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Jontes Elemental Shaman Guide (5.2)

Elemental 5.2 Jonte

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#1 Jontex

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Posted 16 April 2013 - 09:48 PM

Jontes Elemental Shaman Guide (5.2)

Introduction
My name is Jonathan but most people know me ingame as Jonte, I’ve been playing elemental shaman since s10 as my mainspec. Ive played almost every composition a shaman can play at a glad (2480+) level since S11. I get questions almost daily about the class, what glyphs do you use, why do you reforge like you do, what’s the best talents to use and a bunch of other things. I choose to write this guide to give something back to the community. I’m sorry for flaws in grammar that may occur, english is not my main language, enjoy!

Talents

Tier 1:

After the recent buff to Nature’s Guardian in 5.2 this is the talent you will want to be using vs almost everything, it’s a lifesaver in most situations.  

Tier 2:

This is very situational, I use Earthgrab Totem a lot vs setups such as Thugcleave, Kfc and PHDisc, rooting a melee of yourself or your teammates can be fatal.  

Windwalk totem is an amazing ability and it works wonders when you play with healers without a freedom, I use this vs teams such as Godcomp, RMP, MLS and ANY balance druid team, getting a freedom totem up when your healer is in a vortex beam is huge.

It’s very rare that I catch myself using Frozen Power, however I can imagine it being really good when you play with a balance druid for getting those extra 5 sec instant root beams!

Tier 3:

This is situational aswell, I often decide between Totemic Restoration and Totemic Projection, however I dont think I have used Call of the Elements once this season.

A good example of when to use Totemic Restoration is when you face a melee team with a disc healer, you will most likely be trained most parts of the game and their priest will play offensive and push in for fears, keeping your healer out of cc is your #1 priority as an elemental shaman.

Totemic Projection is the talent I use the most, it changes the way you use your Capacitor Totem, and moving your tremor totems, healing tides and windwalk totems to help your teammates who are far away from you is very good. Totemic Projection is exceptional vs most druid teams, using your Capacitor Totem as a cc for healers or stunning a feral off you with a hex on their healers.

Tier 4:

Ancestral Swiftness, this is the talent I use almost every game in 3v3, getting hexes or elemental blast casts off can be very hard when you get tunneled, using this for instant hexes on a dps or a healer is very important. Here’s an example: you face a Thugcleave and they make a heavy swap to your healer, you use your capacitor totem on the rogue to stop him from locking down your healer, he trinkets it with 4 sec of shadow dance left, you use ancestral swiftness to instantly hex him, if you cast a hex in normal speed he has time to react and use cloak of shadows to immune the cast. Don’t forget this ability also gives you a 5% haste buff that stacks with Elemental Oath.

Elemental Mastery, I personally don’t like this ability too much but I know other shamans who play with this and do very well, I would say it’s on par with Ancestral Swiftness, it all comes down to your playstyle and what you are most comfortable with.

Echo of the Elements, I wouldn’t recommend this to anyone, it has about a 6% chance to proc if I remember correct and I just don’t want to play a game and rely too much on RNG to win.

Tier 5:

Healing Tide Totem, this is the obvious choice for any setup vs any setup, its a good reliable defensive cd and I don’t recommend anything else!

Tier 6:

Elemental Blast, this is also an obvious choice, will get more on how to use this to its full potential later.

Glyphs

Major Glyphs:
The set of glyphs you use as elemental changes a lot depending on what comp you play and what you face. However these are the three ones I use by default before I enter arena.

  • Glyph of Ghost Wolf, I like this because it gives us better mobility, some shamans use the Glyph of Unleashed Lightning instead, it always comes down to personal preference.


  • Glyph of Capacitor Totem, this is pretty much a no-brainer, you should always have this as a major glyph!


  • Glyph of Shamanistic Rage, this is one of our only defensive spells, you should always glyph this vs teams that can stun you with magic spells, Deep Freeze, Fist of Justice. This glyph does not work to break fears, polymorphs etc. If you face a team with only physical stuns and abilities I recommend using Glyph of Hex or Glyph of Totemic Vigor.
Minor Glyphs:
Most minor glyphs are unimportant for arena, however Glyph of Totemic Encirclement is good for confusing your enemies when they try to kill your Healing Stream Totems etc.

Gems/Reforging/Enchants

Gemming:

Red: 80 int / 160 resilience
Yellow: 320 resilience
Blue: 160 pvp power / 160 pvp resilience
Meta: 216 int / 3% increased critical effect
BS Socket:  320 pvp resilience

Reforging:
Basically there are two “main” ways on what kind of stats you go for as elemental, one mastery build and two haste builds. The priorities look something like this.

Haste 1: 6% Hit - Haste - Mastery - Crit.
Haste 2: 6% Hit - Haste - Crit - Mastery.

I prefer the Haste - Crit build myself, to me it feels more important to get crits on my heals or with Elemental Blast into Fulmination combos, mastery feels too RNG for me and I just don’t enjoy the playstyle, but as in many other cases it comes down to personal preference.

Mastery: 6% Hit - Mastery - Haste - Crit

This build is all about damage, It has to be played using the Elemental Mastery talent to be used to its full potential. I would recommend this build in comps such as, LSD, Ele/Fire/Healer and Ele / Healer / Rogue.

Enchants:
Instead of listing all the enchants and their benefits I will link you to my armory:
http://eu.battle.net/wow/en/character/outland/Jontetms/advanced


What Comps to play as Elemental and how to play them


LSD: This comp has a lot of spread pressure, okay burst and a lot of cc and control. As the elemental of this comp your main priority is keeping you druid out of cc and alive. Try to save tremor for your healer, stop incoming cc on to the druid with grounding totems and wind shears. This comp is all about constant pressure, when your druid is not ccd you can play offensive and push in for cc and damage on their healers. Most of your kills will be in Capacitor Totem stuns and cross cc, don’t forget that your druid can give you symbiosis and give you a beam that works wonders together with Earthgrab Totem!

Thundercleave: Purge, purge and purge. Your warrior is the source of constant damage in this comp, keep his targets clean of buffs and apply big burst damage together with your warrior when you get cc on healers, for this comp using capacitor stun totem as a cc on healers is very important rather than using it on the dps you are killing.

Ele/Mage/Healer: This is my favourite comp and it’s also probably the best comp for elemental, you have incredible burst, good peels and a lot of cc. Almost all of your kills will be with a Deep Freeze on the target you are killing and blanket cs / poly / fear / hex on the healer. When you go for kills on healers make sure to have cc on the dps so that your burst does not get stopped, triple fearing the team and deeping the healer is a really good strat which works vs most teams. When you play this comp every Deep Freeze has to count, also make sure that you do not overlap the cc you and your mage have since Hex and Polymorph is on the same DR.

Ele/Disc/Rogue:   Personally I have barely played this comp much but it’s main strengths are huge burst from the elemental shaman and great control from the rogue. The rogue in your team will be setting up most of the kills and you are basically there to keep your priest out of cc to give your rogue uptime aswell as doing big bursts in kidney shots, smoke bombs etc. I would recommend playing Elemental Mastery in this setup.

Macros & Keybindings

Keybindings:
Keybindings are all about personal preference, however I strongly recommend to bind your spells that you use often or spells that needs to be used “fast” to keys that are easy for you to “reach”, here’s some of my keybindings as an example.

Tremor Totem: Bound to “§” just left of “1”.
Elemental Blast: Bound to “Q”.
Earthshock: Bound to “E”.
Ghostwolf: Bound to “R”.

Macros: I have a lot of “small” macros so I’m just gonna list those I find most essential.

Burst macro:
/use Malevolent Gladiator's Badge of Dominance
/cast Elemental Mastery

Wind Shear Arena 1-2-3:
/stopcasting
/cast [target=arena1] Wind Shear

(Replace [target=arena(1)] with 2 and 3 for different macros)

Wind Shear:
/stopcasting
/cast Windshear

Wind Shear Focus:
/stopcasting
/cast [target=focus] Wind Shear

Purge Focus:
/cast [target=focus] Purge

Tremor Totem:
/stopcasting
/cast Tremor Totem


Grounding Totem:
/stopcasting
/cast Grounding Totem


Tips & Tricks
Before you go for a big swap with ascendance, let them lock your fire school, when you use ascendance the lock will go away and they have wasted their interrupt.

You can ground the Frost Bomb explosion damage on on anyone in your team, just put grounding up right before it explodes.

The perfect burst is executed like this:
FS on target, cast LvB for Clearcasting, wait for Lava Surge proc, put stormlash totem down, use Unleash Elements and cast Elemental blast, blow the LvB procc and use 7 stack Fulmination Earth Shock. FS-LvB-EB-LvB-Es ( with stormlash totem and on-use trinket ).

If possible, use Elemental Blast before you go ascendance for the chance of extra mastery / haste on your Lava Burst spam.

Armory
http://eu.battle.net...ntetms/advanced
http://eu.battle.net...ntebby/advanced

Here's a link to my stream aswell, I don't stream as much as I would like to but I have vods of pretty much all the comps listed above etc, check it out if you feel like it:
http://www.twitch.tv/jontexz

Edited by Jontex, 19 April 2013 - 07:09 PM.

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#2 Mattadoro

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Posted 16 April 2013 - 10:34 PM

are you sure ancestral swiftness applies 5 % haste and 10% melee haste to your team? from my understanding elemental oath is the raid wide buff and ancestral swiftness just adds a passive to the shaman only.

great guide and thanks for doing all this! +rep
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#3 Ilidio

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Posted 16 April 2013 - 10:42 PM

you should stream more often.
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#4 Korzul

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Posted 16 April 2013 - 10:43 PM

Quote

are you sure ancestral swiftness applies 5 % haste and 10% melee haste to your team? from my understanding elemental oath is the raid wide buff and ancestral swiftness just adds a passive to the shaman only.

It's shaman only, doesn't apply to the team. Nice guide though.

#5 jirko80

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Posted 16 April 2013 - 10:54 PM

very nice guide, well done

#6 Amarithor18

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Posted 17 April 2013 - 05:55 AM

Well done Jonte!

#7 Jontex

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Posted 17 April 2013 - 01:23 PM

View PostMattadoro, on 16 April 2013 - 10:34 PM, said:

are you sure ancestral swiftness applies 5 % haste and 10% melee haste to your team? from my understanding elemental oath is the raid wide buff and ancestral swiftness just adds a passive to the shaman only.

great guide and thanks for doing all this! +rep
Yea you're right, finished this at around 01:00 last night so was pretty tired, fixed it now tho!
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#8 bueno

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Posted 17 April 2013 - 01:27 PM

Very well done! It is nice to see a good elemental guide up on the forums again. I agree with above, you should stream more often :)

#9 noliferqtxd

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Posted 17 April 2013 - 04:42 PM

By far the best Elemental Shaman at the moment! <3 and best looking wow player!

#10 Nadagast

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Posted 17 April 2013 - 11:14 PM

Thanks for the guide!  I'm leveling an Ele Shaman right now--this is very helpful.  :D

I wonder though if Echo of the Elements is a bit overlooked.  I'm not saying it's super amazing, (I really love 5% free haste on NS).  But if what I've read is correct--that is, echoes can mastery and mastery can echo--then it should be able to add a pretty sizable amount of burst.  If you shoot 5 spells (including mastery procs) during a burst/kill attempt, you have a ~27% chance to get at least one Echo.  Each Echo is worth 1 full damage spell, plus a 33% chance (from Jonte's armory, I don't know if this is particularly high or low mastery) to proc a mastery for 75% damage.  33%*75% = another 25% damage.  So each Echo is worth 125% of a regular spell.  I think a 25% chance to do 25% more damage on each burst is pretty good!  I know that this is random and uncontrollable, but people frequently use proc PvE trinkets that add 25% damage, which seems pretty similar to me.  Echo has the advantage of being totally unpredictable, (both a disadvantage and an advantage, but it means opponents cannot see a PvE trinket proc and react accordingly).  But it's also maybe a factor in fewer burst attempts than proc trinkets are (which are usually up for more than 1 in 4 bursts).

Maybe 5 spells is too many to assume for a standard burst attempt?  Or maybe it doesn't work like I assume?  I guess I'm not trying to say this is the best thing ever, since it's obvious the other two talents provide huge value.  But it does seem like a somewhat overlooked option, I think in large part due to the fact that it's so hard to tell mastery procs apart from echo procs.  It's hard to see that it's doing anything at all.

Edited by Nadagast, 17 April 2013 - 11:25 PM.


#11 Mattadoro

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Posted 17 April 2013 - 11:28 PM

recount it master recount nada pls let me know if it's juicy

im not mocking you, you are quite awesome
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#12 helpx

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Posted 17 April 2013 - 11:32 PM

Nice guide :)

#13 Conviqx

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Posted 18 April 2013 - 12:04 AM

View Postnoliferqtxd, on 17 April 2013 - 04:42 PM, said:

By far the best Elemental Shaman at the moment! <3 and best looking wow player!

Feetpics pliz
http://www.twitch.tv/conviq

Dost Thou Even Hoist?

#14 tobieplz

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Posted 18 April 2013 - 12:17 AM

This guide was so good it actually helped my HolyPaladin play!
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#15 Korzul

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Posted 18 April 2013 - 12:58 AM

Quote

I wonder though if Echo of the Elements is a bit overlooked.  I'm not saying it's super amazing, (I really love 5% free haste on NS).  But if what I've read is correct--that is, echoes can mastery and mastery can echo--then it should be able to add a pretty sizable amount of burst.  If you shoot 5 spells (including mastery procs) during a burst/kill attempt, you have a ~27% chance to get at least one Echo.  Each Echo is worth 1 full damage spell, plus a 33% chance (from Jonte's armory, I don't know if this is particularly high or low mastery) to proc a mastery for 75% damage.  33%*75% = another 25% damage.  So each Echo is worth 125% of a regular spell.  I think a 25% chance to do 25% more damage on each burst is pretty good!  I know that this is random and uncontrollable, but people frequently use proc PvE trinkets that add 25% damage, which seems pretty similar to me.  Echo has the advantage of being totally unpredictable, (both a disadvantage and an advantage, but it means opponents cannot see a PvE trinket proc and react accordingly).  But it's also maybe a factor in fewer burst attempts than proc trinkets are (which are usually up for more than 1 in 4 bursts).

The way i understand it to work is this, and i've spent a chunk of time testing it:

Initial spell can proc Elemental Overload.
Initial spell can proc Echo of the Elements.
Elemental Overload can proc Echo of the Elements.

Those are definates (i've seen/comfirmed them happening in game) so you can get a spell that looks like this:

Lavaburst hits for 50k (Initial)
Lavaburst hits for 50k (Echo of initial)
Lavaburst hits for 37.5k (overload)
Lavaburst hits for 37.5k (Echo of overload)

Thats a 0.06*0.33*0.06 chance of happening, so just over a 1 in a thousand chance.

I'm 99% certain Echo of elements hits can't proc Overloads, also EoE has a short internal cooldown to stop it proccing off itself.

As for using it in PvP:
Ele is already completely unpredictable, overload procs and crits (which do 250% damage) already mean the burst setup from above your trying to combine with deeps/dances/beams etc (Clearcasting up/unleash into ele blast/instant lava burst and fulmi) can do anything from 150k damage to well over 350k. Adding echo procs ontop of that whilst being highly amusing to the ele (and fantastic for random bg's) does however mean you're dropping that crucial NS hex to stop heals/peels or missing NS with ele blasts should you be struggling to get off casts.
It is ofc a personal preference and entirely dependant on whether your comp can consistently land it's burst windows without relying on the instant cast to help.

#16 Jontex

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Posted 18 April 2013 - 02:39 PM

View PostNadagast, on 17 April 2013 - 11:14 PM, said:

Thanks for the guide!  I'm leveling an Ele Shaman right now--this is very helpful.  :D

I wonder though if Echo of the Elements is a bit overlooked.  I'm not saying it's super amazing, (I really love 5% free haste on NS).  But if what I've read is correct--that is, echoes can mastery and mastery can echo--then it should be able to add a pretty sizable amount of burst.  If you shoot 5 spells (including mastery procs) during a burst/kill attempt, you have a ~27% chance to get at least one Echo.  Each Echo is worth 1 full damage spell, plus a 33% chance (from Jonte's armory, I don't know if this is particularly high or low mastery) to proc a mastery for 75% damage.  33%*75% = another 25% damage.  So each Echo is worth 125% of a regular spell.  I think a 25% chance to do 25% more damage on each burst is pretty good!  I know that this is random and uncontrollable, but people frequently use proc PvE trinkets that add 25% damage, which seems pretty similar to me.  Echo has the advantage of being totally unpredictable, (both a disadvantage and an advantage, but it means opponents cannot see a PvE trinket proc and react accordingly).  But it's also maybe a factor in fewer burst attempts than proc trinkets are (which are usually up for more than 1 in 4 bursts).

Maybe 5 spells is too many to assume for a standard burst attempt?  Or maybe it doesn't work like I assume?  I guess I'm not trying to say this is the best thing ever, since it's obvious the other two talents provide huge value.  But it does seem like a somewhat overlooked option, I think in large part due to the fact that it's so hard to tell mastery procs apart from echo procs.  It's hard to see that it's doing anything at all.
Good point, however I feel like most of the times in a burst ( 5 sec stun ) Im only able to get at most 3 casts off. With a melee on me - maybe one or two casts with insta fulmination. But as in many other cases it's all about personal preference. I haven't given Echo of the Elements a fair shot tho just because I hate relying on RNG to win games. Hope you enjoy your ele sham!
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#17 Sagild

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Posted 18 April 2013 - 04:44 PM

Good & well written guide Jonte :)
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#18 Thaya

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Posted 19 April 2013 - 11:51 AM

Quote

The set of glyphs you use as elemental changes a lot depending on what comp you play and what you face. However these are the three ones I use by default before I enter arena.
You should probably elaborate or comment on the other glyphs here.

Otherwise good job, thanks for contributing. Stickied!
Default UI Scripts - Compilation & how-to

#19 McMick1137

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Posted 19 April 2013 - 12:24 PM

Actually a nice read, good job Jonadog! :)
Did you know I pmuch played with Jballer? That pmuch makes me famous. He pmuch even said I'm pmuch a legit contender for R1, I'm pmuch already famous before I even got my first 1#.
Peace Heaumes, yoloOnce ;-) :$

#20 Virent

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Posted 19 April 2013 - 12:39 PM

Really nice guide!
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