With the amount of burst and overall damage going on this is game breaking.
Thugcleave openers for example, there is no way you can cast for the first 20 seconds of a game, garrot, cheapshot, silencing shot, stun, kindney and maybe a fear to follow it up, while trying to fake the rogue kick.
I just want to know your opinion on the topic, is there too much cc or is it ok? What should be changed?
Players are too overpowered in the environment (PvE) which translates to horrible PvP (burst, cc, everything.) In vanilla and bc you could actually DIE leveling in the world because your character wasn't a super saiyan. Now everyone is a super saiyan so all the overpowered stuff goes into PvP (self-healing, crazy damage, so many outs... dks) etc
For example, in bc a paladin had a HoJ which he or she could use it offensively to get a kill, defensively to save himself, prevent a spell, peel an opponent from his partner. Or a hunter could trap you, scatter you, or stun you (if bm.)
Each class had very little CC which made the games based more on skillful management than spamming and waiting for CC to come up so you can burst.