Tosan, on 29 April 2013 - 11:09 PM, said:
Not sure if it's been said already since I didn't read whole thread, but there's also an issue if a lot of CC is removed, and that is the strength of heals. If you simply remove/reduce CC in arena, there will be more never-ending games as well. The CC seems almost necessary (with given exceptions) to land kills with most match ups, and even with the amount of CC in the game there are often times many never-ending games even still, albeit pretty rare.
Of course, CC from wizards are usually the cause of never-ending games as well so reducing CC might actually help games not drag on forever too but it's a hard balance.
I'm all for reducing the amount of CC in arena (it's pretty out of control all around), as long as blizzard is prepared to deal with potentially too-high healing values with the reduction of CC.
BM is pretty mandatory to play as a hunter BECAUSE of all the CC in the game. If there was less endless CC I'd love to play MM.
ummm have you seen the burst damage in the game right now?
all you need is a 3 second silence on a healer and you can kill their partner if everything is lined up
in a game of burst damage you have to have burst healing, never ending games is caused by never ending cc, not heals.
lower damage of every single class and sure then you can lower healing, but then you potentially just have bc again with double healers every game. I think healing is fine right now tbh besides shaman, you let them cast once when they are at 5% they get topped off if it crits, which is just because shaman mastery is retarded as fuck.
Edited by CreepStatus, 29 April 2013 - 11:58 PM.