently lack, root+capacitor that can't be one shot (whilst sacrificing a 1 minute absorb cooldown).

+rep if no troll

Edited by Hektiik, 24 April 2013 - 06:01 PM.

A comprehensive look at resto shaman, from the inside out - http://i.imgur.com/icr36xO.png

Posted Image

Official Blizzard Quote:

11/18/10
Balance isn't as easy as some seem to think and often balance is in the eye of the beholder.. We believe priests will be in good shape if not great..

#199 moelol

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Posted 24 April 2013 - 06:07 PM

View PostHektiik, on 24 April 2013 - 05:57 PM, said:

I created a new thread because this one is trolled to shit but some short sighted moderator decided to lock it and link this.  Definitely adds to the allure of the AJ Community.
______________________________________________________________________

    Tremor totem ramble; A real solution

______________________________________________________________________


One minute tremor is not ridiculous whatsoever, totemic restoration however is just shit design.

Essentially, Blizzard created restoration with the premise that shaman's totems would be killed often in arena, where else is your totem going to die?  

Subsequently then nerfed shamans ability to use said totems.  Then had to buff totems because shamans were like GRAVY TRAIN NO BREAKS to every cleave.

>> Make NG Baseline shaman talent, it's time...
>> Put Shamanistic Rage in tier one, 90 second cooldown.
>> Give us a real stoneclaw talent for fuck sake.
>> Win
PS. Mastery deals with pve so you have to deal with it.

>> Tier 1 - Stoneclaw Totem (1 minute cooldown), Stone Bulwark Totem, Astral Shift (now usable while stunned) (3 minute cooldown).
>> Tier 1 - (Stone Bulwark Totem) - Your stone bulwark totem now shield's all party members within 10 yards for (50% of it's current absorb).  (No additional absorbs over time).  (45 second cooldown).
>> Stone bulwark change to take place of Sham rage if unchanged.

>> Tier 3 - Prep, Projection, Totemic Guardian
>>> (Totemic Guardian) - Your stoneclaw totem now shields all active totems for the remainder of their duration.

Don't flame, this seems legitimate from an objective shaman standpoint.  This is about SHAMAN BALANCE, not about fucking class balance or instant CC.  Stoneclaw totem + Totemic Guardian would give ele a more reliable CC that they currently lack, root+capacitor that can't be one shot (whilst sacrificing a 1 minute absorb cooldown).

+rep if no troll


...I don't think ur getting it...people are complaining because they're realizing shamans are over powered sand don't require brain power at all with their insane heals and million tickets out of cc...idk if ur trolling but shamans don't need buffs are you high?

#200 hekumzx

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Posted 24 April 2013 - 06:17 PM

View Postmoelol, on 24 April 2013 - 06:07 PM, said:

...I don't think ur getting it...people are complaining because they're realizing shamans are over powered sand don't require brain power at all with their insane heals and million tickets out of cc...idk if ur trolling but shamans don't need buffs are you high?

These aren't buffs.  They are changes that would make playing shaman require more thought to what talents you get.  Because the talents would matter...  Furthermore, these things would make it so that ele wasn't half shit and would atleast be somewhat comparable to other casters since they don't have infinite mobility, infinity cc and immunity cooldowns like deter, bubble, iceblock, disperse, and the other ten full or near full god cooldowns dps classes have.

If morons with KFC titles would stop reading posts and thinking OMG RESTO SHAMAN BUFFS, the game might be more balanced.  Enhance might work with SOMETHING other than the best class in the game (arguably).  And ele might be played by more than 5 US players at competitive/consistent ratings.  You shouldn't have to play with the best players in the game to get competitive ratings on a class, almost entirely.

Don't worry, your comps would still kill shamans in stun silence stun fear for interrupt dr stun readiness silence cc chains.

A comprehensive look at resto shaman, from the inside out - http://i.imgur.com/icr36xO.png

Posted Image

Official Blizzard Quote:

11/18/10
Balance isn't as easy as some seem to think and often balance is in the eye of the beholder.. We believe priests will be in good shape if not great..




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